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Bluiax

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  1. I read somewhere that you needed me to copy paste this file in, so here u go. Please help me fix it Lunia Log [Important] ## ClientMD5 ## ebbc8db15f2b029bda7606d50bd75ada ## [Important] ## OSVersion ## 6.2 # 9200 ## [Important] ## MagicMD5 ## f5e95293e0ec15bbe5265e06a486a3e6 ## [Important] ## DirectXVersion ## 4.9.0.904 ## [Warning] Premodulate texture-blending FAILED, not supported by the device bool __thiscall AllM::Graphics::Implementation::Direct3D9::Adapter::AutoDetector::Fail(unsigned int,unsigned int,const unsigned short *) [Important] ## GPU_Test ## 1 ## [Important] 2=cards.xml [Important] Opening resource: e:/lunia/cards.xml [Important] 2=Syscutlinelist.xml [Important] Opening resource: e:/lunia/Syscutlinelist.xml [Important] ## TotalPhysicalMemory ## 16323 ## [Important] ## TotalVideoMemory ## 4095 ## [Important] 2=customprofile.xml [Important] Opening resource: e:/lunia/customprofile.xml [Important] ## CPUInfo ## VendorID=Intel Corporation # CPUTypeID=0 # FamilyID=6 # ModelID=14 # SteppingCode=11 # BrandID=Unknown P6 family ## [Important] ## GPUInfo ## Description=NVIDIA GeForce GTX 1070 Ti # VendorID=10de # DeviceID=1b82 # DriverVersion=25.21.14.1694 # Ordinal=0 # Profile=0 ## [Important] ## GPU_AllCharacterLoading ## 1/x/1 # 1 ## [Important] ## GPU_AspectRatio ## 4/0/x # 0 ## [Important] ## GPU_BackBufferCount ## 2/x/2 # 2 ## [Important] ## GPU_BasicSet ## 0/x/x # 0 ## [Important] ## GPU_BatchRendering ## 1/0/1 # 1 ## [Important] ## GPU_BillboardFade ## 1/1/1 # 1 ## [Important] ## GPU_BillboardShadowQuality ## 4/4/4 # 4 ## [Important] ## GPU_BitDepth ## 32/32/32 # 32 ## [Important] ## GPU_CharacterShadow ## 1/1/1 # 1 ## [Important] ## GPU_DefaultRefreshRate ## 1/x/x # 1 ## [Important] ## GPU_EnableF11NoGuiRender ## 0/x/x # 0 ## [Important] ## GPU_FSAALevel ## 16/0/2 # 2 ## [Important] ## GPU_FakeCrash ## 0/x/x # 0 ## [Important] ## GPU_FarPlane ## 3/x/3 # 3 ## [Important] ## GPU_FullScreen ## 1/x/1 # 1 ## [Important] ## GPU_Glow ## 1/1/1 # 1 ## [Important] ## GPU_HardwareSkinning ## 1/x/x # 1 ## [Important] ## GPU_LOD_BillboardAntiAlias ## 1/x/1 # 1 ## [Important] ## GPU_LOD_BillboardFading ## 1/x/x # 1 ## [Important] ## GPU_LOD_BillboardHighQuality ## 1/0/x # 0 ## [Important] ## GPU_LOD_CharacterSilhouette ## 1/x/1 # 1 ## [Important] ## GPU_LOD_MipMapSkip ## 2/0/0 # 0 ## [Important] ## GPU_LOD_MipMapSkipParts ## 2147483647/0/x # 0 ## [Important] ## GPU_LOD_ParticleLimitScale ## 5/x/0 # 0 ## [Important] ## GPU_LOD_ParticleRateScale ## 5/x/0 # 0 ## [Important] ## GPU_LOD_PartsMipMapSkip ## 2/0/x # 0 ## [Important] ## GPU_LightEnchantEffect ## 1/x/1 # 1 ## [Important] ## GPU_LightMapSize ## 3/x/3 # 3 ## [Important] ## GPU_LockToRefreshRate ## 1/1/1 # 1 ## [Important] ## GPU_MaxPrimitiveCount ## 16777215/x/x # 16777215 ## [Important] ## GPU_MaxResolution ## 1920/1024/x # 1024 ## [Important] ## GPU_MaxStreamStride ## 255/x/x # 255 ## [Important] ## GPU_MaxStreams ## 16/x/x # 16 ## [Important] ## GPU_MaxVertexIndex ## 16777215/x/x # 16777215 ## [Important] ## GPU_MipMapFilteringLimit ## 2/x/1 # 1 ## [Important] ## GPU_MipMapLodBias ## 10/7/10 # 10 ## [Important] ## GPU_MultiThreaded ## 0/x/x # 0 ## [Important] ## GPU_OnlyMyClothes ## 1/x/0 # 0 ## [Important] ## GPU_PartyMemberCharacterLoading ## 1/x/0 # 0 ## [Important] ## GPU_ReferenceRasterizer ## 1/0/x # 0 ## [Important] ## GPU_ReleaseCharacterPreloadWhenDestroyStageRenderer ## 1/x/0 # 0 ## [Important] ## GPU_RenderingPath ## 3/x/2 # 2 ## [Important] ## GPU_ResetFailed ## 1/0/x # 0 ## [Important] ## GPU_SSE ## 1/x/x # 1 ## [Important] ## GPU_StagePreload ## 1/x/1 # 1 ## [Important] ## GPU_Statistics ## 0/x/x # 0 ## [Important] ## GPU_StatisticsFps ## 0/x/x # 0 ## [Important] ## GPU_TextureFilterMag ## 1/x/x # 1 ## [Important] ## GPU_TextureFilterMin ## 1/x/x # 1 ## [Important] ## GPU_TextureFilterMip ## 1/x/x # 1 ## [Important] ## GPU_VertexProcessing ## 3/x/3 # 3 ## [Important] Hardware Vertex Processing With Pure Device [Important] ## GPU_RealBackBufferCount ## 2 ## [Important] ## GPU_DisplayMode ## 32-bit RGBA8888/D24(F)S8 ## [Important] Full Scene Anti-Aliasing Enabled, Sampling Level=2(asked level=2), Absolute Quality Level=0(0.00) [Important] ##Available Texture Mem = -58720256 [Important] ## GPUInfo2 ## Resolution=1920x1080 # TextureMemAvail=4040 # Windowed=0 # RenderingPath=2 ## [Important] Initializing Depth Stencil [Important] Initializing Support Routines [Important] Initializing Render State Manager [Important] Initializing Dynamic Vertex Buffer Management [Important] Initializing Effect Framework [Important] Initializing QuadPrimitive Support [Important] Initializing GPU State [Important] Opening resource: e:/lunia/shaders/init/init.fxc [Important] Applying Reference Set [Important] Opening resource: e:/lunia/fontremap.sbf [Important] Glow Enabled [Important] Cache miss '128?|runtime_001'=>'128?|runtime_001' [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] Cache miss '128?|runtime_002'=>'128?|runtime_002' [Important] Cache miss '128?|runtime_003'=>'128?|runtime_003' [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] Cache miss 'shaders/glow/materials.xml|ExtractBrightAreas'=>'e:/lunia/shaders/glow/materials.xml|ExtractBrightAreas' [Important] Cache miss 'e:/lunia/shaders/glow/materials.xml|ExtractBrightAreas'=>'e:/lunia/shaders/glow/materials.xml|ExtractBrightAreas' [Important] Opening resource: e:/lunia/shaders/glow/materials.xml [Important] 2=textureconstants.xml [Important] Opening resource: e:/lunia/textureconstants.xml [Important] Opening resource: e:/lunia/shaders/glow/extractbrightareas.fxc [Important] Cache miss '128?dummy.jpg'=>'128?e:/lunia/dummy.jpg' [Important] Opening resource: e:/lunia/dummy.jpg [Important] Cache miss 'shaders/glow/materials.xml|Blur'=>'e:/lunia/shaders/glow/materials.xml|Blur' [Important] Opening resource: e:/lunia/shaders/glow/blur.fxc [Important] Cache miss 'shaders/glow/materials.xml|BlendGlow'=>'e:/lunia/shaders/glow/materials.xml|BlendGlow' [Important] Opening resource: e:/lunia/shaders/glow/blendglow.fxc [Important] Initializing light render targets [Important] Creating LightRT size=256 [Important] Cache miss '128?|runtime_004'=>'128?|runtime_004' [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] ## GraphicsInit ## 1 ## [Important] ## GPU_DisplayMode ## 32-bit RGBA8888/D24(F)S8 ## [Important] Full Scene Anti-Aliasing Enabled, Sampling Level=2(asked level=2), Absolute Quality Level=0(0.00) [Important] Applying Reference Set [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] Offscreen rendertarget created: x=256, y=256,levels=1, usage=3 [Important] Initializing MD5 : f505fd2d78b68ba53ddb26733c466701 [Important] Initializing Audio System, sampling rate 44100 hz, channels 48 [Important] Audio System : DirectSound Selected [Important] Audio System : Selected Mode (2) [Important] Hw Channels : 2d=32 / 3d=32 / total=64 | Sw MaxChannels : 112 / MaxSamples : 256 [Important] SetVolumeInfo: Master:1.000000(255), Effect:1.000000, Stream:0.450000 [Important] [LuniaModule::Initialize] Start Lunia Module Initialize... [Warning] can not foudn font file HY목판파임B void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not foudn font file 가을체 void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not foudn font file Arial Black void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not found font file MS UI Gothic void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Important] Initializing Lunia CEGUI Logger [Important] Initializing Lunia CEGUI ResourceProvider [Important] Initializing Lunia CEGUI Locale [Important] Cache miss '1024?|runtime_005'=>'1024?|runtime_005' [Important] Initializing Lunia CEGUI Renderer [Important] Cache miss 'Shaders/GUI/Materials.xml|Normal'=>'e:/lunia/shaders/gui/materials.xml|Normal' [Important] Cache miss 'e:/lunia/shaders/gui/materials.xml|Normal'=>'e:/lunia/shaders/gui/materials.xml|Normal' [Important] Opening resource: e:/lunia/shaders/gui/materials.xml [Important] Opening resource: e:/lunia/shaders/gui/normal.fxc [Important] Opening resource: e:/lunia/ui2/virtualtexture.zip [Important] Openning Zip file = e:/lunia/ui2/virtualtexture.zip [Important] Cache miss '1024?ui2/VirtualTexture/Dummy.jpg'=>'1024?e:/lunia/ui2/virtualtexture/dummy.jpg' [Important] Opening resource: e:/lunia/ui2/virtualtexture/dummy.jpg [Important] 2=ui2/sound/info/uisoundtable.xml [Important] Opening resource: e:/lunia/ui2/sound.zip [Important] Openning Zip file = e:/lunia/ui2/sound.zip [Important] Opening resource: e:/lunia/ui2/sound/info/uisoundtable.xml [Important] CEGUI::FontManager singleton created. [Important] Using Lunia Renderer supplied ResourceProvider [Important] ---- Begining CEGUI System initialisation ---- [Important] CEGUI::ImagesetManager singleton created [Important] CEGUI::WindowFactoryManager singleton created [Important] CEGUI::WindowManager singleton created [Important] CEGUI::SchemeManager singleton created. [Important] CEGUI::MouseCursor singleton created. [Important] CEGUI::GlobalEventSet singleton created. [Important] CEGUI::WidgetLookManager singleton created. [Important] CEGUI::WindowRendererManager singleton created [Important] WindowFactory for 'DefaultWindow' windows added. [Important] WindowFactory for 'DragContainer' windows added. [Important] WindowFactory for 'ScrolledContainer' windows added. [Important] WindowFactory for 'ClippedContainer' windows added. [Important] WindowFactory for 'CEGUI/Checkbox' windows added. [Important] WindowFactory for 'CEGUI/PushButton' windows added. [Important] WindowFactory for 'CEGUI/RadioButton' windows added. [Important] WindowFactory for 'CEGUI/Combobox' windows added. [Important] WindowFactory for 'CEGUI/ComboDropList' windows added. [Important] WindowFactory for 'CEGUI/Editbox' windows added. [Important] WindowFactory for 'CEGUI/FrameWindow' windows added. [Important] WindowFactory for 'CEGUI/ItemEntry' windows added. [Important] WindowFactory for 'CEGUI/Listbox' windows added. [Important] WindowFactory for 'CEGUI/ListHeader' windows added. [Important] WindowFactory for 'CEGUI/ListHeaderSegment' windows added. [Important] WindowFactory for 'CEGUI/Menubar' windows added. [Important] WindowFactory for 'CEGUI/PopupMenu' windows added. [Important] WindowFactory for 'CEGUI/MenuItem' windows added. [Important] WindowFactory for 'CEGUI/MultiColumnList' windows added. [Important] WindowFactory for 'CEGUI/MultiLineEditbox' windows added. [Important] WindowFactory for 'CEGUI/ProgressBar' windows added. [Important] WindowFactory for 'CEGUI/ScrollablePane' windows added. [Important] WindowFactory for 'CEGUI/Scrollbar' windows added. [Important] WindowFactory for 'CEGUI/Slider' windows added. [Important] WindowFactory for 'CEGUI/Spinner' windows added. [Important] WindowFactory for 'CEGUI/TabButton' windows added. [Important] WindowFactory for 'CEGUI/TabControl' windows added. [Important] WindowFactory for 'CEGUI/Thumb' windows added. [Important] WindowFactory for 'CEGUI/Titlebar' windows added. [Important] WindowFactory for 'CEGUI/Tooltip' windows added. [Important] WindowFactory for 'CEGUI/ItemListbox' windows added. [Important] Window type alias named 'DefaultGUISheet' added for window type 'DefaultWindow'. [Important] CEGUI::System singleton created. [Important] ---- CEGUI System initialisation completed ---- [Important] ---- Version 0.5.0 ---- [Important] ---- Renderer module is: Lunia CEGUI Renderer, version 0.1, author:juhnu ---- [Important] ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ---- [Important] ---- Scripting module is: None ---- [Important] Attempting to load Scheme from file 'Lunia.scheme'. [Important] 2=ui2/schemes/lunia.scheme [Important] Opening resource: e:/lunia/ui2/schemes.zip [Important] Openning Zip file = e:/lunia/ui2/schemes.zip [Important] Opening resource: e:/lunia/ui2/schemes/lunia.scheme [Important] Attempting to create an Imageset from the information specified in file 'LobbyServerSelectImage.imageset'. [Important] 2=ui2/imagesets/lobbyserverselectimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbyserverselectimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyServerSelectImage [Important] ---- Source texture file: LobbyServerSelectImage.tga in resource group: (Default) [Important] Opening resource: e:/lunia/ui2/imagesets.zip [Important] Openning Zip file = e:/lunia/ui2/imagesets.zip [Important] Cache miss '1024?|runtime_006'=>'1024?|runtime_006' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbyserverselectimage.tga [Important] Attempting to create an Imageset from the information specified in file 'Npc3.imageset'. [Important] 2=ui2/imagesets/npc3.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/npc3.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Npc3 [Important] ---- Source texture file: Npc3.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_007'=>'1024?|runtime_007' [Important] Opening resource: e:/lunia/ui2/imagesets/npc3.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaTutorialTipInfoNotice.imageset'. [Important] 2=ui2/imagesets/luniatutorialtipinfonotice.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniatutorialtipinfonotice.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaTutorialTipInfoNotice [Important] ---- Source texture file: LuniaTutorialTipInfoNotice.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_008'=>'1024?|runtime_008' [Important] Opening resource: e:/lunia/ui2/imagesets/luniatutorialtipinfonotice.dds [Important] Attempting to create an Imageset from the information specified in file 'AchievementClassIcon.imageset'. [Important] 2=ui2/imagesets/achievementclassicon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/achievementclassicon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: AchievementClassIcon [Important] ---- Source texture file: AchievementClassIcon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_009'=>'1024?|runtime_009' [Important] Opening resource: e:/lunia/ui2/imagesets/achievementclassicon.tga [Important] Attempting to create an Imageset from the information specified in file 'AchievementIcon.imageset'. [Important] 2=ui2/imagesets/achievementicon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/achievementicon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: AchievementIcon [Important] ---- Source texture file: AchievementIcon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_010'=>'1024?|runtime_010' [Important] Opening resource: e:/lunia/ui2/imagesets/achievementicon.tga [Important] Attempting to create an Imageset from the information specified in file 'AchievementNumber.imageset'. [Important] 2=ui2/imagesets/achievementnumber.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/achievementnumber.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: AchievementNumber [Important] ---- Source texture file: AchievementNumber.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_011'=>'1024?|runtime_011' [Important] Opening resource: e:/lunia/ui2/imagesets/achievementnumber.tga [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep01.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep01 [Important] ---- Source texture file: GuideBookInsertImagep01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_012'=>'1024?|runtime_012' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep01.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep01_02.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep01_02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep01_02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep01_02 [Important] ---- Source texture file: GuideBookInsertImagep01_02.TGA in resource group: (Default) [Important] Cache miss '1024?|runtime_013'=>'1024?|runtime_013' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep01_02.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep02.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep02 [Important] ---- Source texture file: GuideBookInsertImagep02.TGA in resource group: (Default) [Important] Cache miss '1024?|runtime_014'=>'1024?|runtime_014' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep02.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep03.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep03.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep03.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep03 [Important] ---- Source texture file: GuideBookInsertImagep03.TGA in resource group: (Default) [Important] Cache miss '1024?|runtime_015'=>'1024?|runtime_015' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep03.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep03_02.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep03_02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep03_02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep03_02 [Important] ---- Source texture file: GuideBookInsertImagep03_02.TGA in resource group: (Default) [Important] Cache miss '1024?|runtime_016'=>'1024?|runtime_016' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep03_02.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep04.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep04.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep04.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep04 [Important] ---- Source texture file: GuideBookInsertImagep04.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_017'=>'1024?|runtime_017' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep04.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep04_02.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep04_02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep04_02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep04_02 [Important] ---- Source texture file: GuideBookInsertImagep04_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_018'=>'1024?|runtime_018' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep04_02.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep05.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep05.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep05.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep05 [Important] ---- Source texture file: GuideBookInsertImagep05.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_019'=>'1024?|runtime_019' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep05.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep05_02.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep05_02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep05_02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep05_02 [Important] ---- Source texture file: GuideBookInsertImagep05_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_020'=>'1024?|runtime_020' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep05_02.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep06.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep06.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep06.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep06 [Important] ---- Source texture file: GuideBookInsertImagep06.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_021'=>'1024?|runtime_021' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep06.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep07.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep07.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep07.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep07 [Important] ---- Source texture file: GuideBookInsertImagep07.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_022'=>'1024?|runtime_022' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep07.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep08.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep08.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep08.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep08 [Important] ---- Source texture file: GuideBookInsertImagep08.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_023'=>'1024?|runtime_023' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep08.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep09.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep09.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep09.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep09 [Important] ---- Source texture file: GuideBookInsertImagep09.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_024'=>'1024?|runtime_024' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep09.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookInsertImagep10.imageset'. [Important] 2=ui2/imagesets/guidebookinsertimagep10.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep10.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookInsertImagep10 [Important] ---- Source texture file: GuideBookInsertImagep10.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_025'=>'1024?|runtime_025' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookinsertimagep10.dds [Important] Attempting to create an Imageset from the information specified in file 'TutorialKeyImage.imageset'. [Important] 2=ui2/imagesets/tutorialkeyimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/tutorialkeyimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: TutorialKeyImage [Important] ---- Source texture file: TutorialKeyImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_026'=>'1024?|runtime_026' [Important] Opening resource: e:/lunia/ui2/imagesets/tutorialkeyimage.dds [Important] Attempting to create an Imageset from the information specified in file 'FullScreenMap.imageset'. [Important] 2=ui2/imagesets/fullscreenmap.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/fullscreenmap.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: FullScreenMap [Important] ---- Source texture file: FullScreenMap.TGA in resource group: (Default) [Important] Cache miss '1024?|runtime_027'=>'1024?|runtime_027' [Important] Opening resource: e:/lunia/ui2/imagesets/fullscreenmap.dds [Important] Attempting to create an Imageset from the information specified in file 'GuideBookImage.imageset'. [Important] 2=ui2/imagesets/guidebookimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GuideBookImage [Important] ---- Source texture file: GuideBookImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_028'=>'1024?|runtime_028' [Important] Opening resource: e:/lunia/ui2/imagesets/guidebookimage.dds [Important] Attempting to create an Imageset from the information specified in file 'ButtonStagePoint01.imageset'. [Important] 2=ui2/imagesets/buttonstagepoint01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/buttonstagepoint01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: ButtonStagePoint01 [Important] ---- Source texture file: ButtonStagePoint01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_029'=>'1024?|runtime_029' [Important] Opening resource: e:/lunia/ui2/imagesets/buttonstagepoint01.dds [Important] Attempting to create an Imageset from the information specified in file 'LuniaButtonAll.imageset'. [Important] 2=ui2/imagesets/luniabuttonall.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniabuttonall.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaButtonAll [Important] ---- Source texture file: LuniaButtonAll.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_030'=>'1024?|runtime_030' [Important] Opening resource: e:/lunia/ui2/imagesets/luniabuttonall.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet1.imageset'. [Important] 2=ui2/imagesets/luniaimageset1.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset1.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet1 [Important] ---- Source texture file: LuniaImageSet1.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_031'=>'1024?|runtime_031' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset1.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet2.imageset'. [Important] 2=ui2/imagesets/luniaimageset2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet2 [Important] ---- Source texture file: LuniaImageSet2.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_032'=>'1024?|runtime_032' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset2.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet3.imageset'. [Important] 2=ui2/imagesets/luniaimageset3.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset3.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet3 [Important] ---- Source texture file: LuniaImageSet3.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_033'=>'1024?|runtime_033' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset3.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet4.imageset'. [Important] 2=ui2/imagesets/luniaimageset4.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset4.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet4 [Important] ---- Source texture file: LuniaImageSet4.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_034'=>'1024?|runtime_034' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset4.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet5.imageset'. [Important] 2=ui2/imagesets/luniaimageset5.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset5.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet5 [Important] ---- Source texture file: LuniaImageSet5.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_035'=>'1024?|runtime_035' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset5.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet6.imageset'. [Important] 2=ui2/imagesets/luniaimageset6.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset6.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet6 [Important] ---- Source texture file: LuniaImageSet6.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_036'=>'1024?|runtime_036' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset6.dds [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet7.imageset'. [Important] 2=ui2/imagesets/luniaimageset7.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset7.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet7 [Important] ---- Source texture file: LuniaImageSet7.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_037'=>'1024?|runtime_037' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset7.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet8.imageset'. [Important] 2=ui2/imagesets/luniaimageset8.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset8.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet8 [Important] ---- Source texture file: LuniaImageSet8.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_038'=>'1024?|runtime_038' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset8.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaImageSet9.imageset'. [Important] 2=ui2/imagesets/luniaimageset9.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset9.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaImageSet9 [Important] ---- Source texture file: LuniaImageSet9.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_039'=>'1024?|runtime_039' [Important] Opening resource: e:/lunia/ui2/imagesets/luniaimageset9.tga [Important] Attempting to create an Imageset from the information specified in file 'SystemOption_Icon.imageset'. [Important] 2=ui2/imagesets/systemoption_icon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/systemoption_icon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: SystemOption_Icon [Important] ---- Source texture file: SystemOption_Icon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_040'=>'1024?|runtime_040' [Important] Opening resource: e:/lunia/ui2/imagesets/systemoption_icon.dds [Important] Attempting to create an Imageset from the information specified in file 'PetControl.imageset'. [Important] 2=ui2/imagesets/petcontrol.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/petcontrol.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PetInfo [Important] ---- Source texture file: PetControl.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_041'=>'1024?|runtime_041' [Important] Opening resource: e:/lunia/ui2/imagesets/petcontrol.tga [Important] Attempting to create an Imageset from the information specified in file 'LobbyCharacter.imageset'. [Important] 2=ui2/imagesets/lobbycharacter.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbycharacter.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyCharacter [Important] ---- Source texture file: LobbyCharacter.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_042'=>'1024?|runtime_042' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbycharacter.dds [Important] Attempting to create an Imageset from the information specified in file 'LobbyCharacter2.imageset'. [Important] 2=ui2/imagesets/lobbycharacter2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbycharacter2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyCharacter2 [Important] ---- Source texture file: LobbyCharacter2.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_043'=>'1024?|runtime_043' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbycharacter2.dds [Important] Attempting to create an Imageset from the information specified in file 'LobbyNoticeImage.imageset'. [Important] 2=ui2/imagesets/lobbynoticeimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbynoticeimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyNoticeImage [Important] ---- Source texture file: LobbyNoticeImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_044'=>'1024?|runtime_044' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbynoticeimage.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaButton01.imageset'. [Important] 2=ui2/imagesets/luniabutton01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniabutton01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaButton01 [Important] ---- Source texture file: LuniaButton01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_045'=>'1024?|runtime_045' [Important] Opening resource: e:/lunia/ui2/imagesets/luniabutton01.tga [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage04.imageset'. [Important] 2=ui2/imagesets/loadingbackimage04.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage04.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage04 [Important] ---- Source texture file: LoadingBackImage_04_02.bmp in resource group: (Default) [Important] Cache miss '1024?|runtime_046'=>'1024?|runtime_046' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_04_02.bmp [Important] Attempting to create an Imageset from the information specified in file 'LobbySource.imageset'. [Important] 2=ui2/imagesets/lobbysource.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbysource.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbySource [Important] ---- Source texture file: LobbySource.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_047'=>'1024?|runtime_047' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbysource.tga [Important] Attempting to create an Imageset from the information specified in file 'Episode01.imageset'. [Important] 2=ui2/imagesets/episode01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode01 [Important] ---- Source texture file: Episode01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_048'=>'1024?|runtime_048' [Important] Opening resource: e:/lunia/ui2/imagesets/episode01.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode02.imageset'. [Important] 2=ui2/imagesets/episode02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode02 [Important] ---- Source texture file: Episode02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_049'=>'1024?|runtime_049' [Important] Opening resource: e:/lunia/ui2/imagesets/episode02.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode03.imageset'. [Important] 2=ui2/imagesets/episode03.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode03.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode03 [Important] ---- Source texture file: Episode03.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_050'=>'1024?|runtime_050' [Important] Opening resource: e:/lunia/ui2/imagesets/episode03.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode04.imageset'. [Important] 2=ui2/imagesets/episode04.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode04.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode04 [Important] ---- Source texture file: Episode04.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_051'=>'1024?|runtime_051' [Important] Opening resource: e:/lunia/ui2/imagesets/episode04.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode05.imageset'. [Important] 2=ui2/imagesets/episode05.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode05.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode05 [Important] ---- Source texture file: Episode05.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_052'=>'1024?|runtime_052' [Important] Opening resource: e:/lunia/ui2/imagesets/episode05.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode06.imageset'. [Important] 2=ui2/imagesets/episode06.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode06.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode06 [Important] ---- Source texture file: Episode06.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_053'=>'1024?|runtime_053' [Important] Opening resource: e:/lunia/ui2/imagesets/episode06.dds [Important] Attempting to create an Imageset from the information specified in file 'Episode07.imageset'. [Important] 2=ui2/imagesets/episode07.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/episode07.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Episode07 [Important] ---- Source texture file: Episode07.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_054'=>'1024?|runtime_054' [Important] Opening resource: e:/lunia/ui2/imagesets/episode07.dds [Important] Attempting to create an Imageset from the information specified in file 'Apocrypha.imageset'. [Important] 2=ui2/imagesets/apocrypha.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Apocrypha [Important] ---- Source texture file: Apocrypha.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_055'=>'1024?|runtime_055' [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha.dds [Important] Attempting to create an Imageset from the information specified in file 'Apocrypha2.imageset'. [Important] 2=ui2/imagesets/apocrypha2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Apocrypha2 [Important] ---- Source texture file: Apocrypha2.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_056'=>'1024?|runtime_056' [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha2.dds [Important] Attempting to create an Imageset from the information specified in file 'Apocrypha3.imageset'. [Important] 2=ui2/imagesets/apocrypha3.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha3.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Apocrypha3 [Important] ---- Source texture file: Apocrypha3.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_057'=>'1024?|runtime_057' [Important] Opening resource: e:/lunia/ui2/imagesets/apocrypha3.dds [Important] Attempting to create an Imageset from the information specified in file 'DungeonBackImage01.imageset'. [Important] 2=ui2/imagesets/dungeonbackimage01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/dungeonbackimage01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: DungeonBackImage01 [Important] ---- Source texture file: DungeonBackImage01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_058'=>'1024?|runtime_058' [Important] Opening resource: e:/lunia/ui2/imagesets/dungeonbackimage01.dds [Important] Attempting to create an Imageset from the information specified in file 'DungeonBackImage02.imageset'. [Important] 2=ui2/imagesets/dungeonbackimage02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/dungeonbackimage02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: DungeonBackImage02 [Important] ---- Source texture file: DungeonBackImage02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_059'=>'1024?|runtime_059' [Important] Opening resource: e:/lunia/ui2/imagesets/dungeonbackimage02.dds [Important] Attempting to create an Imageset from the information specified in file 'Myth01.imageset'. [Important] 2=ui2/imagesets/myth01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/myth01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Myth01 [Important] ---- Source texture file: Myth01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_060'=>'1024?|runtime_060' [Important] Opening resource: e:/lunia/ui2/imagesets/myth01.dds [Important] Attempting to create an Imageset from the information specified in file 'MythBook.imageset'. [Important] 2=ui2/imagesets/mythbook.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/mythbook.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: MythBook [Important] ---- Source texture file: MythBook.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_061'=>'1024?|runtime_061' [Important] Opening resource: e:/lunia/ui2/imagesets/mythbook.dds [Important] Attempting to create an Imageset from the information specified in file 'Doom01.imageset'. [Important] 2=ui2/imagesets/doom01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/doom01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Doom01 [Important] ---- Source texture file: Doom01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_062'=>'1024?|runtime_062' [Important] Opening resource: e:/lunia/ui2/imagesets/doom01.tga [Important] Attempting to create an Imageset from the information specified in file 'EffectIcon.imageset'. [Important] 2=ui2/imagesets/effecticon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/effecticon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: EffectIcon [Important] ---- Source texture file: EffectIcon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_063'=>'1024?|runtime_063' [Important] Opening resource: e:/lunia/ui2/imagesets/effecticon.tga [Important] Attempting to create an Imageset from the information specified in file 'FishingImage.imageset'. [Important] 2=ui2/imagesets/fishingimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/fishingimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: FishingImage [Important] ---- Source texture file: FishingImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_064'=>'1024?|runtime_064' [Important] Opening resource: e:/lunia/ui2/imagesets/fishingimage.tga [Important] Attempting to create an Imageset from the information specified in file 'GameRatingImage.imageset'. [Important] 2=ui2/imagesets/gameratingimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/gameratingimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: GameRatingImage [Important] ---- Source texture file: GameRatingImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_065'=>'1024?|runtime_065' [Important] Opening resource: e:/lunia/ui2/imagesets/gameratingimage.dds [Important] Attempting to create an Imageset from the information specified in file 'Quest_icon.imageset'. [Important] 2=ui2/imagesets/quest_icon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/quest_icon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: Quest_icon [Important] ---- Source texture file: Quest_icon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_066'=>'1024?|runtime_066' [Important] Opening resource: e:/lunia/ui2/imagesets/quest_icon.tga [Important] Attempting to create an Imageset from the information specified in file 'PartyRoomCharacterIcon.imageset'. [Important] 2=ui2/imagesets/partyroomcharactericon.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/partyroomcharactericon.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PartyRoomCharacterIcon [Important] ---- Source texture file: PartyRoomCharacterIcon.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_067'=>'1024?|runtime_067' [Important] Opening resource: e:/lunia/ui2/imagesets/partyroomcharactericon.dds [Important] Attempting to create an Imageset from the information specified in file 'PvPImageSet.imageset'. [Important] 2=ui2/imagesets/pvpimageset.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvpimageset.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvPImageSet [Important] ---- Source texture file: PvPImageSet.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_068'=>'1024?|runtime_068' [Important] Opening resource: e:/lunia/ui2/imagesets/pvpimageset.tga [Important] Attempting to create an Imageset from the information specified in file 'PvPResultImage.imageset'. [Important] 2=ui2/imagesets/pvpresultimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvpresultimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvPResultImage [Important] ---- Source texture file: PvPResultImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_069'=>'1024?|runtime_069' [Important] Opening resource: e:/lunia/ui2/imagesets/pvpresultimage.tga [Important] Attempting to create an Imageset from the information specified in file 'LobbyEvent.imageset'. [Important] 2=ui2/imagesets/lobbyevent.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbyevent.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyEvent [Important] ---- Source texture file: LobbyEvent.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_070'=>'1024?|runtime_070' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbyevent.dds [Important] Attempting to create an Imageset from the information specified in file 'VT_Default.imageset'. [Important] 2=ui2/imagesets/vt_default.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_default.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_Default [Important] ---- Source texture file: VirtualTexture/Default.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_LobbyBackgroundFlash.imageset'. [Important] 2=ui2/imagesets/vt_lobbybackgroundflash.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_lobbybackgroundflash.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_LobbyBackgroundFlash [Important] ---- Source texture file: VirtualTexture/LobbyBackgroundFlash.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_LuniaFlashPlayer.imageset'. [Important] 2=ui2/imagesets/vt_luniaflashplayer.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_luniaflashplayer.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_LuniaFlashPlayer [Important] ---- Source texture file: VirtualTexture/LuniaFlashPlayer.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_FullScreenFlash.imageset'. [Important] 2=ui2/imagesets/vt_fullscreenflash.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_fullscreenflash.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_FullScreenFlash [Important] ---- Source texture file: VirtualTexture/FullScreenFlash.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_LobbyCharacterDisplay.imageset'. [Important] 2=ui2/imagesets/vt_lobbycharacterdisplay.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_lobbycharacterdisplay.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_LobbyCharacterDisplay [Important] ---- Source texture file: VirtualTexture/LobbyCharacterDisplay.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_PVPBackground.imageset'. [Important] 2=ui2/imagesets/vt_pvpbackground.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_pvpbackground.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_PVPBackground [Important] ---- Source texture file: VirtualTexture/PVPBackground.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_ShopCharacter.imageset'. [Important] 2=ui2/imagesets/vt_shopcharacter.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_shopcharacter.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_ShopCharacter [Important] ---- Source texture file: VirtualTexture/ShopCharacter.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_CommunityMainDlg.imageset'. [Important] 2=ui2/imagesets/vt_communitymaindlg.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_communitymaindlg.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_CommunityMainDlg [Important] ---- Source texture file: VirtualTexture/CommunityMainDlg.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_ScreenObjectRender.imageset'. [Important] 2=ui2/imagesets/vt_screenobjectrender.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_screenobjectrender.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_ScreenObjectRender [Important] ---- Source texture file: VirtualTexture/ScreenObjectRender.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_StageTitleLicenceOutput.imageset'. [Important] 2=ui2/imagesets/vt_stagetitlelicenceoutput.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_stagetitlelicenceoutput.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_StageTitleLicenceOutput [Important] ---- Source texture file: VirtualTexture/StageTitleLicenceOutput.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_SystemMessageOutput.imageset'. [Important] 2=ui2/imagesets/vt_systemmessageoutput.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_systemmessageoutput.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_SystemMessageOutput [Important] ---- Source texture file: VirtualTexture/SystemMessageOutput.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_KillImpactDisplay.imageset'. [Important] 2=ui2/imagesets/vt_killimpactdisplay.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_killimpactdisplay.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_KillImpactDisplay [Important] ---- Source texture file: VirtualTexture/KillImpactDisplay.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'VT_FlashDisplay.imageset'. [Important] 2=ui2/imagesets/vt_flashdisplay.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/vt_flashdisplay.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: VT_FlashDisplay [Important] ---- Source texture file: VirtualTexture/FlashDisplay.tga in resource group: (Default) [Important] Attempting to create an Imageset from the information specified in file 'PvpPopupBackImage.imageset'. [Important] 2=ui2/imagesets/pvppopupbackimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvppopupbackimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvpPopupBackImage [Important] ---- Source texture file: PvpPopupBackImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_071'=>'1024?|runtime_071' [Important] Opening resource: e:/lunia/ui2/imagesets/pvppopupbackimage.dds [Important] Attempting to create an Imageset from the information specified in file 'PvpLifeNumberImage.imageset'. [Important] 2=ui2/imagesets/pvplifenumberimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvplifenumberimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvpLifeNumberImage [Important] ---- Source texture file: PvpLifeNumberImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_072'=>'1024?|runtime_072' [Important] Opening resource: e:/lunia/ui2/imagesets/pvplifenumberimage.tga [Important] Attempting to create an Imageset from the information specified in file 'LuniaMailBox.imageset'. [Important] 2=ui2/imagesets/luniamailbox.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/luniamailbox.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LuniaMailBox [Important] ---- Source texture file: LuniaMailBox.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_073'=>'1024?|runtime_073' [Important] Opening resource: e:/lunia/ui2/imagesets/luniamailbox.tga [Important] Attempting to create an Imageset from the information specified in file 'SlimeRace.imageset'. [Important] 2=ui2/imagesets/slimerace.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/slimerace.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: SlimeRace [Important] ---- Source texture file: SlimeRace.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_074'=>'1024?|runtime_074' [Important] Opening resource: e:/lunia/ui2/imagesets/slimerace.tga [Important] Attempting to create an Imageset from the information specified in file 'ItemTuningExplainImage.imageset'. [Important] 2=ui2/imagesets/itemtuningexplainimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/itemtuningexplainimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: ItemTuningExplainImage [Important] ---- Source texture file: ItemTuningExplainImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_075'=>'1024?|runtime_075' [Important] Opening resource: e:/lunia/ui2/imagesets/itemtuningexplainimage.dds [Important] Attempting to create Font from the information specified in file 'White12Font.AllMFont'. [Important] 2=ui2/fonts/white12font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts.zip [Important] Openning Zip file = e:/lunia/ui2/fonts.zip [Important] Opening resource: e:/lunia/ui2/fonts/white12font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12font.xml [Important] Cache miss 'ui2/fonts/material.xml|DisableAlpha'=>'e:/lunia/ui2/fonts/material.xml|DisableAlpha' [Important] Cache miss 'e:/lunia/ui2/fonts/material.xml|DisableAlpha'=>'e:/lunia/ui2/fonts/material.xml|DisableAlpha' [Important] Opening resource: e:/lunia/ui2/fonts/material.xml [Important] Opening resource: e:/lunia/shaders/font/disablealpha.fxc [Important] Cache miss 'ui2/fonts/material.xml|EnableAlpha'=>'e:/lunia/ui2/fonts/material.xml|EnableAlpha' [Important] Opening resource: e:/lunia/shaders/font/enablealpha.fxc [Important] Attempting to create Font from the information specified in file 'White12ShadowFont.AllMFont'. [Important] 2=ui2/fonts/white12shadowfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12shadowfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12shadowfont.xml [Important] Attempting to create Font from the information specified in file 'White12OutlineFont.AllMFont'. [Important] 2=ui2/fonts/white12outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12outlinefont.xml [Important] Attempting to create Font from the information specified in file 'White12BoldFont.AllMFont'. [Important] 2=ui2/fonts/white12boldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12boldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12boldfont.xml [Important] Attempting to create Font from the information specified in file 'White12GreenOutlineBoldFont.AllMFont'. [Important] 2=ui2/fonts/white12greenoutlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12greenoutlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12greenoutlineboldfont.xml [Important] Attempting to create Font from the information specified in file 'White12OutlineBoldFont.AllMFont'. [Important] 2=ui2/fonts/white12outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white12outlineboldfont.xml [Important] Attempting to create Font from the information specified in file 'White11Font.AllMFont'. [Important] 2=ui2/fonts/white11font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white11font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white11font.xml [Important] Attempting to create Font from the information specified in file 'White11OutlineFont.AllMFont'. [Important] 2=ui2/fonts/white11outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white11outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white11outlinefont.xml [Important] Attempting to create Font from the information specified in file 'White14OutlineFont.AllMFont'. [Important] 2=ui2/fonts/white14outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14outlinefont.xml [Important] Attempting to create Font from the information specified in file 'YG12OutlineFont.AllMFont'. [Important] 2=ui2/fonts/yg12outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/yg12outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/yg12outlinefont.xml [Important] Attempting to create Font from the information specified in file 'StylePoint11OutlineFont.AllMFont'. [Important] 2=ui2/fonts/stylepoint11outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/stylepoint11outlinefont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/stylepoint11outlinefont.xml [Important] Attempting to create Font from the information specified in file 'Black12ShadowBoldFont.AllMFont'. [Important] 2=ui2/fonts/black12shadowboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/black12shadowboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/black12shadowboldfont.xml [Important] Attempting to create Font from the information specified in file 'EditBoxFont.AllMFont'. [Important] 2=ui2/fonts/editboxfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/editboxfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/editboxfont.xml [Important] Attempting to create Font from the information specified in file 'BuffFont.AllMFont'. [Important] 2=ui2/fonts/bufffont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/bufffont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/bufffont.xml [Important] Attempting to create Font from the information specified in file 'DeBuffFont.AllMFont'. [Important] 2=ui2/fonts/debufffont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/debufffont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/debufffont.xml [Important] Attempting to create Font from the information specified in file 'ChattingFont.AllMFont'. [Important] 2=ui2/fonts/chattingfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/chattingfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/chattingfont.xml [Important] Attempting to create Font from the information specified in file 'Template12Font.AllMFont'. [Important] 2=ui2/fonts/template12font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/template12font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/template12font.xml [Important] Attempting to create Font from the information specified in file 'YG42OutlineBoldFont.AllMFont'. [Important] 2=ui2/fonts/yg42outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/yg42outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/yg42outlineboldfont.xml [Important] Attempting to create Font from the information specified in file 'White14Font.AllMFont'. [Important] 2=ui2/fonts/white14font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14font.xml [Important] Attempting to create Font from the information specified in file 'White14BoldFont.AllMFont'. [Important] 2=ui2/fonts/white14boldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14boldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white14boldfont.xml [Important] Attempting to create Font from the information specified in file 'White24Font.AllMFont'. [Important] 2=ui2/fonts/white24font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white24font.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white24font.xml [Important] Attempting to create Font from the information specified in file 'White16OutlineBoldFont.AllMFont'. [Important] 2=ui2/fonts/white16outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white16outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white16outlineboldfont.xml [Important] Attempting to create Font from the information specified in file 'White20OutlineBoldFont.AllMFont'. [Important] 2=ui2/fonts/white20outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white20outlineboldfont.allmfont [Important] Opening resource: e:/lunia/ui2/fonts/white20outlineboldfont.xml [Important] 2=ui2/looknfeel/lunia.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel.zip [Important] Openning Zip file = e:/lunia/ui2/looknfeel.zip [Important] Opening resource: e:/lunia/ui2/looknfeel/lunia.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Error] Exception: Imageset::getImage - The Image named 'Common.GuildButton.Center.Normal' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.GuildButton.Center.Normal ===== [Error] Exception: Imageset::getImage - The Image named 'Common.GuildButton.Center.Over' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.GuildButton.Center.Over ===== [Error] Exception: Imageset::getImage - The Image named 'Common.GuildButton.Center.Push' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.GuildButton.Center.Push ===== [Error] Exception: Imageset::getImage - The Image named 'Common.GuildButton.Center.Disable' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.GuildButton.Center.Disable ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MsgrButton.Center.Normal' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MsgrButton.Center.Normal ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MsgrButton.Center.Over' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MsgrButton.Center.Over ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MsgrButton.Center.Push' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MsgrButton.Center.Push ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MsgrButton.Center.Disable' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MsgrButton.Center.Disable ===== [Error] Exception: Imageset::getImage - The Image named 'Common.Menubutton.Center.Normal' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.Menubutton.Center.Normal ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MenuButton.Center.Over' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MenuButton.Center.Over ===== [Error] Exception: Imageset::getImage - The Image named 'Common.MenuButton.Center.Disable' could not be found in Imageset 'LuniaImageSet2'. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] ===== ImageSet Loading Error : set:LuniaImageSet2 image:Common.MenuButton.Center.Disable ===== [Important] ===== Look and feel parsing completed ===== [Important] 2=ui2/looknfeel/virtualtexture.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/virtualtexture.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] 2=ui2/looknfeel/messagebox.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/messagebox.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] 2=ui2/looknfeel/template.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/template.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] 2=ui2/looknfeel/tooltip.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/tooltip.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] No window factories specified for module 'CEGUIFalagardWRBase' - adding all available factories... [Important] WindowRendererFactory 'Falagard/Button' added. [Important] WindowRendererFactory 'Falagard/Default' added. [Important] WindowRendererFactory 'Falagard/Editbox' added. [Important] WindowRendererFactory 'Falagard/FrameWindow' added. [Important] WindowRendererFactory 'Falagard/ItemEntry' added. [Important] WindowRendererFactory 'Falagard/ListHeader' added. [Important] WindowRendererFactory 'Falagard/ListHeaderSegment' added. [Important] WindowRendererFactory 'Falagard/Listbox' added. [Important] WindowRendererFactory 'Falagard/Menubar' added. [Important] WindowRendererFactory 'Falagard/MenuItem' added. [Important] WindowRendererFactory 'Falagard/MultiColumnList' added. [Important] WindowRendererFactory 'Falagard/MultiLineEditbox' added. [Important] WindowRendererFactory 'Falagard/PopupMenu' added. [Important] WindowRendererFactory 'Falagard/ProgressBar' added. [Important] WindowRendererFactory 'Falagard/ScrollablePane' added. [Important] WindowRendererFactory 'Falagard/Scrollbar' added. [Important] WindowRendererFactory 'Falagard/Slider' added. [Important] WindowRendererFactory 'Falagard/Static' added. [Important] WindowRendererFactory 'Falagard/StaticImage' added. [Important] WindowRendererFactory 'Falagard/StaticText' added. [Important] WindowRendererFactory 'Falagard/SystemButton' added. [Important] WindowRendererFactory 'Falagard/TabButton' added. [Important] WindowRendererFactory 'Falagard/TabControl' added. [Important] WindowRendererFactory 'Falagard/Titlebar' added. [Important] WindowRendererFactory 'Falagard/ToggleButton' added. [Important] WindowRendererFactory 'Falagard/Tooltip' added. [Important] WindowRendererFactory 'Falagard/ItemListbox' added. [Important] Creating falagard mapping for type 'CandidateSelectedWindow' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'CandidateSelectedWindow'. [Important] Creating falagard mapping for type 'CandidateWindow' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'CandidateWindow'. [Important] Creating falagard mapping for type 'FrameWindow/Titlebar' using base type 'CEGUI/Titlebar', window renderer 'Falagard/Titlebar' and Look'N'Feel 'FrameWindow/Titlebar'. [Important] Creating falagard mapping for type 'FrameWindow/TwoTitlebar' using base type 'CEGUI/Titlebar', window renderer 'Falagard/Titlebar' and Look'N'Feel 'FrameWindow/TwoTitlebar'. [Important] Creating falagard mapping for type 'FrameWindow/BlackTitlebar' using base type 'CEGUI/Titlebar', window renderer 'Falagard/Titlebar' and Look'N'Feel 'FrameWindow/BlackTitlebar'. [Important] Creating falagard mapping for type 'Button/SystemButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/SystemButton' and Look'N'Feel 'Button/SystemButton'. [Important] Creating falagard mapping for type 'FrameWindow/NormalFrameWindowWithTitle' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindow'. [Important] Creating falagard mapping for type 'FrameWindow/NormalFrameWindowWithTwoTitle' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/TwoTitleFrameWindow'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowNoTitle' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowNoTitle'. [Important] Creating falagard mapping for type 'Image/FrameWindowNoTitle' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/FrameWindowNoTitle'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowNoBorder' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowNoBorder'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowWithMinimizeAndMaxButton' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowWithMinimizeAndMaxButton'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowWithOptionMinimizeAndMaxButton' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowWithOptionMinimizeAndMaxButton'. [Important] Creating falagard mapping for type 'FrameWindow/BlackFrameWindowWithTitle' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/BlackFrameWindowWithTitle'. [Important] Creating falagard mapping for type 'Button/CandidateObjectButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CandidateObjectButton'. [Important] Creating falagard mapping for type 'Button/BasicButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/BasicButton'. [Important] Creating falagard mapping for type 'Button/FeedButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/FeedButton'. [Important] Creating falagard mapping for type 'Button/LeftScrollButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/LeftScrollButton'. [Important] Creating falagard mapping for type 'Button/RightScrollButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/RightScrollButton'. [Important] Creating falagard mapping for type 'Button/LeftArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/LeftArrowButton'. [Important] Creating falagard mapping for type 'Button/RightArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/RightArrowButton'. [Important] Creating falagard mapping for type 'Button/PlusButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PlusButton'. [Important] Creating falagard mapping for type 'Button/MinusButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/MinusButton'. [Important] Creating falagard mapping for type 'Button/BagButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/BagButton'. [Important] Creating falagard mapping for type 'Button/WindowZoomOutButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/WindowZoomOutButton'. [Important] Creating falagard mapping for type 'Button/DownStateButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/DownStateButton'. [Important] Creating falagard mapping for type 'Button/UpStateButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/UpStateButton'. [Important] Creating falagard mapping for type 'Button/UpArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/UpArrowButton'. [Important] Creating falagard mapping for type 'Button/DownArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/DownArrowButton'. [Important] Creating falagard mapping for type 'Button/UpDoubleArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/UpDoubleArrowButton'. [Important] Creating falagard mapping for type 'Button/DownDoubleArrowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/DownDoubleArrowButton'. [Important] Creating falagard mapping for type 'Image/GoldImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/GoldImage'. [Important] Creating falagard mapping for type 'Image/CooperImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/CooperImage'. [Important] Creating falagard mapping for type 'Image/SilverImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SilverImage'. [Important] Creating falagard mapping for type 'Image/HumanImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/HumanImage'. [Important] Creating falagard mapping for type 'Image/LockImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LockImage'. [Important] Creating falagard mapping for type 'Image/SquareButtonImage01' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SquareButtonImage01'. [Important] Creating falagard mapping for type 'Image/SquareButtonImage02' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SquareButtonImage02'. [Important] Creating falagard mapping for type 'Image/SquareButtonImage03' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SquareButtonImage03'. [Important] Creating falagard mapping for type 'Image/SquareButtonImage04' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SquareButtonImage04'. [Important] Creating falagard mapping for type 'Image/SquareButtonImage05' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SquareButtonImage05'. [Important] Creating falagard mapping for type 'Slot/NormalSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/NormalSlotImage'. [Important] Creating falagard mapping for type 'Slot/TransparentNormalSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/TransparentNormalSlotImage'. [Important] Creating falagard mapping for type 'Slot/HeadSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/HeadSlotImage'. [Important] Creating falagard mapping for type 'Slot/BodySlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/BodySlotImage'. [Important] Creating falagard mapping for type 'Slot/LegsSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/LegsSlotImage'. [Important] Creating falagard mapping for type 'Slot/HandSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/HandSlotImage'. [Important] Creating falagard mapping for type 'Slot/FootSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/FootSlotImage'. [Important] Creating falagard mapping for type 'Slot/ArmsSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/ArmsSlotImage'. [Important] Creating falagard mapping for type 'Slot/SupportSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/SupportSlotImage'. [Important] Creating falagard mapping for type 'Slot/EaringSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/EaringSlotImage'. [Important] Creating falagard mapping for type 'Slot/RingSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/RingSlotImage'. [Important] Creating falagard mapping for type 'Slot/NecklaceSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/NecklaceSlotImage'. [Important] Creating falagard mapping for type 'Slot/BackSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/BackSlotImage'. [Important] Creating falagard mapping for type 'Slot/LowerSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/LowerSlotImage'. [Important] Creating falagard mapping for type 'Slot/Ect1SlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/Ect1SlotImage'. [Important] Creating falagard mapping for type 'Slot/Ect2SlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/Ect2SlotImage'. [Important] Creating falagard mapping for type 'Slot/HeadLeftSlotImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Slot/HeadLeftSlotImage'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage2' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage2'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage3' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage3'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage4Normal' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage4Normal'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage4Over' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage4Over'. [Important] Creating falagard mapping for type 'Image/WindowLayerBackImage4Push' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WindowLayerBackImage4Push'. [Important] Creating falagard mapping for type 'Image/WidthLineImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/WidthLineImage'. [Important] Creating falagard mapping for type 'Image/HeightLineImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/HeightLineImage'. [Important] Creating falagard mapping for type 'TabButton/TabButton' using base type 'CEGUI/TabButton', window renderer 'Falagard/TabButton' and Look'N'Feel 'TabButton/TabButton'. [Important] Creating falagard mapping for type 'TabButton/TabControl' using base type 'CEGUI/TabControl', window renderer 'Falagard/TabControl' and Look'N'Feel 'TabButton/TabControl'. [Important] Creating falagard mapping for type 'TabButton/TabControlNoContentPane' using base type 'CEGUI/TabControl', window renderer 'Falagard/TabControl' and Look'N'Feel 'TabButton/TabControlNoContentPane'. [Important] Creating falagard mapping for type 'TabButton/TabContentPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TabButton/TabContentPane'. [Important] Creating falagard mapping for type 'TabButton/TabContentPaneOneLine' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TabButton/TabContentPaneOneLine'. [Important] Creating falagard mapping for type 'TabButton/TabButtonPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TabButton/TabButtonPane'. [Important] Creating falagard mapping for type 'TabButton/ChattingTabButton' using base type 'CEGUI/TabButton', window renderer 'Falagard/TabButton' and Look'N'Feel 'TabButton/ChattingTabButton'. [Important] Creating falagard mapping for type 'TabButton/ChattingTabContentPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TabButton/ChattingTabContentPane'. [Important] Creating falagard mapping for type 'TabButton/ChattingTabControl' using base type 'CEGUI/TabControl', window renderer 'Falagard/TabControl' and Look'N'Feel 'TabButton/ChattingTabControl'. [Important] Creating falagard mapping for type 'Button/ImageButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/ImageButton'. [Important] Creating falagard mapping for type 'Scroll/VerticalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'Scroll/VerticalScrollbar'. [Important] Creating falagard mapping for type 'Scroll/HorizontalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'Scroll/HorizontalScrollbar'. [Important] Creating falagard mapping for type 'Scroll/HorizontalScrollbarNoDriection' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' and Look'N'Feel 'Scroll/HorizontalScrollbarNoDriection'. [Important] Creating falagard mapping for type 'Scroll/VerticalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'Scroll/VerticalScrollbarThumb'. [Important] Creating falagard mapping for type 'Scroll/HorizontalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'Scroll/HorizontalScrollbarThumb'. [Important] Creating falagard mapping for type 'Scroll/HorizontalScrollbarNoDriectionThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' and Look'N'Feel 'Scroll/HorizontalScrollbarNoDriectionThumb'. [Important] Creating falagard mapping for type 'ListBox/Listbox' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' and Look'N'Feel 'ListBox/Listbox'. [Important] Creating falagard mapping for type 'ListBox/Listbox2' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' and Look'N'Feel 'ListBox/Listbox2'. [Important] Creating falagard mapping for type 'ListBox/TListbox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/TListbox'. [Important] Creating falagard mapping for type 'ListBox/TransparentTListbox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/TransparentTListbox'. [Important] Creating falagard mapping for type 'ListBox/TransparentTListboxNoScrollBar' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/TransparentTListboxNoScrollBar'. [Important] Creating falagard mapping for type 'ListBox/ChattingOptionList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/ChattingOptionList'. [Important] Creating falagard mapping for type 'Text/StaticTextTransparent' using base type 'DefaultWindow', window renderer 'Falagard/StaticText' and Look'N'Feel 'Text/StaticTextTransparent'. [Important] Creating falagard mapping for type 'Text/StaticTextNormal' using base type 'DefaultWindow', window renderer 'Falagard/StaticText' and Look'N'Feel 'Text/StaticTextNormal'. [Important] Creating falagard mapping for type 'Text/StaticTextNormal2' using base type 'DefaultWindow', window renderer 'Falagard/StaticText' and Look'N'Feel 'Text/StaticTextNormal2'. [Important] Creating falagard mapping for type 'Button/StagePointStage01Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage01Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage02Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage02Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage03Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage03Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage04Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage04Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage05Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage05Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage06Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage06Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage07Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage07Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage08Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage08Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage09Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage09Button'. [Important] Creating falagard mapping for type 'Button/StagePointStage10Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointStage10Button'. [Important] Creating falagard mapping for type 'Image/StagePointRoadPointImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/StagePointRoadPointImage'. [Important] Creating falagard mapping for type 'Image/StagePointArrowImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/StagePointArrowImage'. [Important] Creating falagard mapping for type 'Image/StagePointCircleImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/StagePointCircleImage'. [Important] Creating falagard mapping for type 'Image/SkillPopupLineImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SkillPopupLineImage'. [Important] Creating falagard mapping for type 'Button/StagePointExerciseButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointExerciseButton'. [Important] Creating falagard mapping for type 'Button/StagePointRaidButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointRaidButton'. [Important] Creating falagard mapping for type 'Button/StagePointDungeonButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointDungeonButton'. [Important] Creating falagard mapping for type 'Button/StagePointGameButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointGameButton'. [Important] Creating falagard mapping for type 'Button/StagePointQuestButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointQuestButton'. [Important] Creating falagard mapping for type 'Button/StagePointSideButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointSideButton'. [Important] Creating falagard mapping for type 'Button/StagePointCashButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/StagePointCashButton'. [Important] Creating falagard mapping for type 'CheckBox/CheckboxNoText' using base type 'CEGUI/Checkbox', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'CheckBox/CheckboxNoText'. [Important] Creating falagard mapping for type 'ProgressBar/NormalProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/NormalProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/StylePointProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/StylePointProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/HPLowerProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/HPLowerProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/HPUpperProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/HPUpperProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/MPLowerProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/MPLowerProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/MPUpperProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/MPUpperProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/EXPPvpProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/EXPPvpProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/NudeProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/NormalProgressBar'. [Important] Creating falagard mapping for type 'EditBox/NormalEditbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' and Look'N'Feel 'EditBox/NormalEditbox'. [Important] Creating falagard mapping for type 'EditBox/MultiLineEditbox' using base type 'CEGUI/MultiLineEditbox', window renderer 'Falagard/MultiLineEditbox' and Look'N'Feel 'EditBox/MultiLineEditbox'. [Important] Creating falagard mapping for type 'Image/CharacterLevelBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/CharacterLevelBackImage'. [Important] Creating falagard mapping for type 'Image/PCroomInfoBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/PCroomInfoBackImage'. [Important] Creating falagard mapping for type 'Image/TransparentBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/TransparentBackImage'. [Important] Creating falagard mapping for type 'Image/XpgaugeBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/XpgaugeBackImage'. [Important] Creating falagard mapping for type 'Image/LifeImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LifeImage'. [Important] Creating falagard mapping for type 'Image/XpgaugeGraduationImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/XpgaugeGraduationImage'. [Important] Creating falagard mapping for type 'Image/QuickSlotBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/QuickSlotBackImage'. [Important] Creating falagard mapping for type 'Image/ClassIconImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/ClassIconImage'. [Important] Creating falagard mapping for type 'Button/QuickVoiceButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuickVoiceButton'. [Important] Creating falagard mapping for type 'Button/QuickMotionButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuickMotionButton'. [Important] Creating falagard mapping for type 'Button/QuickMagicButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuickMagicButton'. [Important] Creating falagard mapping for type 'Button/GuildButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuildButton'. [Important] Creating falagard mapping for type 'Button/MsgrButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/MsgrButton'. [Important] Creating falagard mapping for type 'Button/InfoButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/InfoButton'. [Important] Creating falagard mapping for type 'Button/SkillButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/SkillButton'. [Important] Creating falagard mapping for type 'Button/QuestMissionButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuestMissionButton'. [Important] Creating falagard mapping for type 'Button/InvenButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/InvenButton'. [Important] Creating falagard mapping for type 'Button/Menubutton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/Menubutton'. [Important] Creating falagard mapping for type 'Image/PasswordMark' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/PasswordMark'. [Important] Creating falagard mapping for type 'Button/ShopButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/ShopButton'. [Important] Creating falagard mapping for type 'ComboBox/ComboDropListWithLayerImageBack' using base type 'CEGUI/ComboDropList', window renderer 'Falagard/Listbox' and Look'N'Feel 'ComboBox/ComboDropListWithLayerImageBack'. [Important] Creating falagard mapping for type 'ListBox/ListBoxWithLayerImageBack' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' and Look'N'Feel 'ListBox/ListBoxWithLayerImageBack'. [Important] Creating falagard mapping for type 'ComboBox/ComboDropList' using base type 'CEGUI/ComboDropList', window renderer 'Falagard/Listbox' and Look'N'Feel 'ComboBox/ComboDropList'. [Important] Creating falagard mapping for type 'ComboBox/ComboEditbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' and Look'N'Feel 'ComboBox/ComboEditbox'. [Important] Creating falagard mapping for type 'ComboBox/ComboBox' using base type 'CEGUI/Combobox', window renderer 'Falagard/Default' and Look'N'Feel 'ComboBox/ComboBox'. [Important] Creating falagard mapping for type 'ComboBox/ComboBoxUpSide' using base type 'CEGUI/Combobox', window renderer 'Falagard/Default' and Look'N'Feel 'ComboBox/ComboBoxUpSide'. [Important] Creating falagard mapping for type 'SpinButton/SpinButton' using base type 'CEGUI/Spinner', window renderer 'Falagard/Default' and Look'N'Feel 'SpinButton/SpinButton'. [Important] Creating falagard mapping for type 'RadioButton/BankRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/BankRadioButton'. [Important] Creating falagard mapping for type 'RadioButton/CheckBoxShapeRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/CheckBoxShapeRadioButton'. [Important] Creating falagard mapping for type 'RadioButton/ShopRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/ShopRadioButton'. [Important] Creating falagard mapping for type 'RadioButton/InventoryBagRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/InventoryBagRadioButton'. [Important] Creating falagard mapping for type 'ColumnList/ListHeader' using base type 'CEGUI/ListHeader', window renderer 'Falagard/ListHeader' and Look'N'Feel 'ColumnList/ListHeader'. [Important] Creating falagard mapping for type 'ColumnList/ListHeaderSegment' using base type 'CEGUI/ListHeaderSegment', window renderer 'Falagard/ListHeaderSegment' and Look'N'Feel 'ColumnList/ListHeaderSegment'. [Important] Creating falagard mapping for type 'ColumnList/ColumnList' using base type 'CEGUI/MultiColumnList', window renderer 'Falagard/MultiColumnList' and Look'N'Feel 'ColumnList/ColumnList'. [Important] Creating falagard mapping for type 'TListBox/StageSelectPartyPlayerInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/StageSelectPartyPlayerInfoItem'. [Important] Creating falagard mapping for type 'TListBox/TextBoardItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/TextBoardItemEntry'. [Important] Creating falagard mapping for type 'TListBox/EnchantPopupNeedItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/EnchantPopupNeedItemEntry'. [Important] Creating falagard mapping for type 'TListBox/ChattingOptionItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ChattingOptionItem'. [Important] Creating falagard mapping for type 'Button/QuestListInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuestListInfoChildItem'. [Important] Creating falagard mapping for type 'TListBox/QuestListInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuestListInfoItem'. [Important] Creating falagard mapping for type 'Button/QuestGroupListChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuestGroupListChildItem'. [Important] Creating falagard mapping for type 'TListBox/QuestListGroupItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuestListGroupItem'. [Important] Creating falagard mapping for type 'Button/NpcQuestListInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/NpcQuestListInfoChildItem'. [Important] Creating falagard mapping for type 'TListBox/NpcQuestListInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/NpcQuestListInfoItem'. [Important] Creating falagard mapping for type 'Button/TodayPeriodQuestInfo' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/TodayPeriodQuestInfo'. [Important] Creating falagard mapping for type 'TListBox/TodayPeriodQuestInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/TodayPeriodQuestInfo'. [Important] Creating falagard mapping for type 'Image/RevivalLife' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/RevivalLife'. [Important] Creating falagard mapping for type 'EditBox/MultiLineEditboxTransparent' using base type 'CEGUI/MultiLineEditbox', window renderer 'Falagard/MultiLineEditbox' and Look'N'Feel 'EditBox/MultiLineEditboxTransparent'. [Important] Creating falagard mapping for type 'TListBox/DetailQuestStaticTextItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/DetailQuestStaticTextItem'. [Important] Creating falagard mapping for type 'TListBox/DetailQuestStaticTextItemBackground' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/DetailQuestStaticTextItemBackground'. [Important] Creating falagard mapping for type 'TListBox/QuestProgressItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuestProgressItem'. [Important] Creating falagard mapping for type 'TListBox/DetailQuestItemBackImage' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/DetailQuestItemBackImage'. [Important] Creating falagard mapping for type 'TListBox/QuestDetailRewardItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuestDetailRewardItem'. [Important] Creating falagard mapping for type 'TListBox/QuestDetailRewardGold' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuestDetailRewardGold'. [Important] Creating falagard mapping for type 'Button/PvpResultCharacterInfo' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvpResultCharacterInfo'. [Important] Creating falagard mapping for type 'TListBox/PvpResultCharacterInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PvpResultCharacterInfo'. [Important] Creating falagard mapping for type 'TListBox/LuniaContractTextItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/LuniaContractTextItem'. [Important] Creating falagard mapping for type 'Button/PartyListRoomInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PartyListRoomInfoChildItem'. [Important] Creating falagard mapping for type 'ItemEntry/MailItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/MailItem'. [Important] Creating falagard mapping for type 'Button/MailItemInfoChild' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/MailItemInfoChild'. [Important] Creating falagard mapping for type 'TListBox/PartyListRoomInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PartyListRoomInfoItem'. [Important] Creating falagard mapping for type 'TListBox/NewPartyListRoomInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/NewPartyListRoomInfoItem'. [Important] Creating falagard mapping for type 'TListBox/NewRecommandPartyListRoomInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/NewRecommandPartyListRoomInfoItem'. [Important] Creating falagard mapping for type 'Button/PartyPlayerInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PartyPlayerInfoChildItem'. [Important] Creating falagard mapping for type 'TListBox/PartyPlayerInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PartyPlayerInfoItem'. [Important] Creating falagard mapping for type 'Button/NewPartyPlayerInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/NewPartyPlayerInfoChildItem'. [Important] Creating falagard mapping for type 'TListBox/NewPartyPlayerInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/NewPartyPlayerInfoItem'. [Important] Creating falagard mapping for type 'Button/GuildMember' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuildMember'. [Important] Creating falagard mapping for type 'TListBox/GuildMemberInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/GuildMemberInfoItem'. [Important] Creating falagard mapping for type 'Button/CashItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CashItem'. [Important] Creating falagard mapping for type 'TListBox/CashItemInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/CashItemInfo'. [Important] Creating falagard mapping for type 'TListBox/PreviewPlayerInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PreviewPlayerInfoItem'. [Important] Creating falagard mapping for type 'TListBox/PartyListObjectInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PartyListObjectInfoItem'. [Important] Creating falagard mapping for type 'Button/DungeonSelectInfoItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/DungeonSelectInfoItem'. [Important] Creating falagard mapping for type 'TListBox/DungeonSelectItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/DungeonSelectItem'. [Important] Creating falagard mapping for type 'Image/MissionMessageBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/MissionMessageBackImage'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionDownArrowImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionDownArrowImage'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionBottomLeftArrowImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionBottomLeftArrowImage'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionBottomRightArrowImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionBottomRightArrowImage'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionLengthLineImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionLengthLineImage'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionWidthLineImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionWidthLineImage'. [Important] Creating falagard mapping for type 'RadioButton/DacyDollButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/DacyDollButton'. [Important] Creating falagard mapping for type 'RadioButton/DacyDollCommandButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/DacyDollCommandButton'. [Important] Creating falagard mapping for type 'Image/TreasureBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/TreasureBox'. [Important] Creating falagard mapping for type 'ProgressBar/PartyDisplayPrograssBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/PartyDisplayPrograssBar'. [Important] Creating falagard mapping for type 'ProgressBar/CharacterProgressBar1' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/CharacterProgressBar1'. [Important] Creating falagard mapping for type 'ProgressBar/CharacterProgressBar2' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/CharacterProgressBar2'. [Important] Creating falagard mapping for type 'ProgressBar/CharacterProgressBar3' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/CharacterProgressBar3'. [Important] Creating falagard mapping for type 'ProgressBar/AchievementDisplayPrograssBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/AchievementDisplayPrograssBar'. [Important] Creating falagard mapping for type 'ProgressBar/NpcProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/NpcProgressBar'. [Important] Creating falagard mapping for type 'ProgressBar/BossProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/BossProgressBar'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage01' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage01'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage02' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage02'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage03' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage03'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage04' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage04'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage05' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage05'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage06' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage06'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage07' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage07'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage08' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage08'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage09' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage09'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage10' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage10'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage11' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage11'. [Important] Creating falagard mapping for type 'Image/EnchantDescriptionIconImage12' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/EnchantDescriptionIconImage12'. [Important] Creating falagard mapping for type 'Button/SkillUpButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/SkillUpButton'. [Important] Creating falagard mapping for type 'Image/ScrollbarBack' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/ScrollbarBack'. [Important] Creating falagard mapping for type 'Image/GameRating' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/GameRating'. [Important] Creating falagard mapping for type 'Image/PvPResultBlueTeamBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/PvPResultBlueTeamBackImage'. [Important] Creating falagard mapping for type 'Image/PvPResultRedTeamBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/PvPResultRedTeamBackImage'. [Important] Creating falagard mapping for type 'Image/TutorialTipImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/TutorialTipImage'. [Important] Creating falagard mapping for type 'Image/TutorialPopupImage1' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/TutorialPopupImage1'. [Important] Creating falagard mapping for type 'Image/TutorialPopupImage2' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/TutorialPopupImage2'. [Important] Creating falagard mapping for type 'Button/ContextMenuItemChildButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/ContextMenuItemChildButton'. [Important] Creating falagard mapping for type 'TListBox/ContextMenuItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ContextMenuItem'. [Important] Creating falagard mapping for type 'ListBox/ContextMenuListBox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/ContextMenuListBox'. [Important] Creating falagard mapping for type 'TListBox/ChangeStatusDisplayBox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/ChangeStatusDisplayBox'. [Important] Creating falagard mapping for type 'ItemEntry/ChangeStatusInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/ChangeStatusInfo'. [Important] Creating falagard mapping for type 'Button/QuickPopupListInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/QuickPopupListInfoChildItem'. [Important] Creating falagard mapping for type 'ProgressBar/QuickPopupListInfoChildItem' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/QuickPopupListInfoChildItem'. [Important] Creating falagard mapping for type 'TListBox/QuickPopupListInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuickPopupListInfoItem'. [Important] Creating falagard mapping for type 'TListBox/QuickPopupListInfoItemWithProgressBar' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/QuickPopupListInfoItemWithProgressBar'. [Important] Creating falagard mapping for type 'ListBox/QuickPopupListInfobox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/QuickPopupListInfobox'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowQuickPopupInfo' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowQuickPopupInfo'. [Important] Creating falagard mapping for type 'Window/MessengerChatting' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'Window/MessengerChatting'. [Important] Creating falagard mapping for type 'ItemEntry/FriendListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/FriendListItem'. [Important] Creating falagard mapping for type 'Button/FriendListChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/FriendListChildItem'. [Important] Creating falagard mapping for type 'ItemEntry/CashProductInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/CashProductInfoItem'. [Important] Creating falagard mapping for type 'Button/CashProductInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CashProductInfoChildItem'. [Important] Creating falagard mapping for type 'VirtualTexture/Template' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'VirtualTexture/Template'. [Important] Creating falagard mapping for type 'MessageBox/NoButtonMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/NoButtonMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/OneButtonMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/OneButtonMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/TwoButtonMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/TwoButtonMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/ThreeButtonMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/ThreeButtonMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/InputMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/InputMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/Input2ButtonMessageBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MessageBox/Input2ButtonMessageBox'. [Important] Creating falagard mapping for type 'MessageBox/RequestJoinParty' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'MessageBox/RequestJoinParty'. [Important] Creating falagard mapping for type 'TListBox/SquareSelectList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/SquareSelectList'. [Important] Creating falagard mapping for type 'ItemEntry/SquareSelectItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/SquareSelectItem'. [Important] Creating falagard mapping for type 'Button/SquareSelectChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/SquareSelectChildItem'. [Important] Creating falagard mapping for type 'ListHeader/SelectSquare' using base type 'CEGUI/ListHeader', window renderer 'Falagard/ListHeader' and Look'N'Feel 'ListHeader/SelectSquare'. [Important] Creating falagard mapping for type 'ListHeaderSegment/SelectSquare' using base type 'CEGUI/ListHeaderSegment', window renderer 'Falagard/ListHeaderSegment' and Look'N'Feel 'ListHeaderSegment/SelectSquare'. [Important] Creating falagard mapping for type 'MultiColumnList/SelectSquare' using base type 'CEGUI/MultiColumnList', window renderer 'Falagard/MultiColumnList' and Look'N'Feel 'MultiColumnList/SelectSquare'. [Important] Creating falagard mapping for type 'ItemEntry/GuildMemberInfoItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/GuildMemberInfoItem'. [Important] Creating falagard mapping for type 'Button/GuildMemberInfoChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuildMemberInfoChildItem'. [Important] Creating falagard mapping for type 'Button/SmallGrayButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/SmallGrayButton'. [Important] Creating falagard mapping for type 'ItemEntry/BettingStateItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/BettingStateItem'. [Important] Creating falagard mapping for type 'TListBox/SlimeRaceResultItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/SlimeRaceResultItem'. [Important] Creating falagard mapping for type 'Button/BettingStateChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/BettingStateChildItem'. [Important] Creating falagard mapping for type 'DefaultWindow/BettingStateChildItemLineLayer' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'DefaultWindow/BettingStateChildItemLineLayer'. [Important] Creating falagard mapping for type 'Template/ToolTip' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Template/ToolTip'. [Important] Creating falagard mapping for type 'Template/Image' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Template/Image'. [Important] Creating falagard mapping for type 'Template/Text' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Template/Text'. [Important] Creating falagard mapping for type 'Template/DoubleLayeredText' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Template/DoubleLayeredText'. [Important] Creating falagard mapping for type 'Template/ItemListBox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'Template/ItemListBox'. [Important] Creating falagard mapping for type 'Template/ItemListBoxWithVScroll' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'Template/ItemListBoxWithVScroll'. [Important] Creating falagard mapping for type 'Template/NoScrollItemListbox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'Template/NoScrollItemListbox'. [Important] Creating falagard mapping for type 'Template/ProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'Template/ProgressBar'. [Important] Creating falagard mapping for type 'Template/ImageButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Template/ImageButton'. [Important] Creating falagard mapping for type 'Template/ImageRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'Template/ImageRadioButton'. [Important] Creating falagard mapping for type 'Template/DoubleLayeredImageButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Template/DoubleLayeredImageButton'. [Important] Creating falagard mapping for type 'Template/DoubleLayeredImageRadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'Template/DoubleLayeredImageRadioButton'. [Important] Creating falagard mapping for type 'Template/TextButtonItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'Template/TextButtonItemEntry'. [Important] Creating falagard mapping for type 'Template/TransparentButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Template/TransparentButton'. [Important] Creating falagard mapping for type 'Template/CheckBox' using base type 'CEGUI/Checkbox', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'Template/CheckBox'. [Important] Creating falagard mapping for type 'MsgBox/TextWindow' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'MsgBox/TextWindow'. [Important] Creating falagard mapping for type 'MsgBox/ThreeButtonMsgBox' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'MsgBox/ThreeButtonMsgBox'. [Important] Creating falagard mapping for type 'ToolTip/LobbyEvent' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyEvent'. [Important] Creating falagard mapping for type 'ToolTip/LobbyEmpty' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyEmpty'. [Important] Creating falagard mapping for type 'ToolTip/LobbyBottomLeftOut' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyBottomLeftOut'. [Important] Creating falagard mapping for type 'ToolTip/LobbyBottomLeftIn' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyBottomLeftIn'. [Important] Creating falagard mapping for type 'ToolTip/LobbyBottomRightOut' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyBottomRightOut'. [Important] Creating falagard mapping for type 'ToolTip/LobbyBottomRightIn' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyBottomRightIn'. [Important] Creating falagard mapping for type 'ToolTip/LobbyWhiteLeftTop' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyWhiteLeftTop'. [Important] Creating falagard mapping for type 'ToolTip/LobbyWhiteRightTop' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyWhiteRightTop'. [Important] Creating falagard mapping for type 'ToolTip/LobbyWhiteLeftBottom' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyWhiteLeftBottom'. [Important] Creating falagard mapping for type 'ToolTip/LobbyWhiteRightBottom' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'ToolTip/LobbyWhiteRightBottom'. [Important] Creating falagard mapping for type 'Button/LobbyButton1' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/LobbyButton1'. [Important] Creating falagard mapping for type 'Image/LobbyPopupLineImage1' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyPopupLineImage1'. [Important] Creating falagard mapping for type 'Image/LobbyPopupLineImage2' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyPopupLineImage2'. [Important] Creating falagard mapping for type 'Image/LobbyPopupLineImage3' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyPopupLineImage3'. [Important] Creating falagard mapping for type 'TListBox/HelpTutorialTextItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/HelpTutorialTextItem'. [Important] Creating falagard mapping for type 'FrameWindow/FrameWindowWithMinimizeButton' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' and Look'N'Feel 'FrameWindow/FrameWindowWithMinimizeButton'. [Important] Creating falagard mapping for type 'TListBox/PvPChannelSelectList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/PvPChannelSelectList'. [Important] Creating falagard mapping for type 'ItemEntry/PvPChannelSelectItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/PvPChannelSelectItem'. [Important] Creating falagard mapping for type 'Button/PvPChannelSelectChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPChannelSelectChildItem'. [Important] Creating falagard mapping for type 'ItemEntry/CashItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/CashItemEntry'. [Important] Creating falagard mapping for type 'ItemEntry/HotItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/HotItemEntry'. [Important] Creating falagard mapping for type 'Button/CashItemEntryOverButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CashItemEntryOverButton'. [Important] Creating falagard mapping for type 'ItemEntry/TradeConfirmEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/TradeConfirmEntry'. [Important] Creating falagard mapping for type 'TListBox/GuildListBox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/GuildListBox'. [Important] Creating falagard mapping for type 'ItemEntry/GuildListBox.ListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/GuildListBox.ListItem'. [Important] Creating falagard mapping for type 'ItemEntry/GuildProfit.ListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/GuildProfit.ListItem'. [Important] Creating falagard mapping for type 'Button/GuildProfitListbox.ChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuildProfitListbox.ChildItem'. [Important] Creating falagard mapping for type 'Button/GuildListBox.ChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuildListBox.ChildItem'. [Important] Creating falagard mapping for type 'ItemEntry/RmainPeriodItemEntry' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/RmainPeriodItemEntry'. [Important] Creating falagard mapping for type 'TListBox/RemainPeriodItemListBox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/RemainPeriodItemListBox'. [Important] Creating falagard mapping for type 'ItemEntry/FamilyMemberListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/FamilyMemberListItem'. [Important] Creating falagard mapping for type 'ScrollablePane/NormalScrollbalePane' using base type 'CEGUI/ScrollablePane', window renderer 'Falagard/ScrollablePane' and Look'N'Feel 'ScrollablePane/NormalScrollbalePane'. [Important] Creating falagard mapping for type 'ItemEntry/KeyConfigInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/KeyConfigInfo'. [Important] Creating falagard mapping for type 'Button/GuideBookTopicTableButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/GuideBookTopicTableButton'. [Important] Creating falagard mapping for type 'TListBox/GuideBookTopicItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/GuideBookTopicItem'. [Important] Creating falagard mapping for type 'TListBox/GuideBookListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/GuideBookListItem'. [Important] Creating falagard mapping for type 'TListBox/GuideBookListHeader' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'TListBox/GuideBookListHeader'. [Important] Creating falagard mapping for type 'Button/OpenMarketListHeaderButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/OpenMarketListHeaderButton'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketCategoryItem_WithoutImage' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketCategoryItem_WithoutImage'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketCategoryItem0' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketCategoryItem0'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketCategoryItem1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketCategoryItem1'. [Important] Creating falagard mapping for type 'Button/OpenMarketCategoryName' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/OpenMarketCategoryName'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketListItem0' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketListItem0'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketListItem1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketListItem1'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketListItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketListItem2'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketListItem3' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketListItem3'. [Important] Creating falagard mapping for type 'Button/OpenMarketListChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/OpenMarketListChildItem'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketMyListItem0' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketMyListItem0'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketMyListItem1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketMyListItem1'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketMyListItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketMyListItem2'. [Important] Creating falagard mapping for type 'TListBox/OpenMarketMyListItem3' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/OpenMarketMyListItem3'. [Important] Creating falagard mapping for type 'Button/OpenMarketMyListChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/OpenMarketMyListChildItem'. [Important] Creating falagard mapping for type 'TListBox/DamageMeterListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/DamageMeterListItem'. [Important] Creating falagard mapping for type 'TListBox/ReinforceListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ReinforceListItem'. [Important] Creating falagard mapping for type 'TListBox/ReinforceListItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ReinforceListItem2'. [Important] Creating falagard mapping for type 'TListBox/LightReinforceListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/LightReinforceListItem'. [Important] Creating falagard mapping for type 'TListBox/LightReinforceListItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/LightReinforceListItem2'. [Important] Creating falagard mapping for type 'Image/SelectedBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SelectedBox'. [Important] Creating falagard mapping for type 'TListBox/IdentifyListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/IdentifyListItem'. [Important] Creating falagard mapping for type 'Button/SmallYellowButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/SmallYellowButton'. [Important] Creating falagard mapping for type 'TListBox/TreeItem0' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/TreeItem0'. [Important] Creating falagard mapping for type 'TListBox/TreeItem1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/TreeItem1'. [Important] Creating falagard mapping for type 'TListBox/TreeItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/TreeItem2'. [Important] Creating falagard mapping for type 'Default/TreeItemText' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Default/TreeItemText'. [Important] Creating falagard mapping for type 'Button/NoTextButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/NoTextButton'. [Important] Creating falagard mapping for type 'ListBox/ListBoxwithoutHScroll' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' and Look'N'Feel 'ListBox/ListBoxwithoutHScroll'. [Important] Creating falagard mapping for type 'TListBox/CouponItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/CouponItem'. [Important] Creating falagard mapping for type 'Button/OnlyTextButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/OnlyTextButton'. [Important] Creating falagard mapping for type 'TListBox/SelectableCouponItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/SelectableCouponItem'. [Important] Creating falagard mapping for type 'Image/SelectOutlinedBox' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/SelectOutlinedBox'. [Important] Creating falagard mapping for type 'Default/CashItemBack' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Default/CashItemBack'. [Important] Creating falagard mapping for type 'TListBox/PurchaseLog' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PurchaseLog'. [Important] Creating falagard mapping for type 'TListBox/PresentLog' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PresentLog'. [Important] Creating falagard mapping for type 'TListBox/IndexedMenuItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/IndexedMenuItem'. [Important] Creating falagard mapping for type 'TListBox/IndexedProgressMenuItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/IndexedProgressMenuItem'. [Important] Creating falagard mapping for type 'TListBox/MenuItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/MenuItem'. [Important] Creating falagard mapping for type 'Default/MenuContext' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Default/MenuContext'. [Important] Creating falagard mapping for type 'Default/IndexedMenuContext' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Default/IndexedMenuContext'. [Important] Creating falagard mapping for type 'Button/MenuChild' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/MenuChild'. [Important] Creating falagard mapping for type 'TListBox/ObatainedItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ObatainedItem'. [Important] Creating falagard mapping for type 'TListBox/MythTowerRankItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/MythTowerRankItem'. [Important] Creating falagard mapping for type 'TListBox/StoredLevelRankItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/StoredLevelRankItem'. [Important] Creating falagard mapping for type 'TListBox/PvpWinCountRankItem1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PvpWinCountRankItem1'. [Important] Creating falagard mapping for type 'TListBox/PvpWinCountRankItem2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/PvpWinCountRankItem2'. [Important] Creating falagard mapping for type 'TListBox/MyPvpWinCountRankItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/MyPvpWinCountRankItem'. [Important] Creating falagard mapping for type 'TListBox/AbilityRankItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AbilityRankItem'. [Important] Creating falagard mapping for type 'TListBox/AchievementRankItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementRankItem'. [Important] Creating falagard mapping for type 'CheckBox/ButtonType' using base type 'CEGUI/Checkbox', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'CheckBox/ButtonType'. [Important] Creating falagard mapping for type 'TListBox/AchievementListItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementListItem'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_CheckBox1' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_CheckBox1'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_CheckBox2' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_CheckBox2'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_ProgressBar' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_ProgressBar'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_Text' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_Text'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListTitleItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListTitleItem'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_SimpleInfo' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_SimpleInfo'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_SimpleInfoOnly' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_SimpleInfoOnly'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_AchieverList' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_AchieverList'. [Important] Creating falagard mapping for type 'TListBox/AchievementDetailInfoListItem_AchieverCount' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/AchievementDetailInfoListItem_AchieverCount'. [Important] Creating falagard mapping for type 'TListBox/ComposeResultItemList' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'TListBox/ComposeResultItemList'. [Important] ---- Scripting module is now: CEGUI::LuaScriptModule - Official Lua based scripting module for CEGUI ---- [Important] ---- Creating Lua bindings ---- [Important] WindowFactory for 'DefaultWindow' windows removed. [Important] WindowFactory for 'DragContainer' windows removed. [Important] WindowFactory for 'ScrolledContainer' windows removed. [Important] WindowFactory for 'ClippedContainer' windows removed. [Important] WindowFactory for 'CEGUI/Checkbox' windows removed. [Important] WindowFactory for 'CEGUI/Combobox' windows removed. [Important] WindowFactory for 'CEGUI/ComboDropList' windows removed. [Important] WindowFactory for 'CEGUI/FrameWindow' windows removed. [Important] WindowFactory for 'CEGUI/ItemEntry' windows removed. [Important] WindowFactory for 'CEGUI/Listbox' windows removed. [Important] WindowFactory for 'CEGUI/ListHeader' windows removed. [Important] WindowFactory for 'CEGUI/ListHeaderSegment' windows removed. [Important] WindowFactory for 'CEGUI/Menubar' windows removed. [Important] WindowFactory for 'CEGUI/PopupMenu' windows removed. [Important] WindowFactory for 'CEGUI/MenuItem' windows removed. [Important] WindowFactory for 'CEGUI/MultiColumnList' windows removed. [Important] WindowFactory for 'CEGUI/ProgressBar' windows removed. [Important] WindowFactory for 'CEGUI/ScrollablePane' windows removed. [Important] WindowFactory for 'CEGUI/Scrollbar' windows removed. [Important] WindowFactory for 'CEGUI/Slider' windows removed. [Important] WindowFactory for 'CEGUI/Thumb' windows removed. [Important] WindowFactory for 'CEGUI/Titlebar' windows removed. [Important] WindowFactory for 'CEGUI/Tooltip' windows removed. [Important] WindowFactory for 'CEGUI/ItemListbox' windows removed. [Important] WindowFactory for 'DefaultWindow' windows added. [Important] WindowFactory for 'DragContainer' windows added. [Important] WindowFactory for 'ScrolledContainer' windows added. [Important] WindowFactory for 'ClippedContainer' windows added. [Important] WindowFactory for 'CEGUI/Checkbox' windows added. [Important] WindowFactory for 'CEGUI/Combobox' windows added. [Important] WindowFactory for 'CEGUI/ComboDropList' windows added. [Important] WindowFactory for 'CEGUI/FrameWindow' windows added. [Important] WindowFactory for 'CEGUI/ItemEntry' windows added. [Important] WindowFactory for 'CEGUI/Listbox' windows added. [Important] WindowFactory for 'CEGUI/ListHeader' windows added. [Important] WindowFactory for 'CEGUI/ListHeaderSegment' windows added. [Important] WindowFactory for 'CEGUI/Menubar' windows added. [Important] WindowFactory for 'CEGUI/PopupMenu' windows added. [Important] WindowFactory for 'CEGUI/MenuItem' windows added. [Important] WindowFactory for 'CEGUI/MultiColumnList' windows added. [Important] WindowFactory for 'CEGUI/ProgressBar' windows added. [Important] WindowFactory for 'CEGUI/ScrollablePane' windows added. [Important] WindowFactory for 'CEGUI/Scrollbar' windows added. [Important] WindowFactory for 'CEGUI/Slider' windows added. [Important] WindowFactory for 'CEGUI/Thumb' windows added. [Important] WindowFactory for 'CEGUI/Titlebar' windows added. [Important] WindowFactory for 'CEGUI/Tooltip' windows added. [Important] WindowFactory for 'CEGUI/ItemListbox' windows added. [Important] WindowFactory for 'CEGUI/Editbox' windows removed. [Important] WindowFactory for 'CEGUI/MultiLineEditbox' windows removed. [Important] WindowFactory for 'CEGUI/Editbox' windows added. [Important] WindowFactory for 'CEGUI/MultiLineEditbox' windows added. [Important] WindowFactory for 'CEGUI/CustomTooltip' windows added. [Important] WindowFactory for 'CEGUI/TabControl' windows removed. [Important] WindowFactory for 'CEGUI/TabControl' windows added. [Important] WindowFactory for 'CEGUI/Spinner' windows removed. [Important] WindowFactory for 'CEGUI/Spinner' windows added. [Important] WindowFactory for 'CEGUI/TemplateProgressBar' windows removed. [Important] WindowFactory for 'CEGUI/TemplateProgressBar' windows added. [Important] WindowRendererFactory 'Falagard/TemplateProgressBar' added. [Important] Removing falagard mapping for type 'Template/ProgressBar'. [Important] Creating falagard mapping for type 'Template/ProgressBar' using base type 'CEGUI/TemplateProgressBar', window renderer 'Falagard/TemplateProgressBar' and Look'N'Feel 'Template/ProgressBar'. [Important] WindowFactory for 'CEGUI/PushButton' windows removed. [Important] WindowFactory for 'CEGUI/PushButton' windows added. [Important] WindowFactory for 'CEGUI/RadioButton' windows removed. [Important] WindowFactory for 'CEGUI/RadioButton' windows added. [Important] WindowFactory for 'CEGUI/TabButton' windows removed. [Important] WindowFactory for 'CEGUI/TabButton' windows added. [Important] WindowFactory for 'CEGUI/Listbox' windows removed. [Important] WindowFactory for 'CEGUI/Listbox' windows added. [Important] WindowFactory for 'CEGUI/TemplateReverseWindow' windows removed. [Important] WindowFactory for 'CEGUI/TemplateReverseWindow' windows added. [Important] Removing falagard mapping for type 'Template/Image'. [Important] Creating falagard mapping for type 'Template/Image' using base type 'CEGUI/TemplateReverseWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Template/Image'. [Important] CEGUI::System::setSingleClickTimeout(0.900000) [Important] CEGUI::System::setMultiClickTimeout(0.500000) [Important] CEGUI::System::setMultiClickToleranceAreaSize((6.000000, 6.000000)) [Warning] can not foudn font file HY목판파임B void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not foudn font file 가을체 void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not foudn font file Arial Black void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Warning] can not found font file MS UI Gothic void __thiscall AllM::XRated::XRatedUIForCEGUI::GUIManager::InitFont(class AllM::XRated::Framework::System *) [Important] 2=ui2/stage/npclabelfonttable.xml [Important] Opening resource: e:/lunia/ui2/stage.zip [Important] Openning Zip file = e:/lunia/ui2/stage.zip [Important] Opening resource: e:/lunia/ui2/stage/npclabelfonttable.xml [Important] 2=ui2/stage/npclabelfonttableforstage.xml [Important] Opening resource: e:/lunia/ui2/stage/npclabelfonttableforstage.xml [Important] 2=ui2/stage/playerlabelfonttable.xml [Important] Opening resource: e:/lunia/ui2/stage/playerlabelfonttable.xml [Important] Cache miss 'ui2/ui.xml|blackalpha'=>'e:/lunia/ui2/ui.xml|blackalpha' [Important] Cache miss 'e:/lunia/ui2/ui.xml|blackalpha'=>'e:/lunia/ui2/ui.xml|blackalpha' [Important] Opening resource: e:/lunia/ui2/ui.xml [Important] Opening resource: e:/lunia/shaders/ui/alphablendcolor.fxc [Important] Cache miss '128?ui2/BlackGround.jpg'=>'128?e:/lunia/ui2/blackground.dds' [Important] Opening resource: e:/lunia/ui2/blackground.dds [Important] 2=ui2/window/info/windowinfofilelist.xml [Important] Opening resource: e:/lunia/ui2/window.zip [Important] Openning Zip file = e:/lunia/ui2/window.zip [Important] Opening resource: e:/lunia/ui2/window/info/windowinfofilelist.xml [Important] 2=ui2/window/info/stagewindowinfo.xml [Important] Opening resource: e:/lunia/ui2/window/info/stagewindowinfo.xml [Important] 2=ui2/window/info/lobbywindowinfo.xml [Important] Opening resource: e:/lunia/ui2/window/info/lobbywindowinfo.xml [Important] 2=ui2/window/info/pvpwindowinfo.xml [Important] Opening resource: e:/lunia/ui2/window/info/pvpwindowinfo.xml [Important] 2=ui2/window/info/tutorwindowinfo.xml [Important] Opening resource: e:/lunia/ui2/window/info/tutorwindowinfo.xml [Important] 2=ui2/layouts/luniamessenger.layout [Important] Opening resource: e:/lunia/ui2/layouts.zip [Important] Openning Zip file = e:/lunia/ui2/layouts.zip [Important] Opening resource: e:/lunia/ui2/layouts/luniamessenger.layout [Important] 2=locales/english/ui/global/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/global/label.xml [Important] 2=locales/english/ui/global/button.xml [Important] Opening resource: e:/lunia/locales/english/ui/global/button.xml [Important] ---- Successfully completed loading of GUI layout from 'LuniaMessenger.layout' ---- [Important] 2=ui2/layouts/communityoptiondlg_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/communityoptiondlg_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'CommunityOptionDlg_AllM.layout' ---- [Important] 2=ui2/layouts/inputmsgbox.layout [Important] Opening resource: e:/lunia/ui2/layouts/inputmsgbox.layout [Important] ---- Successfully completed loading of GUI layout from 'InputMsgBox.layout' ---- [Important] Opening resource: e:/lunia/db/clean.zip [Important] Openning Zip file = e:/lunia/db/clean.zip [Important] Opening resource: e:/lunia/db/clean/actioninfos.b [Important] 2=db/clean/actioninfosindex.b [Important] Opening resource: e:/lunia/db/clean/actioninfosindex.b [Important] 2=db/clean/actiontemplatetable.b [Important] Opening resource: e:/lunia/db/clean/actiontemplatetable.b [Important] 2=db/clean/iteminfos.b [Important] Opening resource: e:/lunia/db/clean/iteminfos.b [Important] 2=db/clean/iteminfosindex.b [Important] Opening resource: e:/lunia/db/clean/iteminfosindex.b [Important] 2=db/clean/itemcategorylistindex.b [Important] Opening resource: e:/lunia/db/clean/itemcategorylistindex.b [Important] 2=db/clean/unidentifiediteminfosindex.b [Important] Opening resource: e:/lunia/db/clean/unidentifiediteminfosindex.b [Important] 2=db/clean/npcinfos.b [Important] Opening resource: e:/lunia/db/clean/npcinfos.b [Important] 2=db/clean/npcinfosindex.b [Important] Opening resource: e:/lunia/db/clean/npcinfosindex.b [Important] 2=db/clean/basicresistindex.b [Important] Opening resource: e:/lunia/db/clean/basicresistindex.b [Important] Opening resource: e:/lunia/db/clean/miscinfos.b [Important] 2=db/clean/miscinfosindex.b [Important] Opening resource: e:/lunia/db/clean/miscinfosindex.b [Important] Opening resource: e:/lunia/db/clean/projectileinfos.b [Important] 2=db/clean/projectileinfosindex.b [Important] Opening resource: e:/lunia/db/clean/projectileinfosindex.b [Important] Opening resource: e:/lunia/db/clean/skillinfos.b [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints001] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints002] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints003] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints004] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints005] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints006] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints007] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints008] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints009] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints010] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints011] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints012] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints013] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints014] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints015] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints016] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints017] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints018] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints019] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints020] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints021] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints022] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints023] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints024] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints025] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints026] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints027] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints028] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints029] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints030] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints031] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints032] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints033] information [Important] [SkillInfoList::GetSkillInfo] unable to find Skill [ConquestPoints034] information [Important] Opening resource: e:/lunia/db/clean/stageinfos.b [Important] 2=db/clean/statusinfos.b [Important] Opening resource: e:/lunia/db/clean/statusinfos.b [Important] 2=db/clean/statusinfosindex.b [Important] Opening resource: e:/lunia/db/clean/statusinfosindex.b [Important] 2=db/clean/expinfoindex.b [Important] Opening resource: e:/lunia/db/clean/expinfoindex.b [Important] 2=db/clean/rebirthaddtionalfactorsindex.b [Important] Opening resource: e:/lunia/db/clean/rebirthaddtionalfactorsindex.b [Important] 2=db/clean/rebirthaddtionalmajorfactorsindex.b [Important] Opening resource: e:/lunia/db/clean/rebirthaddtionalmajorfactorsindex.b [Important] Opening resource: e:/lunia/db/clean/statebundleinfos.b [Important] 2=db/clean/statebundleinfosindex.b [Important] Opening resource: e:/lunia/db/clean/statebundleinfosindex.b [Important] Opening resource: e:/lunia/db/clean/generalinfos.b [Important] Opening resource: e:/lunia/db/clean/stagegroups.b [Important] Opening resource: e:/lunia/db/clean/questinfos.b [Important] Opening resource: e:/lunia/db/clean/stylepoints.b [Important] Opening resource: e:/lunia/db/clean/fishinginfos.b [Important] Opening resource: e:/lunia/db/clean/enchanttable.b [Important] 2=db/clean/dailyitems.b [Important] Opening resource: e:/lunia/db/clean/dailyitems.b [Important] Opening resource: e:/lunia/db/clean/stageplaytime.b [Important] Opening resource: e:/lunia/db/clean/bossitem.b [Important] Opening resource: e:/lunia/db/clean/bonusitem.b [Important] 2=db/clean/cashstamps.b [Important] Opening resource: e:/lunia/db/clean/cashstamps.b [Important] Opening resource: e:/lunia/db/clean/equipset.b [Important] Opening resource: e:/lunia/db/clean/pet.b [Error] P_N17_Rabbit01 - Not Linked Genus void __thiscall AllM::XRated::Database::Info::PetManager::MakePetNPC(void) [Important] Opening resource: e:/lunia/db/clean/stagelicenseprovider.b [Important] 2=db/clean/chipitems.b [Important] Opening resource: e:/lunia/db/clean/chipitems.b [Important] 2=db/clean/guildinfo.b [Important] Opening resource: e:/lunia/db/clean/guildinfo.b [Important] 2=db/clean/shop.b [Important] Opening resource: e:/lunia/db/clean/shop.b [Important] 2=db/clean/stageeventinfo.b [Important] Opening resource: e:/lunia/db/clean/stageeventinfo.b [Important] 2=db/clean/scripteventnpcinfo.b [Important] Opening resource: e:/lunia/db/clean/scripteventnpcinfo.b [Important] Opening resource: e:/lunia/db/clean/upgradetables.b [Important] 2=db/clean/pvprewarditem.b [Important] Opening resource: e:/lunia/db/clean/pvprewarditem.b [Important] 2=db/clean/pvprankrewarditem.b [Important] Opening resource: e:/lunia/db/clean/pvprankrewarditem.b [Important] 2=db/clean/mailrewardsystem.b [Important] Opening resource: e:/lunia/db/clean/mailrewardsystem.b [Important] 2=db/clean/familyinfo.b [Important] Opening resource: e:/lunia/db/clean/familyinfo.b [Important] 2=db/clean/npcstatusmodifierinfos.b [Important] Opening resource: e:/lunia/db/clean/npcstatusmodifierinfos.b [Important] 2=db/clean/npclvmodifierinfos.b [Important] Opening resource: e:/lunia/db/clean/npclvmodifierinfos.b [Important] 2=db/clean/openmarket.b [Important] Opening resource: e:/lunia/db/clean/openmarket.b [Important] 2=db/clean/openmarketcategory.b [Important] Opening resource: e:/lunia/db/clean/openmarketcategory.b [Important] 2=db/clean/bags.b [Important] Opening resource: e:/lunia/db/clean/bags.b [Important] 2=db/clean/episodesquareadventage.b [Important] Opening resource: e:/lunia/db/clean/episodesquareadventage.b [Important] 2=db/clean/balance.b [Important] Opening resource: e:/lunia/db/clean/balance.b [Important] 2=ui2/layouts/luniaguildhelppopup.layout [Important] Opening resource: e:/lunia/ui2/layouts/luniaguildhelppopup.layout [Important] 2=locales/english/ui/guild/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/label.xml [Important] ---- Successfully completed loading of GUI layout from 'LuniaGuildHelpPopup.layout' ---- [Important] 2=ui2/layouts/guild.layout [Important] Opening resource: e:/lunia/ui2/layouts/guild.layout [Important] Attempting to create Imageset 'VT_VT_ProgressVirtualTexture_0' using image file 'VirtualTexture/VT_ProgressVirtualTexture_0.tga'. [Important] Attempting to create Imageset 'VT_VT_ProgressVirtualTexture_1' using image file 'VirtualTexture/VT_ProgressVirtualTexture_1.tga'. [Important] 2=locales/english/ui/guild/button.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/button.xml [Important] Attempting to create Imageset 'VT_VT_ProgressVirtualTexture_2' using image file 'VirtualTexture/VT_ProgressVirtualTexture_2.tga'. [Important] Attempting to create Imageset 'VT_VT_ProgressVirtualTexture_3' using image file 'VirtualTexture/VT_ProgressVirtualTexture_3.tga'. [Important] ---- Successfully completed loading of GUI layout from 'Guild.layout' ---- [Important] 2=ui2/layouts/guildcreate.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildcreate.layout [Important] 2=locales/english/ui/guild/guildoffice.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/guildoffice.xml [Important] 2=locales/english/ui/guild/createguild.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/createguild.xml [Important] ---- Successfully completed loading of GUI layout from 'GuildCreate.layout' ---- [Important] 2=ui2/layouts/guildcreate_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildcreate_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildCreate_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildCreateWindow_AllM] [Important] 2=ui2/layouts/guildgrade_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildgrade_allm.layout [Important] 2=locales/english/ui/guild/changegrade.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/changegrade.xml [Important] ---- Successfully completed loading of GUI layout from 'GuildGrade_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildGrade] [Important] 2=ui2/layouts/guildinfo.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildinfo.layout [Important] 2=locales/english/ui/guild/guildinfo.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/guildinfo.xml [Important] ---- Successfully completed loading of GUI layout from 'GuildInfo.layout' ---- [Important] 2=ui2/layouts/guildinfo_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildinfo_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildInfo_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildInfoWindow_AllM] [Important] 2=ui2/layouts/guildmemberinfo_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildmemberinfo_allm.layout [Important] 2=locales/english/ui/guild/selectguildmemberdlg.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/selectguildmemberdlg.xml [Important] ---- Successfully completed loading of GUI layout from 'GuildMemberInfo_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildMemberInfo_AllM] [Important] 2=ui2/layouts/guildmsgbox_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildmsgbox_allm.layout [Important] 2=locales/english/ui/guild/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/guild/label.xml [Important] ---- Successfully completed loading of GUI layout from 'GuildMsgBox_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildMsgBox] [Important] 2=ui2/layouts/guildoffice.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildoffice.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildOffice.layout' ---- [Important] 2=ui2/layouts/guildoffice_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildoffice_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildOffice_AllM.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[GuildOfficeWindow_AllM] [Important] 2=ui2/layouts/guildrankinglist.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildrankinglist.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildRankingList.layout' ---- [Important] 2=ui2/layouts/multilinemsgbox.layout [Important] Opening resource: e:/lunia/ui2/layouts/multilinemsgbox.layout [Important] ---- Successfully completed loading of GUI layout from 'MultiLineMsgBox.layout' ---- [Important] LuniaCEGUI::~Window() : RemoveWindow[MultiLineMsgBox] [Important] 2=ui2/layouts/multilinemsgbox.layout [Important] Opening resource: e:/lunia/ui2/layouts/multilinemsgbox.layout [Important] ---- Successfully completed loading of GUI layout from 'MultiLineMsgBox.layout' ---- [Important] 2=ui2/layouts/guildoffice_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildoffice_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildOffice_AllM.layout' ---- [Important] 2=ui2/layouts/guildmemberinfo_allm.layout [Important] Opening resource: e:/lunia/ui2/layouts/guildmemberinfo_allm.layout [Important] ---- Successfully completed loading of GUI layout from 'GuildMemberInfo_AllM.layout' ---- [Important] Opening resource: e:/lunia/ui2/allmfont.zip [Important] Openning Zip file = e:/lunia/ui2/allmfont.zip [Important] Opening resource: e:/lunia/ui2/allmfont/old/fonts.xml [Important] Cache miss 'ui2/allmfont/old/text.material.xml|TwoDraw'=>'e:/lunia/ui2/allmfont/old/text.material.xml|TwoDraw' [Important] Cache miss 'e:/lunia/ui2/allmfont/old/text.material.xml|TwoDraw'=>'e:/lunia/ui2/allmfont/old/text.material.xml|TwoDraw' [Important] Opening resource: e:/lunia/ui2/allmfont/old/text.material.xml [Important] Opening resource: e:/lunia/shaders/ui/twodrawtext.fxc [Important] Cache miss '512?|runtime_076'=>'512?|runtime_076' [Important] Create Custom ToolTip [Important] 2=ui2/tipbox.xml [Important] Opening resource: e:/lunia/ui2/tipbox.xml [Important] Cache miss 'ui2/ui.xml|tipbox'=>'e:/lunia/ui2/ui.xml|tipbox' [Important] Opening resource: e:/lunia/shaders/ui/alphachannel.fxc [Important] Cache miss '128?ui2/TipBox.tga'=>'128?e:/lunia/ui2/tipbox.dds' [Important] Opening resource: e:/lunia/ui2/tipbox.dds [Important] 2=ui2/tipbox.xml [Important] Opening resource: e:/lunia/ui2/tipbox.xml [Important] 2=ui2/tipbox.xml [Important] Opening resource: e:/lunia/ui2/tipbox.xml [Important] Attempting to create Imageset 'VT_VT_UniqueVirtualTexture_0' using image file 'VirtualTexture/VT_UniqueVirtualTexture_0.tga'. [Important] 2=ui2/tipinfo.xml [Important] Opening resource: e:/lunia/ui2/tipinfo.xml [Important] 2=ui2/tipfont.xml [Important] Opening resource: e:/lunia/ui2/tipfont.xml [Important] Cache miss 'Shaders/Misc/Materials.xml|Diagram'=>'e:/lunia/shaders/misc/materials.xml|Diagram' [Important] Cache miss 'e:/lunia/shaders/misc/materials.xml|Diagram'=>'e:/lunia/shaders/misc/materials.xml|Diagram' [Important] Opening resource: e:/lunia/shaders/misc/materials.xml [Important] Opening resource: e:/lunia/shaders/misc/diagram.fxc [Important] Cache miss '128?e:/lunia/shaders/misc/Diagram.bmp'=>'128?e:/lunia/shaders/misc/diagram.dds' [Important] Opening resource: e:/lunia/shaders/misc/diagram.dds [Important] Cache miss 'Shaders/Weather/Materials.xml|NormalClouds'=>'e:/lunia/shaders/weather/materials.xml|NormalClouds' [Important] Cache miss 'e:/lunia/shaders/weather/materials.xml|NormalClouds'=>'e:/lunia/shaders/weather/materials.xml|NormalClouds' [Important] Opening resource: e:/lunia/shaders/weather/materials.xml [Important] Opening resource: e:/lunia/shaders/weather/normalclouds.fxc [Important] Cache miss 'Shaders/Weather/Materials.xml|LightClouds'=>'e:/lunia/shaders/weather/materials.xml|LightClouds' [Important] Opening resource: e:/lunia/shaders/weather/lightclouds.fxc [Important] Cache miss 'Shaders/Weather/materials.xml|Sky'=>'e:/lunia/shaders/weather/materials.xml|Sky' [Important] Opening resource: e:/lunia/shaders/weather/sky.fxc [Important] Cache miss '128?e:/lunia/shaders/weather/Black.dds'=>'128?e:/lunia/shaders/weather/black.dds' [Important] Opening resource: e:/lunia/shaders/weather/black.dds [Important] Cache miss '16?Shaders/Weather/Black.dds'=>'16?e:/lunia/shaders/weather/black.dds' [Important] Opening resource: e:/lunia/shaders/weather/black.dds [Important] Cache miss 'Shaders/Weather/materials.xml|Water'=>'e:/lunia/shaders/weather/materials.xml|Water' [Important] Opening resource: e:/lunia/shaders/weather/water.fxc [Important] Cache miss '128?e:/lunia/shaders/weather/DefaultWater.dds'=>'128?e:/lunia/shaders/weather/defaultwater.dds' [Important] Opening resource: e:/lunia/shaders/weather/defaultwater.dds [Important] Cache miss '16?Shaders/Weather/DefaultWater.dds'=>'16?e:/lunia/shaders/weather/defaultwater.dds' [Important] Opening resource: e:/lunia/shaders/weather/defaultwater.dds [Important] Cache miss 'Shaders/Effects/Materials.xml|AmbientLight'=>'e:/lunia/shaders/effects/materials.xml|AmbientLight' [Important] Cache miss 'e:/lunia/shaders/effects/materials.xml|AmbientLight'=>'e:/lunia/shaders/effects/materials.xml|AmbientLight' [Important] Opening resource: e:/lunia/shaders/effects/materials.xml [Important] Opening resource: e:/lunia/shaders/effects/ambientlight.fxc [Important] Cache miss 'Shaders/Effects/Materials.xml|Normalize'=>'e:/lunia/shaders/effects/materials.xml|Normalize' [Important] Opening resource: e:/lunia/shaders/effects/normalize.fxc [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] Cache miss 'Shaders/Effects/materials.xml|Blood'=>'e:/lunia/shaders/effects/materials.xml|Blood' [Important] Opening resource: e:/lunia/shaders/effects/blood.fxc [Important] Cache miss '1024?UI2/VirtualTexture/Rounded.tga'=>'1024?e:/lunia/ui2/virtualtexture/rounded.tga' [Important] Opening resource: e:/lunia/ui2/virtualtexture/rounded.tga [Important] Cache miss 'Shaders/Effects/materials.xml|Critical'=>'e:/lunia/shaders/effects/materials.xml|Critical' [Important] Opening resource: e:/lunia/shaders/effects/critical.fxc [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Opening resource: e:/lunia/ui2/todaytipinfo.xml [Important] 2=chatconfig.xml [Important] Opening resource: e:/lunia/chatconfig.xml [Important] 2=Display/database/clientdatabase.b [Important] Opening resource: e:/lunia/Display/database/clientdatabase.b [Important] 2=Display/database/glowdata.b [Important] Opening resource: e:/lunia/Display/database/glowdata.b [Important] 2=Display/uitextinfo.xml [Important] Opening resource: e:/lunia/Display/uitextinfo.xml [Important] 2=Display/database/questinfos.b [Important] Opening resource: e:/lunia/Display/database/questinfos.b [Important] Opening resource: e:/lunia/connectinfo.b [Important] 2=display/database/emoticoninfos.b [Important] Opening resource: e:/lunia/display/database/emoticoninfos.b [Important] 2=display/database/enchantshopdescriptiontable.b [Important] Opening resource: e:/lunia/display/database/enchantshopdescriptiontable.b [Important] Opening resource: e:/lunia/display/database/runtimeeffect.b [Important] Opening resource: e:/lunia/display/database/gloweffect.b [Important] 2=display/database/nonplayerquesteffect.b [Important] Opening resource: e:/lunia/display/database/nonplayerquesteffect.b [Important] Opening resource: e:/lunia/display/database/cameraeffect.b [Important] 2=display/database/commandlist.b [Important] Opening resource: e:/lunia/display/database/commandlist.b [Important] 2=chattingsetting.b [Important] Opening resource: e:/lunia/chattingsetting.b [Important] 2=ui2/stage/chattingtype.xml [Important] Opening resource: e:/lunia/ui2/stage/chattingtype.xml [Important] 2=display/database/characters.b [Important] Opening resource: e:/lunia/display/database/characters.b [Important] 2=display/database/quickskillinfo.b [Important] Opening resource: e:/lunia/display/database/quickskillinfo.b [Important] 2=display/database/voicechatinfo.b [Important] Opening resource: e:/lunia/display/database/voicechatinfo.b [Important] 2=Display/database/dungeoninfo.b [Important] Opening resource: e:/lunia/Display/database/dungeoninfo.b [Important] 2=Display/database/msgactivityiteminfos.b [Important] Opening resource: e:/lunia/Display/database/msgactivityiteminfos.b [Important] 2=Display/database/familiarnpc.b [Important] Opening resource: e:/lunia/Display/database/familiarnpc.b [Important] 2=Display/database/imeinfos.b [Important] Opening resource: e:/lunia/Display/database/imeinfos.b [Important] 2=Display/database/playguide.b [Important] Opening resource: e:/lunia/Display/database/playguide.b [Important] 2=Display/database/selectstagegroupinfos.b [Important] Opening resource: e:/lunia/Display/database/selectstagegroupinfos.b [Important] 2=display/database/loadingimageinfos.b [Important] Opening resource: e:/lunia/display/database/loadingimageinfos.b [Important] Opening resource: e:/lunia/display/database/tutorialinfos.b [Important] 2=completetable.xml [Important] Opening resource: e:/lunia/completetable.xml [Important] 2=newcompletetable.xml [Important] Opening resource: e:/lunia/newcompletetable.xml [Important] 2=display/database/explainwindow.b [Important] Opening resource: e:/lunia/display/database/explainwindow.b [Important] 2=display/database/guilddisplay.b [Important] Opening resource: e:/lunia/display/database/guilddisplay.b [Important] 2=display/database/backwindowinfos.b [Important] Opening resource: e:/lunia/display/database/backwindowinfos.b [Important] 2=display/database/categorywindowinfos.b [Important] Opening resource: e:/lunia/display/database/categorywindowinfos.b [Important] 2=Display/database/fieldstageinfo.b [Important] Opening resource: e:/lunia/Display/database/fieldstageinfo.b [Important] 2=Display/database/recommendstageinfo.b [Important] Opening resource: e:/lunia/Display/database/recommendstageinfo.b [Important] 2=display/database/bookparttable.b [Important] Opening resource: e:/lunia/display/database/bookparttable.b [Important] 2=display/database/bookinfo.b [Important] Opening resource: e:/lunia/display/database/bookinfo.b [Important] 2=display/database/addquickslotitem.b [Important] Opening resource: e:/lunia/display/database/addquickslotitem.b [Important] 2=display/database/newusertutorial.b [Important] Opening resource: e:/lunia/display/database/newusertutorial.b [Important] 2=display/database/bossgaugeinfo.b [Important] Opening resource: e:/lunia/display/database/bossgaugeinfo.b [Important] 2=display/database/familymissiondisplay.b [Important] Opening resource: e:/lunia/display/database/familymissiondisplay.b [Important] 2=Characterconfiginfo.b [Important] Opening resource: e:/lunia/Characterconfiginfo.b [Important] 2=display/database/commandlistflash.b [Important] Opening resource: e:/lunia/display/database/commandlistflash.b [Important] 2=display/database/urlinfos.b [Important] Opening resource: e:/lunia/display/database/urlinfos.b [Important] 2=display/database/unicodeinfo.b [Important] Opening resource: e:/lunia/display/database/unicodeinfo.b [Important] 2=display/database/eventpopup.b [Important] Opening resource: e:/lunia/display/database/eventpopup.b [Important] 2=display/database/squarecategory.b [Important] Opening resource: e:/lunia/display/database/squarecategory.b [Important] 2=lastjoinsquare.xml [Important] Opening resource: e:/lunia/lastjoinsquare.xml [Important] 2=display/database/indexedstagelocations.b [Important] Opening resource: e:/lunia/display/database/indexedstagelocations.b [Important] 2=display/database/fullscreeninfo.b [Important] Opening resource: e:/lunia/display/database/fullscreeninfo.b [Important] 2=display/database/stagejointype.b [Important] Opening resource: e:/lunia/display/database/stagejointype.b [Important] 2=display/database/defaultvoicechat.b [Important] Opening resource: e:/lunia/display/database/defaultvoicechat.b [Important] 2=display/database/guidebook.b [Important] Opening resource: e:/lunia/display/database/guidebook.b [Important] 2=display/database/itemeffect.b [Important] Opening resource: e:/lunia/display/database/itemeffect.b [Important] 2=display/database/rebirthwingeffect.b [Important] Opening resource: e:/lunia/display/database/rebirthwingeffect.b [Important] 2=display/database/carpeteffect.b [Important] Opening resource: e:/lunia/display/database/carpeteffect.b [Important] 2=display/database/reinforceeffect.b [Important] Opening resource: e:/lunia/display/database/reinforceeffect.b [Important] 2=display/database/epicquestcinema.b [Important] Opening resource: e:/lunia/display/database/epicquestcinema.b [Important] 2=Ui2/eventbannerwindowinfo.xml [Important] Opening resource: e:/lunia/Ui2/eventbannerwindowinfo.xml [Important] 2=ui2/stage/quick/voicechat/healer/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/healer/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/knight/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/knight/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/wizard/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/wizard/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/thief/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/thief/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/slime/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/slime/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/dacy/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/dacy/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/krieg/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/krieg/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/icegirl/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/icegirl/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/elfarcher/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/elfarcher/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/bountyhunter/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/bountyhunter/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/bard/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/bard/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/dualwield/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/dualwield/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/fighter/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/fighter/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/darkeir/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/darkeir/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/aruta/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/aruta/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/gaon/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/gaon/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/iris/voicechatinfos.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/iris/voicechatinfos.xml [Important] 2=ui2/stage/quick/voicechat/healer/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/healer/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/knight/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/knight/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/wizard/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/wizard/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/thief/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/thief/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/slime/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/slime/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/dacy/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/dacy/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/krieg/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/krieg/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/icegirl/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/icegirl/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/elfarcher/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/elfarcher/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/bountyhunter/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/bountyhunter/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/bard/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/bard/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/dualwield/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/dualwield/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/fighter/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/fighter/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/darkeir/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/darkeir/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/aruta/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/aruta/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/gaon/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/gaon/voicechatindextable.xml [Important] 2=ui2/stage/quick/voicechat/iris/voicechatindextable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/voicechat/iris/voicechatindextable.xml [Important] 2=ui2/stage/minimap/map/mapinfo.xml [Important] Opening resource: e:/lunia/ui2/stage/minimap/map/mapinfo.xml [Important] 2=ui2/stage/fullscreenmap/map/mapinfo.xml [Important] Opening resource: e:/lunia/ui2/stage/fullscreenmap/map/mapinfo.xml [Important] 2=ui2/stage/fullscreenmap/fullscreenmapobject.xml [Important] Opening resource: e:/lunia/ui2/stage/fullscreenmap/fullscreenmapobject.xml [Important] 2=ui2/stage/fullscreenmap/fullscreenmapplayer.xml [Important] Opening resource: e:/lunia/ui2/stage/fullscreenmap/fullscreenmapplayer.xml [Important] 2=ui2/stage/fullscreenmap/fullscreenmapicons.xml [Important] Opening resource: e:/lunia/ui2/stage/fullscreenmap/fullscreenmapicons.xml [Important] 2=ui2/stage/quick/icontable.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/icontable.xml [Important] 2=ui2/stage/chatballoon.xml [Important] Opening resource: e:/lunia/ui2/stage/chatballoon.xml [Important] 2=ui2/stage/chatskycolorballoon.xml [Important] Opening resource: e:/lunia/ui2/stage/chatskycolorballoon.xml [Important] 2=ui2/stage/npchpgauge.xml [Important] Opening resource: e:/lunia/ui2/stage/npchpgauge.xml [Important] 2=ui2/stage/playerhpgauge.xml [Important] Opening resource: e:/lunia/ui2/stage/playerhpgauge.xml [Important] 2=ui2/stage/playermpgauge.xml [Important] Opening resource: e:/lunia/ui2/stage/playermpgauge.xml [Important] 2=ui2/stage/playerredteamhpgauage.xml [Important] Opening resource: e:/lunia/ui2/stage/playerredteamhpgauage.xml [Important] 2=ui2/stage/playerblueteamhpgauage.xml [Important] Opening resource: e:/lunia/ui2/stage/playerblueteamhpgauage.xml [Important] 2=ui2/stage/quick/arrow.xml [Important] Opening resource: e:/lunia/ui2/stage/quick/arrow.xml [Important] 2=ui2/stage/pvp/pvpitemslotbackgoundimage.xml [Important] Opening resource: e:/lunia/ui2/stage/pvp/pvpitemslotbackgoundimage.xml [Important] 2=ui2/blindskin.xml [Important] Opening resource: e:/lunia/ui2/blindskin.xml [Important] 2=ui2/stage/popup/playerstore/playerstorebackballoonwindowskin.xml [Important] Opening resource: e:/lunia/ui2/stage/popup/playerstore/playerstorebackballoonwindowskin.xml [Important] 2=ui2/stage/popup/playerstore/playerstorebackmousedownballoonwindowskin.xml [Important] Opening resource: e:/lunia/ui2/stage/popup/playerstore/playerstorebackmousedownballoonwindowskin.xml [Important] 2=ui2/guild/mark/defaultguildmark.xml [Important] Opening resource: e:/lunia/ui2/guild.zip [Important] Openning Zip file = e:/lunia/ui2/guild.zip [Important] Opening resource: e:/lunia/ui2/guild/mark/defaultguildmark.xml [Important] 2=ui2/guild/mark/bestguildmark.xml [Important] Opening resource: e:/lunia/ui2/guild/mark/bestguildmark.xml [Important] 2=ui2/guild/mark/firstrankedguildmark.xml [Important] Opening resource: e:/lunia/ui2/guild/mark/firstrankedguildmark.xml [Important] 2=ui2/guild/mark/secondrankedguildmark.xml [Important] Opening resource: e:/lunia/ui2/guild/mark/secondrankedguildmark.xml [Important] 2=ui2/guild/mark/thirdrankedguildmark.xml [Important] Opening resource: e:/lunia/ui2/guild/mark/thirdrankedguildmark.xml [Important] 2=ui2/stage/card.xml [Important] Opening resource: e:/lunia/ui2/stage/card.xml [Important] Cache miss 'ui2/Stage/ui.xml|chatballoon'=>'e:/lunia/ui2/stage/ui.xml|chatballoon' [Important] Cache miss 'e:/lunia/ui2/stage/ui.xml|chatballoon'=>'e:/lunia/ui2/stage/ui.xml|chatballoon' [Important] Opening resource: e:/lunia/ui2/stage/ui.xml [Important] Opening resource: e:/lunia/shaders/ui/alphablend.fxc [Important] Cache miss '128?ui2/Stage/ChatBalloon.tga'=>'128?e:/lunia/ui2/stage/chatballoon.tga' [Important] Opening resource: e:/lunia/ui2/stage/chatballoon.tga [Important] Attempting to create Imageset 'VT_VT_TextBalloonBox_1' using image file 'VirtualTexture/VT_TextBalloonBox_1.tga'. [Important] 2=sounds/soundgroups.sbf [Important] Opening resource: e:/lunia/sounds/soundgroups.sbf [Important] Opening resource: e:/lunia/sounds/bgm.sbf [Important] loading group, alias=Bgm [Important] Opening resource: e:/lunia/sounds/uisound.sbf [Important] loading group, alias=UISound [Important] Opening resource: e:/lunia/sounds/dacyvoice.sbf [Important] loading group, alias=DacyVoice [Important] Opening resource: e:/lunia/sounds/dacy.sbf [Important] loading group, alias=Dacy [Important] Opening resource: e:/lunia/sounds/dacydoll.sbf [Important] loading group, alias=DacyDoll [Important] Opening resource: e:/lunia/sounds/brandishsound.sbf [Important] loading group, alias=BrandishSound [Important] Opening resource: e:/lunia/sounds/instrumentsound.sbf [Important] loading group, alias=InstrumentSound [Important] Opening resource: e:/lunia/sounds/orcsound.sbf [Important] loading group, alias=OrcSound [Important] Opening resource: e:/lunia/sounds/npcsound.sbf [Important] loading group, alias=NPCSound [Important] Opening resource: e:/lunia/sounds/hitsound.sbf [Important] loading group, alias=HitSound [Important] Opening resource: e:/lunia/sounds/temp.sbf [Important] loading group, alias=Temp [Important] Opening resource: e:/lunia/sounds/walksound.sbf [Important] loading group, alias=WalkSound [Important] Opening resource: e:/lunia/sounds/sieg.sbf [Important] loading group, alias=Sieg [Important] Opening resource: e:/lunia/sounds/siegvoice.sbf [Important] loading group, alias=SiegVoice [Important] Opening resource: e:/lunia/sounds/eir.sbf [Important] loading group, alias=Eir [Important] Opening resource: e:/lunia/sounds/eirvoice.sbf [Important] loading group, alias=EirVoice [Important] Opening resource: e:/lunia/sounds/dainn.sbf [Important] loading group, alias=Dainn [Important] Opening resource: e:/lunia/sounds/dainnvoice.sbf [Important] loading group, alias=DainnVoice [Important] Opening resource: e:/lunia/sounds/tia.sbf [Important] loading group, alias=Tia [Important] Opening resource: e:/lunia/sounds/tiavoice.sbf [Important] loading group, alias=TiaVoice [Important] Opening resource: e:/lunia/sounds/kriegvoice.sbf [Important] loading group, alias=KriegVoice [Important] Opening resource: e:/lunia/sounds/slimecharacter.sbf [Important] loading group, alias=SlimeCharacter [Important] Opening resource: e:/lunia/sounds/big2slimecharacter.sbf [Important] loading group, alias=Big2SlimeCharacter [Important] Opening resource: e:/lunia/sounds/bigslimecharacter.sbf [Important] loading group, alias=BigSlimeCharacter [Important] Opening resource: e:/lunia/sounds/md2slimecharacter.sbf [Important] loading group, alias=Md2SlimeCharacter [Important] Opening resource: e:/lunia/sounds/mdslimecharacter.sbf [Important] loading group, alias=MdSlimeCharacter [Important] Opening resource: e:/lunia/sounds/voicesiegchat.sbf [Important] loading group, alias=VoiceChatSieg [Important] Opening resource: e:/lunia/sounds/voiceeirchat.sbf [Important] loading group, alias=VoiceChatEir [Important] Opening resource: e:/lunia/sounds/voicedainnchat.sbf [Important] loading group, alias=VoiceChatDainn [Important] Opening resource: e:/lunia/sounds/voicetiachat.sbf [Important] loading group, alias=VoiceChatTia [Important] Opening resource: e:/lunia/sounds/voicedacychat.sbf [Important] loading group, alias=VoiceChatDacy [Important] Opening resource: e:/lunia/sounds/voicekriegchat.sbf [Important] loading group, alias=VoiceChatKrieg [Important] Opening resource: e:/lunia/sounds/voiceslimechat.sbf [Important] loading group, alias=VoiceChatSlime [Important] Opening resource: e:/lunia/sounds/voiceicegirlchat.sbf [Important] loading group, alias=VoiceChatIceGirl [Important] Opening resource: e:/lunia/sounds/voiceelfarcherchat.sbf [Important] loading group, alias=VoiceChatElfArcher [Important] Opening resource: e:/lunia/sounds/voicebountyhunterchat.sbf [Important] loading group, alias=VoiceChatBountyHunter [Important] Opening resource: e:/lunia/sounds/voicebardchat.sbf [Important] loading group, alias=VoiceChatBard [Important] Opening resource: e:/lunia/sounds/voicedualwieldchat.sbf [Important] loading group, alias=VoiceChatDualWield [Important] Opening resource: e:/lunia/sounds/voicefighterchat.sbf [Important] loading group, alias=VoiceChatFighter [Important] Opening resource: e:/lunia/sounds/voicedarkeirchat.sbf [Important] loading group, alias=VoiceChatDarkEir [Important] Opening resource: e:/lunia/sounds/voicearutachat.sbf [Important] loading group, alias=VoiceChatAruta [Important] Opening resource: e:/lunia/sounds/voicegaonchat.sbf [Important] loading group, alias=VoiceChatGaon [Important] Opening resource: e:/lunia/sounds/voiceirischat.sbf [Important] loading group, alias=VoiceChatIris [Important] Opening resource: e:/lunia/sounds/ambience.sbf [Important] loading group, alias=Ambience [Important] Opening resource: e:/lunia/sounds/mapobjectsound.sbf [Important] loading group, alias=MapObjectSound [Important] Opening resource: e:/lunia/sounds/siegequipmentuisound.sbf [Important] loading group, alias=EquipSieg [Important] Opening resource: e:/lunia/sounds/eirequipmentuisound.sbf [Important] loading group, alias=EquipEir [Important] Opening resource: e:/lunia/sounds/dainnequipmentuisound.sbf [Important] loading group, alias=EquipDainn [Important] Opening resource: e:/lunia/sounds/tiaequipmentuisound.sbf [Important] loading group, alias=EquipTia [Important] Opening resource: e:/lunia/sounds/dacyequipmentuisound.sbf [Important] loading group, alias=EquipDacy [Important] Opening resource: e:/lunia/sounds/itemsound.sbf [Important] loading group, alias=ItemSound [Important] Opening resource: e:/lunia/sounds/quest.sbf [Important] loading group, alias=Quest [Important] Opening resource: e:/lunia/sounds/lobby.sbf [Important] loading group, alias=Lobby [Important] Opening resource: e:/lunia/sounds/tutorialsound.sbf [Important] loading group, alias=TutorialSound [Important] Opening resource: e:/lunia/sounds/eventnpc.sbf [Important] loading group, alias=EventNpc [Important] Opening resource: e:/lunia/sounds/petsound.sbf [Important] loading group, alias=PetSound [Important] Opening resource: e:/lunia/sounds/mythbooksound.sbf [Important] loading group, alias=MythBookSound [Important] Opening resource: e:/lunia/sounds/icegirlcharacter.sbf [Important] loading group, alias=IceGirlCharacter [Important] Opening resource: e:/lunia/sounds/equipmentuisound.sbf [Important] loading group, alias=Equipment [Important] Opening resource: e:/lunia/sounds/elfarchercharacter.sbf [Important] loading group, alias=ElfArcherCharacter [Important] Opening resource: e:/lunia/sounds/bountyhuntercharacter.sbf [Important] loading group, alias=BountyHunterCharacter [Important] Opening resource: e:/lunia/sounds/bardcharacter.sbf [Important] loading group, alias=BardCharacter [Important] Opening resource: e:/lunia/sounds/dualwieldcharacter.sbf [Important] loading group, alias=DualWieldCharacter [Important] Opening resource: e:/lunia/sounds/fightercharacter.sbf [Important] loading group, alias=FighterCharacter [Important] Opening resource: e:/lunia/sounds/darkeircharacter.sbf [Important] loading group, alias=DarkEirCharacter [Important] Opening resource: e:/lunia/sounds/arutacharacter.sbf [Important] loading group, alias=ArutaCharacter [Important] Opening resource: e:/lunia/sounds/gaoncharacter.sbf [Important] loading group, alias=GaonCharacter [Important] Opening resource: e:/lunia/sounds/irischaracter.sbf [Important] loading group, alias=IrisCharacter [Important] [GamepadMouse] Unable to find gamepad. [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Attempting to load Scheme from file 'Pvp.scheme'. [Important] 2=ui2/schemes/pvp.scheme [Important] Opening resource: e:/lunia/ui2/schemes/pvp.scheme [Important] Attempting to create an Imageset from the information specified in file 'PvPBackImage.imageset'. [Important] 2=ui2/imagesets/pvpbackimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvpbackimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvPBackImage [Important] ---- Source texture file: LoadingBackImage_04_02.bmp in resource group: (Default) [Important] Cache miss '1024?|runtime_077'=>'1024?|runtime_077' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_04_02.bmp [Important] Attempting to create an Imageset from the information specified in file 'PvPThumNail.imageset'. [Important] 2=ui2/imagesets/pvpthumnail.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/pvpthumnail.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: PvPThumNail [Important] ---- Source texture file: PvPThumNail.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_078'=>'1024?|runtime_078' [Important] Opening resource: e:/lunia/ui2/imagesets/pvpthumnail.dds [Important] 2=ui2/looknfeel/pvp.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/pvp.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] Creating falagard mapping for type 'Button/PvPRootButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPRootButton'. [Important] Creating falagard mapping for type 'Image/ExitButtonImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Image/ExitButtonImage'. [Important] Creating falagard mapping for type 'Image/MessengerButtonImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' and Look'N'Feel 'Image/MessengerButtonImage'. [Important] Creating falagard mapping for type 'Button/PvPRedTeamButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPRedTeamButton'. [Important] Creating falagard mapping for type 'Button/PvPBlueTeamButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPBlueTeamButton'. [Important] Creating falagard mapping for type 'Button/PvpRoomTitleButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvpRoomTitleButton'. [Important] Creating falagard mapping for type 'TListBox/PvpTeamList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/PvpTeamList'. [Important] Creating falagard mapping for type 'ItemEntry/PvpTeamList.Item' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/PvpTeamList.Item'. [Important] Creating falagard mapping for type 'TListBox/PvPRoomList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/PvPRoomList'. [Important] Creating falagard mapping for type 'ItemEntry/PvPRoomList.Item' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/PvPRoomList.Item'. [Important] Creating falagard mapping for type 'Button/PvPRoomList.ChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPRoomList.ChildItem'. [Important] Creating falagard mapping for type 'TListBox/PvPUserList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'TListBox/PvPUserList'. [Important] Creating falagard mapping for type 'ItemEntry/PvPUserList.Item' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/PvPUserList.Item'. [Important] Creating falagard mapping for type 'Button/PvPUserList.ChildItem' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/PvPUserList.ChildItem'. [Important] 2=ui2/layouts/pvproot.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproot.layout [Important] 2=locales/english/ui/pvp/button.xml [Important] Opening resource: e:/lunia/locales/english/ui/pvp/button.xml [Important] ---- Successfully completed loading of GUI layout from 'PvPRoot.layout' ---- [Important] 2=ui2/layouts/pvpbase.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpbase.layout [Important] 2=locales/english/ui/pvp/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/pvp/label.xml [Important] ---- Successfully completed loading of GUI layout from 'PvPBase.layout' ---- [Important] 2=ui2/layouts/pvproominfotab.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproominfotab.layout [Important] ---- Successfully completed loading of GUI layout from 'PvpRoomInfoTab.layout' ---- [Important] 2=ui2/layouts/pvpchannelusertab.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpchannelusertab.layout [Important] ---- Successfully completed loading of GUI layout from 'PvpChannelUserTab.layout' ---- [Important] 2=ui2/layouts/pvproomusertab.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproomusertab.layout [Important] ---- Successfully completed loading of GUI layout from 'PvpRoomUserTab.layout' ---- [Important] 2=ui2/layouts/pvpspectatorusertab.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpspectatorusertab.layout [Important] ---- Successfully completed loading of GUI layout from 'PvpSpectatorUserTab.layout' ---- [Important] 2=ui2/layouts/pvpguildusertab.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpguildusertab.layout [Important] ---- Successfully completed loading of GUI layout from 'pvpGuildUserTab.layout' ---- [Important] 2=ui2/layouts/pvpchannelselect.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpchannelselect.layout [Important] ---- Successfully completed loading of GUI layout from 'PvPChannelSelect.layout' ---- [Important] 2=ui2/layouts/pvproomlist.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproomlist.layout [Important] 2=locales/english/ui/global/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/global/label.xml [Important] ---- Successfully completed loading of GUI layout from 'PvPRoomList.layout' ---- [Important] 2=ui2/layouts/pvproomcreate.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproomcreate.layout [Important] 2=locales/english/display/uitextinfo.xml [Important] Opening resource: e:/lunia/locales/english/display/uitextinfo.xml [Important] 2=locales/english/ui/lobby/pvp.xml [Important] Opening resource: e:/lunia/locales/english/ui/lobby/pvp.xml [Important] ---- Successfully completed loading of GUI layout from 'PvPRoomCreate.layout' ---- [Important] 2=ui2/layouts/pvproom.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvproom.layout [Important] ---- Successfully completed loading of GUI layout from 'PvPRoom.layout' ---- [Important] 2=ui2/layouts/pvpsquareselect.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpsquareselect.layout [Important] 2=locales/english/ui/square/selectstagedlgbutton.xml [Important] Opening resource: e:/lunia/locales/english/ui/square/selectstagedlgbutton.xml [Important] ---- Successfully completed loading of GUI layout from 'PvPSquareSelect.layout' ---- [Important] 2=ui2/layouts/pvpsystemmenu.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpsystemmenu.layout [Important] ---- Successfully completed loading of GUI layout from 'PvPSystemMenu.layout' ---- [Important] 2=ui2/layouts/characterinfo_pvp.layout [Important] Opening resource: e:/lunia/ui2/layouts/characterinfo_pvp.layout [Important] 2=locales/english/ui/stage/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/stage/label.xml [Important] 2=locales/english/ui/global/tooltiplabel.xml [Important] Opening resource: e:/lunia/locales/english/ui/global/tooltiplabel.xml [Important] ---- Successfully completed loading of GUI layout from 'CharacterInfo_pvp.layout' ---- [Important] 2=locales/english/ui/stage/chattingcommand.xml [Important] Opening resource: e:/lunia/locales/english/ui/stage/chattingcommand.xml [Important] 2=ui2/origin/chatting/chattingcommand.xml [Important] Opening resource: e:/lunia/ui2/origin.zip [Important] Openning Zip file = e:/lunia/ui2/origin.zip [Important] Opening resource: e:/lunia/ui2/origin/chatting/chattingcommand.xml [Important] 2=ui2/layouts/contextmenudlg.layout [Important] Opening resource: e:/lunia/ui2/layouts/contextmenudlg.layout [Important] ---- Successfully completed loading of GUI layout from 'ContextMenuDlg.layout' ---- [Important] PvP GUI Created [Important] PVP Layer Hidden [Important] Hide PvP [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] ##LobbyWindow: ServerSelectWindow Created [Important] ##LobbyWindow: CharacterSelectWindow Created [Important] ##LobbyWindow: CharacterMakeWindow Created [Important] ##LobbyWindow: SquareSelectWindow Created [Important] 2=ui2/layouts/lobbystartinglogo.layout [Important] Opening resource: e:/lunia/ui2/layouts/lobbystartinglogo.layout [Important] ---- Successfully completed loading of GUI layout from 'LobbyStartingLogo.layout' ---- [Important] ##LobbyWindow: StartLogoPage Created [Important] 2=ui2/layouts/lobbymessagebox.layout [Important] Opening resource: e:/lunia/ui2/layouts/lobbymessagebox.layout [Important] 2=locales/english/ui/msgboxbutton.xml [Important] Opening resource: e:/lunia/locales/english/ui/msgboxbutton.xml [Important] ---- Successfully completed loading of GUI layout from 'LobbyMessageBox.layout' ---- [Important] 2=ui2/layouts/waitingmessagebox.layout [Important] Opening resource: e:/lunia/ui2/layouts/waitingmessagebox.layout [Important] ---- Successfully completed loading of GUI layout from 'WaitingMessageBox.layout' ---- [Important] Lobby Hidden [Important] Hide Lobby [Important] SpectatorController Created [Important] 2=ui2/layouts/luniatutorialhelp.layout [Important] Opening resource: e:/lunia/ui2/layouts/luniatutorialhelp.layout [Important] 2=locales/english/ui/tutorial/helptutorial.xml [Important] Opening resource: e:/lunia/locales/english/ui/tutorial/helptutorial.xml [Important] ---- Successfully completed loading of GUI layout from 'LuniaTutorialHelp.layout' ---- [Important] 2=keyinput_lunialobby.xml [Important] Opening resource: e:/lunia/keyinput_lunialobby.xml [Important] 2=gamepadinput_luniagamepadmouse.xml [Important] Opening resource: e:/lunia/gamepadinput_luniagamepadmouse.xml [Important] Lobby Shown [Important] Attempting to load Scheme from file 'Lobby.scheme'. [Important] 2=ui2/schemes/lobby.scheme [Important] Opening resource: e:/lunia/ui2/schemes/lobby.scheme [Important] Attempting to create an Imageset from the information specified in file 'LobbyNoticeImage2.imageset'. [Important] 2=ui2/imagesets/lobbynoticeimage2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbynoticeimage2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbyNoticeImage2 [Important] ---- Source texture file: LobbyNoticeImage2.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_079'=>'1024?|runtime_079' [Important] Opening resource: e:/lunia/ui2/imagesets/lobbynoticeimage2.tga [Important] Attempting to create an Imageset from the information specified in file 'AllmLogo.imageset'. [Important] 2=ui2/imagesets/allmlogo.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/allmlogo.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: AllmLogo [Important] ---- Source texture file: AllmLogo.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_080'=>'1024?|runtime_080' [Important] Opening resource: e:/lunia/ui2/imagesets/allmlogo.dds [Important] Attempting to create an Imageset from the information specified in file 'NexonLogo.imageset'. [Important] 2=ui2/imagesets/nexonlogo.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/nexonlogo.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: NexonLogo [Important] ---- Source texture file: NexonLogo.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_081'=>'1024?|runtime_081' [Important] Opening resource: e:/lunia/ui2/imagesets/nexonlogo.dds [Important] Attempting to create an Imageset from the information specified in file 'LobbySource2.imageset'. [Important] 2=ui2/imagesets/lobbysource2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/lobbysource2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LobbySource2 [Important] ---- Source texture file: LuniaNSmallLogos.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_082'=>'1024?|runtime_082' [Important] Opening resource: e:/lunia/ui2/imagesets/luniansmalllogos.dds [Important] 2=ui2/looknfeel/lobby.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/lobby.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] Creating falagard mapping for type 'Image/LobbyLuniaLogo' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyLuniaLogo'. [Important] Creating falagard mapping for type 'Button/CharacterSelectItemChild_Empty' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CharacterSelectItemChild_Empty'. [Important] Creating falagard mapping for type 'Button/CharacterSelectItemChild' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/CharacterSelectItemChild'. [Important] Creating falagard mapping for type 'ItemEntry/CharacterSelectItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' and Look'N'Feel 'ItemEntry/CharacterSelectItem'. [Important] Creating falagard mapping for type 'ListBox/CharacterSelectList' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' and Look'N'Feel 'ListBox/CharacterSelectList'. [Important] Creating falagard mapping for type 'Button/LobbyActionButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/LobbyActionButton'. [Important] Creating falagard mapping for type 'RadioButton/LobbyCharaterMakeTemplateButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/LobbyCharaterMakeTemplateButton'. [Important] Creating falagard mapping for type 'RadioButton/LobbyCharacterSelectBackImage' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/LobbyCharacterSelectBackImage'. [Important] Creating falagard mapping for type 'Image/LobbyWindowBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyWindowBackImage'. [Important] Creating falagard mapping for type 'Image/LobbyCharacterBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyCharacterBackImage'. [Important] Creating falagard mapping for type 'Image/LobbyCharacterMakeBackImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyCharacterMakeBackImage'. [Important] Creating falagard mapping for type 'ScrollablePane/LobbyCharacterMakeBackPane' using base type 'CEGUI/ScrollablePane', window renderer 'Falagard/ScrollablePane' and Look'N'Feel 'ScrollablePane/LobbyCharacterMakeBackPane'. [Important] Creating falagard mapping for type 'ProgressBar/LobbyServerSelectButtonPopStatusBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/LobbyServerSelectButtonPopStatusBar'. [Important] Creating falagard mapping for type 'RadioButton/LobbyServerSelectButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/LobbyServerSelectButton'. [Important] Creating falagard mapping for type 'Button/LobbyServerRefreshButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' and Look'N'Feel 'Button/LobbyServerRefreshButton'. [Important] Creating falagard mapping for type 'RadioButton/CharacterTemplateButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' and Look'N'Feel 'RadioButton/CharacterTemplateButton'. [Important] Creating falagard mapping for type 'Image/LobbyCharacterMakeBackPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LobbyCharacterMakeBackPane'. [Important] 2=ui2/layouts/fullscreenflash.layout [Important] Opening resource: e:/lunia/ui2/layouts/fullscreenflash.layout [Important] ---- Successfully completed loading of GUI layout from 'FullScreenFlash.layout' ---- [Important] Show Lobby [Important] ChangePage 0 [Important] Total Memory = 16323.597656 MB [Important] Alive Memory = 10543.097656 MB [Important] Profile Disable [Important] ChattingBlockManager::UpdateData() - cannot request update - url is empty. [Important] InGameNoticeManager::UpdateData() - cannot request update - url is empty. [Important] FadeIn Finished: LobbyStartingLogo/NexonLogo [Important] FadeElement Finished: LobbyStartingLogo/NexonLogo [Important] FadeOut [Important] creating a new dynamic vertex buffer, size=2097152 [Important] FadeOut Finished: LobbyStartingLogo/NexonLogo [Important] FadeElement Finished: LobbyStartingLogo/NexonLogo [Important] FadeIn [Important] FadeIn Finished: LobbyStartingLogo/AllmLogo [Important] FadeElement Finished: LobbyStartingLogo/AllmLogo [Important] FadeOut [Important] FadeOut Finished: LobbyStartingLogo/AllmLogo [Important] FadeElement Finished: LobbyStartingLogo/AllmLogo [Important] ShowLoading [Important] #$#$#$# Lobby Bgm Created. [Important] Opening stream = e:/lunia/Sounds/Bgm/Theme_MainTheme_LuniaZ.ogg [Important] Hide LoadingPage (====1====) [Important] ==========>Set LoadingPage Shown [Important] Attempting to load Scheme from file 'Loading.scheme'. [Important] 2=ui2/schemes/loading.scheme [Important] Opening resource: e:/lunia/ui2/schemes/loading.scheme [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage01.imageset'. [Important] 2=ui2/imagesets/loadingbackimage01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage01 [Important] ---- Source texture file: LoadingBackImage_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_083'=>'1024?|runtime_083' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage02.imageset'. [Important] 2=ui2/imagesets/loadingbackimage02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage02 [Important] ---- Source texture file: LoadingBackImage_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_084'=>'1024?|runtime_084' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage03.imageset'. [Important] 2=ui2/imagesets/loadingbackimage03.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage03.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage03 [Important] ---- Source texture file: LoadingBackImage_03.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_085'=>'1024?|runtime_085' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_03.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage08.imageset'. [Important] 2=ui2/imagesets/loadingbackimage08.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage08.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage08 [Important] ---- Source texture file: LoadingBackImage_08.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_086'=>'1024?|runtime_086' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_08.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageDacy01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagedacy01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedacy01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageDacy01 [Important] ---- Source texture file: LoadingBackImageDacy_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_087'=>'1024?|runtime_087' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedacy_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageDacy02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagedacy02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedacy02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageDacy02 [Important] ---- Source texture file: LoadingBackImageDacy_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_088'=>'1024?|runtime_088' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedacy_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageDainn01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagedainn01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedainn01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageDainn01 [Important] ---- Source texture file: LoadingBackImageDainn_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_089'=>'1024?|runtime_089' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedainn_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageDainn02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagedainn02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedainn02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageDainn02 [Important] ---- Source texture file: LoadingBackImageDainn_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_090'=>'1024?|runtime_090' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagedainn_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageEir01.imageset'. [Important] 2=ui2/imagesets/loadingbackimageeir01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimageeir01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageEir01 [Important] ---- Source texture file: LoadingBackImageEir_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_091'=>'1024?|runtime_091' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimageeir_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageEir02.imageset'. [Important] 2=ui2/imagesets/loadingbackimageeir02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimageeir02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageEir02 [Important] ---- Source texture file: LoadingBackImageEir_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_092'=>'1024?|runtime_092' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimageeir_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageLime01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagelime01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagelime01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageLime01 [Important] ---- Source texture file: LoadingBackImageLime_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_093'=>'1024?|runtime_093' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagelime_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageLime02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagelime02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagelime02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageLime02 [Important] ---- Source texture file: LoadingBackImageLime_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_094'=>'1024?|runtime_094' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagelime_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageSieg01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagesieg01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagesieg01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageSieg01 [Important] ---- Source texture file: LoadingBackImageSieg_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_095'=>'1024?|runtime_095' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagesieg_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageSieg02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagesieg02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagesieg02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageSieg02 [Important] ---- Source texture file: LoadingBackImageSieg_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_096'=>'1024?|runtime_096' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagesieg_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageTia01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagetia01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagetia01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageTia01 [Important] ---- Source texture file: LoadingBackImageTia_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_097'=>'1024?|runtime_097' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagetia_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageTia02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagetia02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagetia02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageTia02 [Important] ---- Source texture file: LoadingBackImageTia_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_098'=>'1024?|runtime_098' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagetia_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageKrieg01.imageset'. [Important] 2=ui2/imagesets/loadingbackimagekrieg01.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagekrieg01.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageKrieg01 [Important] ---- Source texture file: LoadingBackImageKrieg_01.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_099'=>'1024?|runtime_099' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagekrieg_01.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImageKrieg02.imageset'. [Important] 2=ui2/imagesets/loadingbackimagekrieg02.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagekrieg02.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImageKrieg02 [Important] ---- Source texture file: LoadingBackImageKrieg_02.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_100'=>'1024?|runtime_100' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimagekrieg_02.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage05.imageset'. [Important] 2=ui2/imagesets/loadingbackimage05.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage05.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage05 [Important] ---- Source texture file: LoadingBackImage_05.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_101'=>'1024?|runtime_101' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_05.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage06.imageset'. [Important] 2=ui2/imagesets/loadingbackimage06.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage06.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage06 [Important] ---- Source texture file: LoadingBackImage_06.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_102'=>'1024?|runtime_102' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_06.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage07.imageset'. [Important] 2=ui2/imagesets/loadingbackimage07.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage07.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage07 [Important] ---- Source texture file: LoadingBackImage_07.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_103'=>'1024?|runtime_103' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_07.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingBackImage09.imageset'. [Important] 2=ui2/imagesets/loadingbackimage09.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage09.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingBackImage09 [Important] ---- Source texture file: LoadingBackImage_09.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_104'=>'1024?|runtime_104' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingbackimage_09.tga [Important] Attempting to create an Imageset from the information specified in file 'LoadingNoticeImage.imageset'. [Important] 2=ui2/imagesets/loadingnoticeimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingnoticeimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingNoticeImage [Important] ---- Source texture file: LoadingNoticeImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_105'=>'1024?|runtime_105' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingnoticeimage.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingImages.imageset'. [Important] 2=ui2/imagesets/loadingimages.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingimages.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingImages [Important] ---- Source texture file: LoadingImages.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_106'=>'1024?|runtime_106' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingimages.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingImages2.imageset'. [Important] 2=ui2/imagesets/loadingimages2.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingimages2.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingImages2 [Important] ---- Source texture file: LuniaNSmallLogos.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_107'=>'1024?|runtime_107' [Important] Opening resource: e:/lunia/ui2/imagesets/luniansmalllogos.dds [Important] Attempting to create an Imageset from the information specified in file 'LoadingPvpImage.imageset'. [Important] 2=ui2/imagesets/loadingpvpimage.imageset [Important] Opening resource: e:/lunia/ui2/imagesets/loadingpvpimage.imageset [Important] Started creation of Imageset from XML specification: [Important] ---- CEGUI Imageset name: LoadingPvpImage [Important] ---- Source texture file: LoadingPvpImage.tga in resource group: (Default) [Important] Cache miss '1024?|runtime_108'=>'1024?|runtime_108' [Important] Opening resource: e:/lunia/ui2/imagesets/loadingpvpimage.dds [Important] 2=ui2/looknfeel/loading.looknfeel [Important] Opening resource: e:/lunia/ui2/looknfeel/loading.looknfeel [Important] ===== Falagard 'root' element: look and feel parsing begins ===== [Important] ===== Look and feel parsing completed ===== [Important] Creating falagard mapping for type 'Text/LoadingUser' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Text/LoadingUser'. [Important] Creating falagard mapping for type 'ProgressBar/LobbyLoading' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' and Look'N'Feel 'ProgressBar/LobbyLoading'. [Important] Creating falagard mapping for type 'Image/LoadingLuniaLogo' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LoadingLuniaLogo'. [Important] Creating falagard mapping for type 'Image/LoadingDecoCharacterImage' using base type 'DefaultWindow', window renderer 'Falagard/Default' and Look'N'Feel 'Image/LoadingDecoCharacterImage'. [Important] 2=ui2/layouts/loadingpage_empty.layout [Important] Opening resource: e:/lunia/ui2/layouts/loadingpage_empty.layout [Important] ---- Successfully completed loading of GUI layout from 'LoadingPage_Empty.layout' ---- [Important] 2=ui2/layouts/loadingpage_stage.layout [Important] Opening resource: e:/lunia/ui2/layouts/loadingpage_stage.layout [Important] 2=locales/english/ui/global/systemchat.xml [Important] Opening resource: e:/lunia/locales/english/ui/global/systemchat.xml [Important] ---- Successfully completed loading of GUI layout from 'LoadingPage_Stage.layout' ---- [Important] 2=ui2/layouts/loadingpage_lobby.layout [Important] Opening resource: e:/lunia/ui2/layouts/loadingpage_lobby.layout [Important] 2=locales/english/ui/lobby/label.xml [Important] Opening resource: e:/lunia/locales/english/ui/lobby/label.xml [Important] ---- Successfully completed loading of GUI layout from 'LoadingPage_lobby.layout' ---- [Important] 2=ui2/layouts/loadingpage_pvp.layout [Important] Opening resource: e:/lunia/ui2/layouts/loadingpage_pvp.layout [Important] ---- Successfully completed loading of GUI layout from 'LoadingPage_Pvp.layout' ---- [Important] 2=ui2/layouts/loadingpage_battle.layout [Important] Opening resource: e:/lunia/ui2/layouts/loadingpage_battle.layout [Important] ---- Successfully completed loading of GUI layout from 'LoadingPage_Battle.layout' ---- [Important] 2=ui2/layouts/pvpladderloading.layout [Important] Opening resource: e:/lunia/ui2/layouts/pvpladderloading.layout [Important] ---- Successfully completed loading of GUI layout from 'PvPLadderLoading.layout' ---- [Important] Flash Resolution Authorizing: Target(LoadingPage_Empty/Back), Ratio(1.777778 - 1920.000000x1080.000000), ClipedSize(1104.000000x620.000000), Position Offset(0.000000,-130.645157), AdjustedSize(1919.999878x1341.290283) [Important] ====================>UpdateLoading 0.000000 [Important] #### IntervalTask is starting, last task count : 39#### [Important] #### IntervalTask is done, last task count : 38#### [Important] Cache miss '512?|runtime_109'=>'512?|runtime_109' [Important] #### IntervalTask is starting, last task count : 38#### [Important] ====================>UpdateLoading 0.052632 [Important] #### IntervalTask is done, last task count : 37#### [Important] #### IntervalTask is starting, last task count : 37#### [Important] #### IntervalTask is done, last task count : 36#### [Important] #### IntervalTask is starting, last task count : 36#### [Important] ====================>UpdateLoading 0.105263 [Important] #### IntervalTask is done, last task count : 35#### [Important] #### IntervalTask is starting, last task count : 35#### [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] Locking a static VB, vertexCount=6, startIndex=-1 [Important] Opening resource: e:/lunia/animation/player.zip [Important] Openning Zip file = e:/lunia/animation/player.zip [Important] Cache miss 'Animation/Player/Eir/Eir.xml'=>'e:/lunia/animation/player/eir/eir.xml' [Important] Opening resource: e:/lunia/animation/player/eir/eir.xml [Important] Cache miss 'Shaders/Character/Materials.xml|CharacterSilhouette'=>'e:/lunia/shaders/character/materials.xml|CharacterSilhouette' [Important] Cache miss 'e:/lunia/shaders/character/materials.xml|CharacterSilhouette'=>'e:/lunia/shaders/character/materials.xml|CharacterSilhouette' [Important] Opening resource: e:/lunia/shaders/character/materials.xml [Important] Opening resource: e:/lunia/shaders/character/charactersilhouette.fxc [Important] Cache miss 'Shaders/Character/Materials.xml|CharacterShadowReal'=>'e:/lunia/shaders/character/materials.xml|CharacterShadowReal' [Important] Opening resource: e:/lunia/shaders/character/charactershadow.fxc [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.animation.xml|animation'=>'e:/lunia/animation/player/eir/eir.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/eir/eir.animation.xml [Important] Opening resource: e:/lunia/animation/player/eir/eir.skeleton [Important] Opening resource: e:/lunia/animation/player/eir/eir_stand.skinnedanim [Important] Cache miss 'Shaders/Effects/Materials.xml|Trail'=>'e:/lunia/shaders/effects/materials.xml|Trail' [Important] Opening resource: e:/lunia/shaders/effects/trail.fxc [Important] Cache miss '1?e:/lunia/shaders/effects/Trail.tga'=>'1?e:/lunia/shaders/effects/trail.tga' [Important] Opening resource: e:/lunia/shaders/effects/trail.tga [Important] Cache miss 'animation/player/eir/eir_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_weapon_trail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Head_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_000' [Important] Cache miss 'e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_000' [Important] Opening resource: e:/lunia/animation/player/eir/eir.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP003, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP006, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_EP007, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Head_C123, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_C123, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_C123, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_C123_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_C123_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_C123_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_C123_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_C123_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_C123_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_C123_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_C123_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.fxc [Important] Cache miss '1?Mapping/Eir/Eir_Head_000.tga'=>'1?e:/lunia/mapping/eir/eir_head_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_head_000.dds [Important] Cache miss '1?Shaders/Init/DayLight.bmp'=>'1?e:/lunia/shaders/init/daylight.bmp' [Important] Opening resource: e:/lunia/shaders/init/daylight.bmp [Important] Cache miss '1?e:/lunia/shaders/character/BandTexture.jpg'=>'1?e:/lunia/shaders/character/bandtexture.dds' [Important] Opening resource: e:/lunia/shaders/character/bandtexture.dds [Important] Opening resource: e:/lunia/shaders/character/cartoontransparent.fxc [Important] Cache miss 'animation/player/eir/eir_head_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_head_000.skinnedmesh [Important] 380 triangles processed, ideal vertex rate=0.660526 [Important] normal, cache ratio 1.226316 [Important] optimized, cache ratio 0.765789 [Important] Locking a static VB, vertexCount=251, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Body_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Body_000.tga'=>'1?e:/lunia/mapping/eir/eir_body_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_body_000.dds [Important] Cache miss 'animation/player/eir/eir_body_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_body_000.skinnedmesh [Important] 466 triangles processed, ideal vertex rate=0.648069 [Important] normal, cache ratio 1.092275 [Important] optimized, cache ratio 0.697425 [Important] Locking a static VB, vertexCount=302, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Hand_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Hand_000.tga'=>'1?e:/lunia/mapping/eir/eir_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_hand_000.dds [Important] Cache miss 'animation/player/eir/eir_hand_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_hand_000.skinnedmesh [Important] 268 triangles processed, ideal vertex rate=0.746269 [Important] normal, cache ratio 0.929104 [Important] optimized, cache ratio 0.768657 [Important] Locking a static VB, vertexCount=200, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Leg_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Leg_000.tga'=>'1?e:/lunia/mapping/eir/eir_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_leg_000.dds [Important] Cache miss 'animation/player/eir/eir_leg_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_leg_000.skinnedmesh [Important] 428 triangles processed, ideal vertex rate=0.598131 [Important] normal, cache ratio 1.063084 [Important] optimized, cache ratio 0.771028 [Important] Locking a static VB, vertexCount=256, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Foot_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Foot_000.tga'=>'1?e:/lunia/mapping/eir/eir_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_foot_000.dds [Important] Cache miss 'animation/player/eir/eir_foot_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_foot_000.skinnedmesh [Important] 228 triangles processed, ideal vertex rate=0.780702 [Important] normal, cache ratio 1.236842 [Important] optimized, cache ratio 0.780702 [Important] Locking a static VB, vertexCount=178, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Weapon_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Weapon_000.tga'=>'1?e:/lunia/mapping/eir/eir_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_weapon_000.dds [Important] Cache miss 'animation/player/eir/eir_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_weapon_000.skinnedmesh [Important] 166 triangles processed, ideal vertex rate=0.831325 [Important] normal, cache ratio 1.228916 [Important] optimized, cache ratio 0.831325 [Important] Locking a static VB, vertexCount=138, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/eir/Eir.material.xml|Eir_Support_000'=>'e:/lunia/animation/player/eir/eir.material.xml|Eir_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Eir/Eir_Support_000.tga'=>'1?e:/lunia/mapping/eir/eir_support_000.dds' [Important] Opening resource: e:/lunia/mapping/eir/eir_support_000.dds [Important] Cache miss 'animation/player/eir/eir_support_001.skinnedmesh'=>'e:/lunia/animation/player/eir/eir_support_001.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/eir/eir_support_001.skinnedmesh [Important] 40 triangles processed, ideal vertex rate=1.600000 [Important] normal, cache ratio 1.600000 [Important] optimized, cache ratio 1.600000 [Important] Locking a static VB, vertexCount=64, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Eir/Eir.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 34#### [Important] #### IntervalTask is starting, last task count : 34#### [Important] ====================>UpdateLoading 0.157895 [Important] #### IntervalTask is done, last task count : 33#### [Important] #### IntervalTask is starting, last task count : 33#### [Important] Cache miss 'Animation/Player/Sieg/Sieg.xml'=>'e:/lunia/animation/player/sieg/sieg.xml' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg.xml [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.animation.xml|animation'=>'e:/lunia/animation/player/sieg/sieg.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg.animation.xml [Important] Opening resource: e:/lunia/animation/player/sieg/sieg.skeleton [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_stand.skinnedanim [Important] Cache miss 'animation/player/sieg/sieg_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_weapon_trail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Head_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Head_000' [Important] Cache miss 'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Head_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Head_000' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Head_C071_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Body_C071_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Hand_C071_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Leg_C071_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Foot_C071_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Head_C071_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Body_C071_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Hand_C071_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Leg_C071_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Foot_C071_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Head_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_head_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_head_000.dds [Important] Cache miss 'animation/player/sieg/sieg_head_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_head_000.skinnedmesh [Important] 378 triangles processed, ideal vertex rate=0.611111 [Important] normal, cache ratio 1.285714 [Important] optimized, cache ratio 0.727513 [Important] Locking a static VB, vertexCount=231, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Body_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Body_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_body_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_body_000.dds [Important] Cache miss 'animation/player/sieg/sieg_body_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_body_000.skinnedmesh [Important] 336 triangles processed, ideal vertex rate=0.738095 [Important] normal, cache ratio 1.166667 [Important] optimized, cache ratio 0.773810 [Important] Locking a static VB, vertexCount=248, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Hand_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Hand_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_hand_000.dds [Important] Cache miss 'animation/player/sieg/sieg_hand_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_hand_000.skinnedmesh [Important] 240 triangles processed, ideal vertex rate=0.858333 [Important] normal, cache ratio 1.116667 [Important] optimized, cache ratio 0.858333 [Important] Locking a static VB, vertexCount=206, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Leg_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Leg_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_leg_000.dds [Important] Cache miss 'animation/player/sieg/sieg_leg_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_leg_000.skinnedmesh [Important] 338 triangles processed, ideal vertex rate=0.621302 [Important] normal, cache ratio 1.213018 [Important] optimized, cache ratio 0.733728 [Important] Locking a static VB, vertexCount=210, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Foot_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Foot_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_foot_000.dds [Important] Cache miss 'animation/player/sieg/sieg_foot_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_foot_000.skinnedmesh [Important] 168 triangles processed, ideal vertex rate=0.940476 [Important] normal, cache ratio 1.136905 [Important] optimized, cache ratio 0.940476 [Important] Locking a static VB, vertexCount=158, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/sieg/Sieg.material.xml|Sieg_Weapon_000'=>'e:/lunia/animation/player/sieg/sieg.material.xml|Sieg_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Sieg/Sieg_Weapon_000.tga'=>'1?e:/lunia/mapping/sieg/sieg_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/sieg/sieg_weapon_000.dds [Important] Cache miss 'animation/player/sieg/sieg_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/sieg/sieg_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_weapon_000.skinnedmesh [Important] 172 triangles processed, ideal vertex rate=0.715116 [Important] normal, cache ratio 0.988372 [Important] optimized, cache ratio 0.726744 [Important] Locking a static VB, vertexCount=123, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Opening resource: e:/lunia/animation/player/sieg/sieg_stand2.skinnedanim [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Sieg/Sieg.xml]->Stand2 ( 0 ) [Important] #### IntervalTask is done, last task count : 32#### [Important] #### IntervalTask is starting, last task count : 32#### [Important] ====================>UpdateLoading 0.210526 [Important] #### IntervalTask is done, last task count : 31#### [Important] #### IntervalTask is starting, last task count : 31#### [Important] Cache miss 'Animation/Player/Dainn/Dainn.xml'=>'e:/lunia/animation/player/dainn/dainn.xml' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn.xml [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.animation.xml|animation'=>'e:/lunia/animation/player/dainn/dainn.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn.animation.xml [Important] Opening resource: e:/lunia/animation/player/dainn/dainn.skeleton [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_stand.skinnedanim [Important] Cache miss 'animation/player/dainn/dainn_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_weapon_trail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Head_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Head_000' [Important] Cache miss 'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Head_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Head_000' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Body_E007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Body_E007_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Head_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_head_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_head_000.dds [Important] Cache miss 'animation/player/dainn/dainn_head_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_head_000.skinnedmesh [Important] 293 triangles processed, ideal vertex rate=0.716724 [Important] normal, cache ratio 1.143345 [Important] optimized, cache ratio 0.757679 [Important] Locking a static VB, vertexCount=210, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Body_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Body_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_body_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_body_000.dds [Important] Cache miss 'animation/player/dainn/dainn_body_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_body_000.skinnedmesh [Important] 356 triangles processed, ideal vertex rate=0.693820 [Important] normal, cache ratio 1.061798 [Important] optimized, cache ratio 0.716292 [Important] Locking a static VB, vertexCount=247, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Hand_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Hand_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_hand_000.dds [Important] Cache miss 'animation/player/dainn/dainn_hand_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_hand_000.skinnedmesh [Important] 208 triangles processed, ideal vertex rate=0.798077 [Important] normal, cache ratio 1.110577 [Important] optimized, cache ratio 0.798077 [Important] Locking a static VB, vertexCount=166, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Leg_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Leg_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_leg_000.dds [Important] Cache miss 'animation/player/dainn/dainn_leg_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_leg_000.skinnedmesh [Important] 294 triangles processed, ideal vertex rate=0.646258 [Important] normal, cache ratio 1.204082 [Important] optimized, cache ratio 0.717687 [Important] Locking a static VB, vertexCount=190, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Foot_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Foot_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_foot_000.dds [Important] Cache miss 'animation/player/dainn/dainn_foot_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_foot_000.skinnedmesh [Important] 140 triangles processed, ideal vertex rate=0.971429 [Important] normal, cache ratio 1.185714 [Important] optimized, cache ratio 0.971429 [Important] Locking a static VB, vertexCount=136, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Weapon_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Weapon_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_weapon_000.dds [Important] Cache miss 'animation/player/dainn/dainn_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_weapon_000.skinnedmesh [Important] 199 triangles processed, ideal vertex rate=0.849246 [Important] normal, cache ratio 1.326633 [Important] optimized, cache ratio 0.854271 [Important] Locking a static VB, vertexCount=169, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dainn/Dainn.material.xml|Dainn_Support_000'=>'e:/lunia/animation/player/dainn/dainn.material.xml|Dainn_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dainn/Dainn_Support_000.tga'=>'1?e:/lunia/mapping/dainn/dainn_support_000.dds' [Important] Opening resource: e:/lunia/mapping/dainn/dainn_support_000.dds [Important] Cache miss 'animation/player/dainn/dainn_support_001.skinnedmesh'=>'e:/lunia/animation/player/dainn/dainn_support_001.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dainn/dainn_support_001.skinnedmesh [Important] 196 triangles processed, ideal vertex rate=0.811224 [Important] normal, cache ratio 1.163265 [Important] optimized, cache ratio 0.816327 [Important] Locking a static VB, vertexCount=159, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Dainn/Dainn.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 30#### [Important] #### IntervalTask is starting, last task count : 30#### [Important] ====================>UpdateLoading 0.263158 [Important] #### IntervalTask is done, last task count : 29#### [Important] #### IntervalTask is starting, last task count : 29#### [Important] Cache miss 'Animation/Player/Tia/Tia.xml'=>'e:/lunia/animation/player/tia/tia.xml' [Important] Opening resource: e:/lunia/animation/player/tia/tia.xml [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.animation.xml|animation'=>'e:/lunia/animation/player/tia/tia.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/tia/tia.animation.xml [Important] Opening resource: e:/lunia/animation/player/tia/tia.skeleton [Important] Opening resource: e:/lunia/animation/player/tia/tia_stand.skinnedanim [Important] Cache miss 'animation/player/tia/tia_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_weapon_trail.skinnedmesh [Important] 4 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=8, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'animation/player/tia/tia_foot_trail.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_foot_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_foot_trail.skinnedmesh [Important] 4 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=8, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Eyelid'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Eyelid' [Important] Cache miss 'e:/lunia/animation/player/tia/tia.material.xml|Tia_Eyelid'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Eyelid' [Important] Opening resource: e:/lunia/animation/player/tia/tia.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/tia/tia.material.xml|Tia_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/tia/tia.material.xml|Tia_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/tia/tia.material.xml|Tia_Weapon_EP007_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Head_000.tga'=>'1?e:/lunia/mapping/tia/tia_head_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_head_000.dds [Important] Cache miss 'animation/player/tia/tia_eyelid.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_eyelid.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_eyelid.skinnedmesh [Important] 16 triangles processed, ideal vertex rate=1.125000 [Important] normal, cache ratio 1.125000 [Important] optimized, cache ratio 1.125000 [Important] Locking a static VB, vertexCount=18, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Head_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss 'animation/player/tia/tia_head_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_head_000.skinnedmesh [Important] 429 triangles processed, ideal vertex rate=0.617716 [Important] normal, cache ratio 1.118881 [Important] optimized, cache ratio 0.722611 [Important] Locking a static VB, vertexCount=265, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Body_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Body_000.tga'=>'1?e:/lunia/mapping/tia/tia_body_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_body_000.dds [Important] Cache miss 'animation/player/tia/tia_body_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_body_000.skinnedmesh [Important] 568 triangles processed, ideal vertex rate=0.607394 [Important] normal, cache ratio 1.477113 [Important] optimized, cache ratio 0.771127 [Important] Locking a static VB, vertexCount=345, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Hand_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Hand_000.tga'=>'1?e:/lunia/mapping/tia/tia_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_hand_000.dds [Important] Cache miss 'animation/player/tia/tia_hand_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_hand_000.skinnedmesh [Important] 232 triangles processed, ideal vertex rate=0.771552 [Important] normal, cache ratio 1.120690 [Important] optimized, cache ratio 0.771552 [Important] Locking a static VB, vertexCount=179, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Leg_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Leg_000.tga'=>'1?e:/lunia/mapping/tia/tia_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_leg_000.dds [Important] Cache miss 'animation/player/tia/tia_leg_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_leg_000.skinnedmesh [Important] 448 triangles processed, ideal vertex rate=0.707589 [Important] normal, cache ratio 1.158482 [Important] optimized, cache ratio 0.752232 [Important] Locking a static VB, vertexCount=317, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Foot_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Foot_000.tga'=>'1?e:/lunia/mapping/tia/tia_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_foot_000.dds [Important] Cache miss 'animation/player/tia/tia_foot_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_foot_000.skinnedmesh [Important] 172 triangles processed, ideal vertex rate=0.918605 [Important] normal, cache ratio 1.517442 [Important] optimized, cache ratio 0.918605 [Important] Locking a static VB, vertexCount=158, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Weapon_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Weapon_000.tga'=>'1?e:/lunia/mapping/tia/tia_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_weapon_000.dds [Important] Cache miss 'animation/player/tia/tia_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_weapon_000.skinnedmesh [Important] 224 triangles processed, ideal vertex rate=0.593750 [Important] normal, cache ratio 0.629464 [Important] optimized, cache ratio 0.593750 [Important] Locking a static VB, vertexCount=133, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/tia/Tia.material.xml|Tia_Support_000'=>'e:/lunia/animation/player/tia/tia.material.xml|Tia_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Tia/Tia_Support_000.tga'=>'1?e:/lunia/mapping/tia/tia_support_000.dds' [Important] Opening resource: e:/lunia/mapping/tia/tia_support_000.dds [Important] Cache miss 'animation/player/tia/tia_support_000.skinnedmesh'=>'e:/lunia/animation/player/tia/tia_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/tia/tia_support_000.skinnedmesh [Important] 65 triangles processed, ideal vertex rate=1.092308 [Important] normal, cache ratio 1.446154 [Important] optimized, cache ratio 1.092308 [Important] Locking a static VB, vertexCount=71, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Opening resource: e:/lunia/animation/player/tia/tia_stand2.skinnedanim [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Tia/Tia.xml]->Stand2 ( 0 ) [Important] #### IntervalTask is done, last task count : 28#### [Important] #### IntervalTask is starting, last task count : 28#### [Important] ====================>UpdateLoading 0.315789 [Important] #### IntervalTask is done, last task count : 27#### [Important] #### IntervalTask is starting, last task count : 27#### [Important] Cache miss 'Animation/Player/CSlime/CSlime.xml'=>'e:/lunia/animation/player/cslime/cslime.xml' [Important] Opening resource: e:/lunia/animation/player/cslime/cslime.xml [Important] Cache miss 'e:/lunia/animation/player/cslime/CSlime.animation.xml|animation'=>'e:/lunia/animation/player/cslime/cslime.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/cslime/cslime.animation.xml [Important] Opening resource: e:/lunia/animation/player/cslime/cslime.skeleton [Important] Opening resource: e:/lunia/animation/player/cslime/cslime_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/cslime/CSlime.material.xml|CSlime'=>'e:/lunia/animation/player/cslime/cslime.material.xml|CSlime' [Important] Cache miss 'e:/lunia/animation/player/cslime/cslime.material.xml|CSlime'=>'e:/lunia/animation/player/cslime/cslime.material.xml|CSlime' [Important] Opening resource: e:/lunia/animation/player/cslime/cslime.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/CSlime/CSlime.tga'=>'1?e:/lunia/mapping/cslime/cslime.dds' [Important] Opening resource: e:/lunia/mapping/cslime/cslime.dds [Important] Cache miss 'animation/player/cslime/cslime_body.skinnedmesh'=>'e:/lunia/animation/player/cslime/cslime_body.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/cslime/cslime_body.skinnedmesh [Important] 604 triangles processed, ideal vertex rate=0.594371 [Important] normal, cache ratio 1.066225 [Important] optimized, cache ratio 0.798013 [Important] Locking a static VB, vertexCount=359, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/CSlime/CSlime.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 26#### [Important] #### IntervalTask is starting, last task count : 26#### [Important] ====================>UpdateLoading 0.368421 [Important] #### IntervalTask is done, last task count : 25#### [Important] #### IntervalTask is starting, last task count : 25#### [Important] Cache miss 'Animation/Player/Dacy/Dacy.xml'=>'e:/lunia/animation/player/dacy/dacy.xml' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy.xml [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.animation.xml|animation'=>'e:/lunia/animation/player/dacy/dacy.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy.animation.xml [Important] Opening resource: e:/lunia/animation/player/dacy/dacy.skeleton [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_doll10.skinnedanim [Important] Cache miss 'animation/player/dacy/dacy_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_weapon_trail.skinnedmesh [Important] 12 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=24, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Head_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Head_000' [Important] Cache miss 'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Head_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Head_000' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Hand_C002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Hand_C002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Head_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Body_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Hand_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Leg_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Foot_C005_a, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Head_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_head_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_head_000.dds [Important] Cache miss 'animation/player/dacy/dacy_head_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_head_000.skinnedmesh [Important] 715 triangles processed, ideal vertex rate=0.728671 [Important] normal, cache ratio 1.328671 [Important] optimized, cache ratio 0.793007 [Important] Locking a static VB, vertexCount=521, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Body_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Body_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_body_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_body_000.dds [Important] Cache miss 'animation/player/dacy/dacy_body_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_body_000.skinnedmesh [Important] 299 triangles processed, ideal vertex rate=0.705686 [Important] normal, cache ratio 1.107023 [Important] optimized, cache ratio 0.735786 [Important] Locking a static VB, vertexCount=211, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Hand_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Hand_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_hand_000.dds [Important] Cache miss 'animation/player/dacy/dacy_hand_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_hand_000.skinnedmesh [Important] 228 triangles processed, ideal vertex rate=0.842105 [Important] normal, cache ratio 1.302632 [Important] optimized, cache ratio 0.859649 [Important] Locking a static VB, vertexCount=192, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Leg_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Leg_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_leg_000.dds [Important] Cache miss 'animation/player/dacy/dacy_leg_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_leg_000.skinnedmesh [Important] 298 triangles processed, ideal vertex rate=0.664430 [Important] normal, cache ratio 1.255034 [Important] optimized, cache ratio 0.765101 [Important] Locking a static VB, vertexCount=198, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Foot_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Foot_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_foot_000.dds [Important] Cache miss 'animation/player/dacy/dacy_foot_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_foot_000.skinnedmesh [Important] 220 triangles processed, ideal vertex rate=0.745455 [Important] normal, cache ratio 1.377273 [Important] optimized, cache ratio 0.790909 [Important] Locking a static VB, vertexCount=164, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Weapon_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Weapon_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_weapon_000.dds [Important] Cache miss 'animation/player/dacy/dacy_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_weapon_000.skinnedmesh [Important] 530 triangles processed, ideal vertex rate=0.709434 [Important] normal, cache ratio 1.037736 [Important] optimized, cache ratio 0.722642 [Important] Locking a static VB, vertexCount=376, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dacy/Dacy.material.xml|Dacy_Support_000'=>'e:/lunia/animation/player/dacy/dacy.material.xml|Dacy_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Dacy/Dacy_Support_000.tga'=>'1?e:/lunia/mapping/dacy/dacy_support_000.dds' [Important] Opening resource: e:/lunia/mapping/dacy/dacy_support_000.dds [Important] Cache miss 'animation/player/dacy/dacy_support_000.skinnedmesh'=>'e:/lunia/animation/player/dacy/dacy_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_support_000.skinnedmesh [Important] 138 triangles processed, ideal vertex rate=0.775362 [Important] normal, cache ratio 0.913043 [Important] optimized, cache ratio 0.775362 [Important] Locking a static VB, vertexCount=107, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Opening resource: e:/lunia/animation/player/dacy/dacy_stand.skinnedanim [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Dacy/Dacy.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 24#### [Important] #### IntervalTask is starting, last task count : 24#### [Important] ====================>UpdateLoading 0.421053 [Important] #### IntervalTask is done, last task count : 23#### [Important] #### IntervalTask is starting, last task count : 23#### [Important] Cache miss 'Animation/Player/Krieg/Krieg.xml'=>'e:/lunia/animation/player/krieg/krieg.xml' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg.xml [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.animation.xml|animation'=>'e:/lunia/animation/player/krieg/krieg.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg.animation.xml [Important] Opening resource: e:/lunia/animation/player/krieg/krieg.skeleton [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_stand.skinnedanim [Important] Cache miss 'animation/player/krieg/krieg_weapon_trail_l.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_weapon_trail_l.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_weapon_trail_l.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'animation/player/krieg/krieg_weapon_trail_r.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_weapon_trail_r.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_weapon_trail_r.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Head_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_000' [Important] Cache miss 'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_000' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Weapon_C041_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Weapon_C041_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C026_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C026_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C026_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C026_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C026_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C026_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C026_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C026_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C026_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C026_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Support_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Weapon_C017_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Head_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Support_C017_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Weapon_C017_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Head_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_head_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_head_000.dds [Important] Cache miss 'animation/player/krieg/krieg_head_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_head_000.skinnedmesh [Important] 560 triangles processed, ideal vertex rate=0.639286 [Important] normal, cache ratio 1.280357 [Important] optimized, cache ratio 0.714286 [Important] Locking a static VB, vertexCount=358, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Body_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Body_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_body_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_body_000.dds [Important] Cache miss 'animation/player/krieg/krieg_body_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_body_000.skinnedmesh [Important] 660 triangles processed, ideal vertex rate=0.631818 [Important] normal, cache ratio 1.457576 [Important] optimized, cache ratio 0.757576 [Important] Locking a static VB, vertexCount=417, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Hand_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Hand_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_hand_000.dds [Important] Cache miss 'animation/player/krieg/krieg_hand_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_hand_000.skinnedmesh [Important] 334 triangles processed, ideal vertex rate=0.817365 [Important] normal, cache ratio 1.122754 [Important] optimized, cache ratio 0.829341 [Important] Locking a static VB, vertexCount=273, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Leg_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Leg_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_leg_000.dds [Important] Cache miss 'animation/player/krieg/krieg_leg_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_leg_000.skinnedmesh [Important] 431 triangles processed, ideal vertex rate=0.709977 [Important] normal, cache ratio 1.160093 [Important] optimized, cache ratio 0.761021 [Important] Locking a static VB, vertexCount=306, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Foot_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Foot_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_foot_000.dds [Important] Cache miss 'animation/player/krieg/krieg_foot_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_foot_000.skinnedmesh [Important] 288 triangles processed, ideal vertex rate=0.763889 [Important] normal, cache ratio 1.434028 [Important] optimized, cache ratio 0.809028 [Important] Locking a static VB, vertexCount=220, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Weapon_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Weapon_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_weapon_000.dds [Important] Cache miss 'animation/player/krieg/krieg_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_weapon_000.skinnedmesh [Important] 160 triangles processed, ideal vertex rate=0.793750 [Important] normal, cache ratio 0.831250 [Important] optimized, cache ratio 0.793750 [Important] Locking a static VB, vertexCount=127, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/krieg/Krieg.material.xml|Krieg_Support_000'=>'e:/lunia/animation/player/krieg/krieg.material.xml|Krieg_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Krieg/Krieg_Support_000.tga'=>'1?e:/lunia/mapping/krieg/krieg_support_000.dds' [Important] Opening resource: e:/lunia/mapping/krieg/krieg_support_000.dds [Important] Cache miss 'animation/player/krieg/krieg_support_000.skinnedmesh'=>'e:/lunia/animation/player/krieg/krieg_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/krieg/krieg_support_000.skinnedmesh [Important] 100 triangles processed, ideal vertex rate=0.760000 [Important] normal, cache ratio 0.820000 [Important] optimized, cache ratio 0.760000 [Important] Locking a static VB, vertexCount=76, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Krieg/Krieg.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 22#### [Important] #### IntervalTask is starting, last task count : 22#### [Important] ====================>UpdateLoading 0.473684 [Important] #### IntervalTask is done, last task count : 21#### [Important] #### IntervalTask is starting, last task count : 21#### [Important] Cache miss 'Animation/Player/IceGirl/IceGirl.xml'=>'e:/lunia/animation/player/icegirl/icegirl.xml' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl.xml [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.animation.xml|animation'=>'e:/lunia/animation/player/icegirl/icegirl.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl.animation.xml [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl.skeleton [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Hand_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Hand_000' [Important] Cache miss 'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Hand_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Hand_000' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Hand_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_hand_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_hand_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_hand_000.skinnedmesh [Important] 556 triangles processed, ideal vertex rate=0.755396 [Important] normal, cache ratio 1.221223 [Important] optimized, cache ratio 0.785971 [Important] Locking a static VB, vertexCount=420, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Weapon_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Weapon_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_weapon_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_weapon_000.skinnedmesh [Important] 648 triangles processed, ideal vertex rate=3.000000 [Important] normal, cache ratio 3.000000 [Important] optimized, cache ratio 3.000000 [Important] Locking a static VB, vertexCount=1944, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Body_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Body_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_body_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_body_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_body_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_body_000.skinnedmesh [Important] 798 triangles processed, ideal vertex rate=0.675439 [Important] normal, cache ratio 1.088972 [Important] optimized, cache ratio 0.748120 [Important] Locking a static VB, vertexCount=539, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Foot_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Foot_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_foot_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_foot_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_foot_000.skinnedmesh [Important] 224 triangles processed, ideal vertex rate=0.812500 [Important] normal, cache ratio 1.258929 [Important] optimized, cache ratio 0.812500 [Important] Locking a static VB, vertexCount=182, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Leg_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Leg_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_leg_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_leg_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_leg_000.skinnedmesh [Important] 454 triangles processed, ideal vertex rate=0.654185 [Important] normal, cache ratio 1.143172 [Important] optimized, cache ratio 0.830396 [Important] Locking a static VB, vertexCount=297, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Head_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Head_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_head_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_head_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_head_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_head_000.skinnedmesh [Important] 662 triangles processed, ideal vertex rate=0.646526 [Important] normal, cache ratio 1.203927 [Important] optimized, cache ratio 0.663142 [Important] Locking a static VB, vertexCount=428, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/icegirl/IceGirl.material.xml|IceGirl_Support_000'=>'e:/lunia/animation/player/icegirl/icegirl.material.xml|IceGirl_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/IceGirl/IceGirl_Support_000.tga'=>'1?e:/lunia/mapping/icegirl/icegirl_support_000.dds' [Important] Opening resource: e:/lunia/mapping/icegirl/icegirl_support_000.dds [Important] Cache miss 'animation/player/icegirl/icegirl_support_000.skinnedmesh'=>'e:/lunia/animation/player/icegirl/icegirl_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/icegirl/icegirl_support_000.skinnedmesh [Important] 124 triangles processed, ideal vertex rate=0.854839 [Important] normal, cache ratio 1.064516 [Important] optimized, cache ratio 0.854839 [Important] Locking a static VB, vertexCount=106, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/IceGirl/IceGirl.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 20#### [Important] #### IntervalTask is starting, last task count : 20#### [Important] ====================>UpdateLoading 0.526316 [Important] #### IntervalTask is done, last task count : 19#### [Important] #### IntervalTask is starting, last task count : 19#### [Important] Cache miss 'Animation/Player/ElfArcher/ElfArcher.xml'=>'e:/lunia/animation/player/elfarcher/elfarcher.xml' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher.xml [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.animation.xml|animation'=>'e:/lunia/animation/player/elfarcher/elfarcher.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher.animation.xml [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher.skeleton [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Hand_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Hand_000' [Important] Cache miss 'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Hand_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Hand_000' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Head_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Body_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Hand_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Leg_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Foot_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Support_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Weapon_H001_z, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Weapon_EP007_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Hand_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_hand_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_hand_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_hand_000.skinnedmesh [Important] 428 triangles processed, ideal vertex rate=0.836449 [Important] normal, cache ratio 1.121495 [Important] optimized, cache ratio 0.845794 [Important] Locking a static VB, vertexCount=358, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Leg_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Leg_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_leg_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_leg_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_leg_000.skinnedmesh [Important] 466 triangles processed, ideal vertex rate=0.660944 [Important] normal, cache ratio 1.199571 [Important] optimized, cache ratio 0.733906 [Important] Locking a static VB, vertexCount=308, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Body_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Body_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_body_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_body_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_body_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_body_000.skinnedmesh [Important] 742 triangles processed, ideal vertex rate=0.675202 [Important] normal, cache ratio 1.412399 [Important] optimized, cache ratio 0.735849 [Important] Locking a static VB, vertexCount=501, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Weapon_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Weapon_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_weapon_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_weapon_000.skinnedmesh [Important] 356 triangles processed, ideal vertex rate=0.615169 [Important] normal, cache ratio 1.053371 [Important] optimized, cache ratio 0.623596 [Important] Locking a static VB, vertexCount=219, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Support_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Support_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_support_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_support_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_support_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_support_000.skinnedmesh [Important] 222 triangles processed, ideal vertex rate=0.797297 [Important] normal, cache ratio 0.860360 [Important] optimized, cache ratio 0.801802 [Important] Locking a static VB, vertexCount=177, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Foot_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Foot_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_foot_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_foot_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_foot_000.skinnedmesh [Important] 224 triangles processed, ideal vertex rate=0.906250 [Important] normal, cache ratio 1.781250 [Important] optimized, cache ratio 0.906250 [Important] Locking a static VB, vertexCount=203, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/elfarcher/ElfArcher.material.xml|ElfArcher_Head_000'=>'e:/lunia/animation/player/elfarcher/elfarcher.material.xml|ElfArcher_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/ElfArcher/ElfArcher_Head_000.tga'=>'1?e:/lunia/mapping/elfarcher/elfarcher_head_000.dds' [Important] Opening resource: e:/lunia/mapping/elfarcher/elfarcher_head_000.dds [Important] Cache miss 'animation/player/elfarcher/elfarcher_head_000.skinnedmesh'=>'e:/lunia/animation/player/elfarcher/elfarcher_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/elfarcher/elfarcher_head_000.skinnedmesh [Important] 461 triangles processed, ideal vertex rate=0.687636 [Important] normal, cache ratio 1.190889 [Important] optimized, cache ratio 0.711497 [Important] Locking a static VB, vertexCount=317, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/ElfArcher/ElfArcher.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 18#### [Important] #### IntervalTask is starting, last task count : 18#### [Important] ====================>UpdateLoading 0.578947 [Important] #### IntervalTask is done, last task count : 17#### [Important] #### IntervalTask is starting, last task count : 17#### [Important] Cache miss 'Animation/Player/BountyHunter/BountyHunter.xml'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.xml' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter.xml [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.animation.xml|animation'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter.animation.xml [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter.skeleton [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Head_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Head_000' [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Head_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Head_000' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Head_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_head_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_head_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_head_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_head_000.skinnedmesh [Important] 497 triangles processed, ideal vertex rate=0.782696 [Important] normal, cache ratio 1.378270 [Important] optimized, cache ratio 0.847082 [Important] Locking a static VB, vertexCount=389, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Hand_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Hand_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_hand_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_hand_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_hand_000.skinnedmesh [Important] 172 triangles processed, ideal vertex rate=0.819767 [Important] normal, cache ratio 1.122093 [Important] optimized, cache ratio 0.825581 [Important] Locking a static VB, vertexCount=141, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Body_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Body_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_body_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_body_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_body_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_body_000.skinnedmesh [Important] 903 triangles processed, ideal vertex rate=0.763012 [Important] normal, cache ratio 1.120709 [Important] optimized, cache ratio 0.785161 [Important] Locking a static VB, vertexCount=689, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Leg_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Leg_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_leg_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_leg_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_leg_000.skinnedmesh [Important] 370 triangles processed, ideal vertex rate=0.724324 [Important] normal, cache ratio 1.202703 [Important] optimized, cache ratio 0.859459 [Important] Locking a static VB, vertexCount=268, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Foot_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Foot_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_foot_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_foot_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_foot_000.skinnedmesh [Important] 408 triangles processed, ideal vertex rate=0.750000 [Important] normal, cache ratio 1.384804 [Important] optimized, cache ratio 0.754902 [Important] Locking a static VB, vertexCount=306, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Support_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Support_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_support_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_support_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_support_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_support_000.skinnedmesh [Important] 134 triangles processed, ideal vertex rate=0.985075 [Important] normal, cache ratio 1.216418 [Important] optimized, cache ratio 0.985075 [Important] Locking a static VB, vertexCount=132, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bountyhunter/BountyHunter.material.xml|BountyHunter_Weapon_000'=>'e:/lunia/animation/player/bountyhunter/bountyhunter.material.xml|BountyHunter_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/BountyHunter/BountyHunter_Weapon_000.tga'=>'1?e:/lunia/mapping/bountyhunter/bountyhunter_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/bountyhunter/bountyhunter_weapon_000.dds [Important] Cache miss 'animation/player/bountyhunter/bountyhunter_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/bountyhunter/bountyhunter_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bountyhunter/bountyhunter_weapon_000.skinnedmesh [Important] 678 triangles processed, ideal vertex rate=0.821534 [Important] normal, cache ratio 1.078171 [Important] optimized, cache ratio 0.840708 [Important] Locking a static VB, vertexCount=557, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/BountyHunter/BountyHunter.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 16#### [Important] #### IntervalTask is starting, last task count : 16#### [Important] ====================>UpdateLoading 0.631579 [Important] #### IntervalTask is done, last task count : 15#### [Important] #### IntervalTask is starting, last task count : 15#### [Important] Cache miss 'Animation/Player/Bard/Bard.xml'=>'e:/lunia/animation/player/bard/bard.xml' [Important] Opening resource: e:/lunia/animation/player/bard/bard.xml [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.animation.xml|animation'=>'e:/lunia/animation/player/bard/bard.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/bard/bard.animation.xml [Important] Opening resource: e:/lunia/animation/player/bard/bard.skeleton [Important] Opening resource: e:/lunia/animation/player/bard/bard_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Hand_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Hand_000' [Important] Cache miss 'e:/lunia/animation/player/bard/bard.material.xml|Bard_Hand_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Hand_000' [Important] Opening resource: e:/lunia/animation/player/bard/bard.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_EP007_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Hand_000.tga'=>'1?e:/lunia/mapping/bard/bard_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_hand_000.dds [Important] Cache miss 'animation/player/bard/bard_hand_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_hand_000.skinnedmesh [Important] 196 triangles processed, ideal vertex rate=0.750000 [Important] normal, cache ratio 1.000000 [Important] optimized, cache ratio 0.770408 [Important] Locking a static VB, vertexCount=147, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Leg_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Leg_000.tga'=>'1?e:/lunia/mapping/bard/bard_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_leg_000.dds [Important] Cache miss 'animation/player/bard/bard_leg_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_leg_000.skinnedmesh [Important] 768 triangles processed, ideal vertex rate=0.721354 [Important] normal, cache ratio 1.126302 [Important] optimized, cache ratio 0.826823 [Important] Locking a static VB, vertexCount=554, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Foot_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Foot_000.tga'=>'1?e:/lunia/mapping/bard/bard_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_foot_000.dds [Important] Cache miss 'animation/player/bard/bard_foot_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_foot_000.skinnedmesh [Important] 192 triangles processed, ideal vertex rate=0.807292 [Important] normal, cache ratio 1.562500 [Important] optimized, cache ratio 0.807292 [Important] Locking a static VB, vertexCount=155, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Head_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Head_000.tga'=>'1?e:/lunia/mapping/bard/bard_head_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_head_000.dds [Important] Cache miss 'animation/player/bard/bard_head_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_head_000.skinnedmesh [Important] 763 triangles processed, ideal vertex rate=0.701180 [Important] normal, cache ratio 1.235911 [Important] optimized, cache ratio 0.762779 [Important] Locking a static VB, vertexCount=535, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Weapon_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Weapon_000.tga'=>'1?e:/lunia/mapping/bard/bard_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_weapon_000.dds [Important] Cache miss 'animation/player/bard/bard_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_weapon_000.skinnedmesh [Important] 350 triangles processed, ideal vertex rate=0.777143 [Important] normal, cache ratio 1.131429 [Important] optimized, cache ratio 0.791429 [Important] Locking a static VB, vertexCount=272, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Body_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Body_000.tga'=>'1?e:/lunia/mapping/bard/bard_body_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_body_000.dds [Important] Cache miss 'animation/player/bard/bard_body_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_body_000.skinnedmesh [Important] 632 triangles processed, ideal vertex rate=0.715190 [Important] normal, cache ratio 1.188291 [Important] optimized, cache ratio 0.776899 [Important] Locking a static VB, vertexCount=452, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/bard/Bard.material.xml|Bard_Support_000'=>'e:/lunia/animation/player/bard/bard.material.xml|Bard_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Bard/Bard_Support_000.tga'=>'1?e:/lunia/mapping/bard/bard_support_000.dds' [Important] Opening resource: e:/lunia/mapping/bard/bard_support_000.dds [Important] Cache miss 'animation/player/bard/bard_support_000.skinnedmesh'=>'e:/lunia/animation/player/bard/bard_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/bard/bard_support_000.skinnedmesh [Important] 100 triangles processed, ideal vertex rate=1.240000 [Important] normal, cache ratio 1.240000 [Important] optimized, cache ratio 1.240000 [Important] Locking a static VB, vertexCount=124, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Bard/Bard.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 14#### [Important] #### IntervalTask is starting, last task count : 14#### [Important] ====================>UpdateLoading 0.684211 [Important] #### IntervalTask is done, last task count : 13#### [Important] #### IntervalTask is starting, last task count : 13#### [Important] Cache miss 'Animation/Player/DualWield/DualWield.xml'=>'e:/lunia/animation/player/dualwield/dualwield.xml' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield.xml [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.animation.xml|animation'=>'e:/lunia/animation/player/dualwield/dualwield.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield.animation.xml [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield.skeleton [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_stand.skinnedanim [Important] Cache miss 'Shaders/Effects/Materials.xml|Trail_1'=>'e:/lunia/shaders/effects/materials.xml|Trail_1' [Important] Cache miss '1?e:/lunia/shaders/effects/Trail_1.tga'=>'1?e:/lunia/shaders/effects/trail_1.tga' [Important] Opening resource: e:/lunia/shaders/effects/trail_1.tga [Important] Cache miss 'animation/player/dualwield/dualwield_weapon_trail_r.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_weapon_trail_r.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_weapon_trail_r.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'animation/player/dualwield/dualwield_weapon_trail_l.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_weapon_trail_l.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_weapon_trail_l.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Weapon_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Weapon_000' [Important] Cache miss 'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Weapon_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Weapon_000' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Weapon_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_weapon_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_weapon_000.skinnedmesh [Important] 192 triangles processed, ideal vertex rate=0.880208 [Important] normal, cache ratio 0.927083 [Important] optimized, cache ratio 0.880208 [Important] Locking a static VB, vertexCount=169, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Head_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Head_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_head_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_head_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_head_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_head_000.skinnedmesh [Important] 1097 triangles processed, ideal vertex rate=0.649954 [Important] normal, cache ratio 1.237010 [Important] optimized, cache ratio 0.689152 [Important] Locking a static VB, vertexCount=713, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Body_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Body_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_body_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_body_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_body_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_body_000.skinnedmesh [Important] 628 triangles processed, ideal vertex rate=0.754777 [Important] normal, cache ratio 1.078025 [Important] optimized, cache ratio 0.823248 [Important] Locking a static VB, vertexCount=474, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Hand_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Hand_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_hand_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_hand_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_hand_000.skinnedmesh [Important] 268 triangles processed, ideal vertex rate=0.820895 [Important] normal, cache ratio 1.093284 [Important] optimized, cache ratio 0.832090 [Important] Locking a static VB, vertexCount=220, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Support_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Support_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_support_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_support_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_support_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_support_000.skinnedmesh [Important] 216 triangles processed, ideal vertex rate=0.865741 [Important] normal, cache ratio 1.125000 [Important] optimized, cache ratio 0.865741 [Important] Locking a static VB, vertexCount=187, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Foot_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Foot_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_foot_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_foot_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_foot_000.skinnedmesh [Important] 396 triangles processed, ideal vertex rate=0.797980 [Important] normal, cache ratio 1.472222 [Important] optimized, cache ratio 0.797980 [Important] Locking a static VB, vertexCount=316, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/dualwield/DualWield.material.xml|DualWield_Leg_000'=>'e:/lunia/animation/player/dualwield/dualwield.material.xml|DualWield_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DualWield/DualWield_Leg_000.tga'=>'1?e:/lunia/mapping/dualwield/dualwield_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/dualwield/dualwield_leg_000.dds [Important] Cache miss 'animation/player/dualwield/dualwield_leg_000.skinnedmesh'=>'e:/lunia/animation/player/dualwield/dualwield_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/dualwield/dualwield_leg_000.skinnedmesh [Important] 480 triangles processed, ideal vertex rate=0.683333 [Important] normal, cache ratio 1.154167 [Important] optimized, cache ratio 0.856250 [Important] Locking a static VB, vertexCount=328, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/DualWield/DualWield.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 12#### [Important] #### IntervalTask is starting, last task count : 12#### [Important] ====================>UpdateLoading 0.736842 [Important] #### IntervalTask is done, last task count : 11#### [Important] #### IntervalTask is starting, last task count : 11#### [Important] Cache miss 'Animation/Player/Fighter/Fighter.xml'=>'e:/lunia/animation/player/fighter/fighter.xml' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter.xml [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.animation.xml|animation'=>'e:/lunia/animation/player/fighter/fighter.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter.animation.xml [Important] Opening resource: e:/lunia/animation/player/fighter/fighter.skeleton [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_run.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Leg_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Leg_000' [Important] Cache miss 'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Leg_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Leg_000' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Leg_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_leg_000.dds [Important] Cache miss 'animation/player/fighter/fighter_leg_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_leg_000.skinnedmesh [Important] 350 triangles processed, ideal vertex rate=0.668571 [Important] normal, cache ratio 1.245714 [Important] optimized, cache ratio 0.722857 [Important] Locking a static VB, vertexCount=234, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Head_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Head_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_head_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_head_000.dds [Important] Cache miss 'animation/player/fighter/fighter_head_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_head_000.skinnedmesh [Important] 530 triangles processed, ideal vertex rate=0.775472 [Important] normal, cache ratio 1.341509 [Important] optimized, cache ratio 0.826415 [Important] Locking a static VB, vertexCount=411, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Support_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Support_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_support_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_support_000.dds [Important] Cache miss 'animation/player/fighter/fighter_support_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_support_000.skinnedmesh [Important] 472 triangles processed, ideal vertex rate=0.588983 [Important] normal, cache ratio 1.256356 [Important] optimized, cache ratio 0.595339 [Important] Locking a static VB, vertexCount=278, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Body_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Body_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_body_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_body_000.dds [Important] Cache miss 'animation/player/fighter/fighter_body_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_body_000.skinnedmesh [Important] 490 triangles processed, ideal vertex rate=0.704082 [Important] normal, cache ratio 1.451020 [Important] optimized, cache ratio 0.785714 [Important] Locking a static VB, vertexCount=345, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Hand_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Hand_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_hand_000.dds [Important] Cache miss 'animation/player/fighter/fighter_hand_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_hand_000.skinnedmesh [Important] 336 triangles processed, ideal vertex rate=0.782738 [Important] normal, cache ratio 1.139881 [Important] optimized, cache ratio 0.842262 [Important] Locking a static VB, vertexCount=263, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Foot_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Foot_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_foot_000.dds [Important] Cache miss 'animation/player/fighter/fighter_foot_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_foot_000.skinnedmesh [Important] 476 triangles processed, ideal vertex rate=0.842437 [Important] normal, cache ratio 1.468487 [Important] optimized, cache ratio 0.852941 [Important] Locking a static VB, vertexCount=401, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/fighter/Fighter.material.xml|Fighter_Weapon_000'=>'e:/lunia/animation/player/fighter/fighter.material.xml|Fighter_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Fighter/Fighter_Weapon_000.tga'=>'1?e:/lunia/mapping/fighter/fighter_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/fighter/fighter_weapon_000.dds [Important] Cache miss 'animation/player/fighter/fighter_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/fighter/fighter_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_weapon_000.skinnedmesh [Important] 520 triangles processed, ideal vertex rate=0.573077 [Important] normal, cache ratio 0.998077 [Important] optimized, cache ratio 0.634615 [Important] Locking a static VB, vertexCount=298, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Opening resource: e:/lunia/animation/player/fighter/fighter_stand.skinnedanim [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Fighter/Fighter.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 10#### [Important] #### IntervalTask is starting, last task count : 10#### [Important] ====================>UpdateLoading 0.789474 [Important] #### IntervalTask is done, last task count : 9#### [Important] #### IntervalTask is starting, last task count : 9#### [Important] Cache miss 'Animation/Player/DarkEir/DarkEir.xml'=>'e:/lunia/animation/player/darkeir/darkeir.xml' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir.xml [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.animation.xml|animation'=>'e:/lunia/animation/player/darkeir/darkeir.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir.animation.xml [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir.skeleton [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_stand.skinnedanim [Important] Cache miss 'Shaders/Effects/Materials.xml|Trail3'=>'e:/lunia/shaders/effects/materials.xml|Trail3' [Important] Opening resource: e:/lunia/shaders/effects/trail3.fxc [Important] Cache miss '1?e:/lunia/shaders/effects/Trail_2.tga'=>'1?e:/lunia/shaders/effects/trail_2.tga' [Important] Opening resource: e:/lunia/shaders/effects/trail_2.tga [Important] Cache miss 'animation/player/darkeir/darkeir_weapon_trail.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_weapon_trail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_weapon_trail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Weapon_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_000' [Important] Cache miss 'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_000' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Back_SC111_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Back_SC111_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_E007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_E007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP001_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP001_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP002_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP002_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP003, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP004_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP005_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP005_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP006, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP007L_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP007L_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_EP007_b, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Weapon_EP007, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Weapon_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_weapon_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_weapon_000.skinnedmesh [Important] 446 triangles processed, ideal vertex rate=0.529148 [Important] normal, cache ratio 0.957399 [Important] optimized, cache ratio 0.535874 [Important] Locking a static VB, vertexCount=236, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Foot_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Foot_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_foot_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_foot_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_foot_000.skinnedmesh [Important] 200 triangles processed, ideal vertex rate=0.905000 [Important] normal, cache ratio 1.670000 [Important] optimized, cache ratio 0.910000 [Important] Locking a static VB, vertexCount=181, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Leg_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Leg_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_leg_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_leg_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_leg_000.skinnedmesh [Important] 752 triangles processed, ideal vertex rate=0.752660 [Important] normal, cache ratio 1.087766 [Important] optimized, cache ratio 0.889628 [Important] Locking a static VB, vertexCount=566, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Support_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Support_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_support_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_support_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_support_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_support_000.skinnedmesh [Important] 64 triangles processed, ideal vertex rate=1.625000 [Important] normal, cache ratio 1.656250 [Important] optimized, cache ratio 1.625000 [Important] Locking a static VB, vertexCount=104, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Head_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Head_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_head_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_head_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_head_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_head_000.skinnedmesh [Important] 597 triangles processed, ideal vertex rate=0.661642 [Important] normal, cache ratio 1.185930 [Important] optimized, cache ratio 0.721943 [Important] Locking a static VB, vertexCount=395, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Body_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Body_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_body_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_body_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_body_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_body_000.skinnedmesh [Important] 452 triangles processed, ideal vertex rate=0.661504 [Important] normal, cache ratio 1.154867 [Important] optimized, cache ratio 0.730088 [Important] Locking a static VB, vertexCount=299, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/darkeir/DarkEir.material.xml|DarkEir_Hand_000'=>'e:/lunia/animation/player/darkeir/darkeir.material.xml|DarkEir_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/DarkEir/DarkEir_Hand_000.tga'=>'1?e:/lunia/mapping/darkeir/darkeir_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/darkeir/darkeir_hand_000.dds [Important] Cache miss 'animation/player/darkeir/darkeir_hand_000.skinnedmesh'=>'e:/lunia/animation/player/darkeir/darkeir_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/darkeir/darkeir_hand_000.skinnedmesh [Important] 268 triangles processed, ideal vertex rate=0.794776 [Important] normal, cache ratio 0.977612 [Important] optimized, cache ratio 0.817164 [Important] Locking a static VB, vertexCount=213, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/DarkEir/DarkEir.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 8#### [Important] #### IntervalTask is starting, last task count : 8#### [Important] ====================>UpdateLoading 0.842105 [Important] #### IntervalTask is done, last task count : 7#### [Important] #### IntervalTask is starting, last task count : 7#### [Important] Cache miss 'Animation/Player/Aruta/Aruta.xml'=>'e:/lunia/animation/player/aruta/aruta.xml' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta.xml [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.animation.xml|animation'=>'e:/lunia/animation/player/aruta/aruta.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta.animation.xml [Important] Opening resource: e:/lunia/animation/player/aruta/aruta.skeleton [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Body_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Body_000' [Important] Cache miss 'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Body_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Body_000' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Body_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_body_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_body_000.dds [Important] Cache miss 'animation/player/aruta/aruta_body_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_body_000.skinnedmesh [Important] 752 triangles processed, ideal vertex rate=0.625000 [Important] normal, cache ratio 1.047872 [Important] optimized, cache ratio 0.651596 [Important] Locking a static VB, vertexCount=470, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Weapon_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Weapon_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_weapon_000.dds [Important] Cache miss 'animation/player/aruta/aruta_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_weapon_000.skinnedmesh [Important] 172 triangles processed, ideal vertex rate=1.023256 [Important] normal, cache ratio 1.151163 [Important] optimized, cache ratio 1.023256 [Important] Locking a static VB, vertexCount=176, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Foot_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Foot_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_foot_000.dds [Important] Cache miss 'animation/player/aruta/aruta_foot_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_foot_000.skinnedmesh [Important] 276 triangles processed, ideal vertex rate=0.731884 [Important] normal, cache ratio 1.431159 [Important] optimized, cache ratio 0.768116 [Important] Locking a static VB, vertexCount=202, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Leg_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Leg_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_leg_000.dds [Important] Cache miss 'animation/player/aruta/aruta_leg_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_leg_000.skinnedmesh [Important] 586 triangles processed, ideal vertex rate=0.648464 [Important] normal, cache ratio 1.279863 [Important] optimized, cache ratio 0.783276 [Important] Locking a static VB, vertexCount=380, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Support_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Support_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_support_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_support_000.dds [Important] Cache miss 'animation/player/aruta/aruta_support_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_support_000.skinnedmesh [Important] 130 triangles processed, ideal vertex rate=1.161538 [Important] normal, cache ratio 1.215385 [Important] optimized, cache ratio 1.161538 [Important] Locking a static VB, vertexCount=151, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Hand_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Hand_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_hand_000.dds [Important] Cache miss 'animation/player/aruta/aruta_hand_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_hand_000.skinnedmesh [Important] 344 triangles processed, ideal vertex rate=0.776163 [Important] normal, cache ratio 0.941860 [Important] optimized, cache ratio 0.799419 [Important] Locking a static VB, vertexCount=267, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/aruta/Aruta.material.xml|Aruta_Head_000'=>'e:/lunia/animation/player/aruta/aruta.material.xml|Aruta_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Aruta/Aruta_Head_000.tga'=>'1?e:/lunia/mapping/aruta/aruta_head_000.dds' [Important] Opening resource: e:/lunia/mapping/aruta/aruta_head_000.dds [Important] Cache miss 'animation/player/aruta/aruta_head_000.skinnedmesh'=>'e:/lunia/animation/player/aruta/aruta_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/aruta/aruta_head_000.skinnedmesh [Important] 1064 triangles processed, ideal vertex rate=0.645677 [Important] normal, cache ratio 0.968985 [Important] optimized, cache ratio 0.656015 [Important] Locking a static VB, vertexCount=687, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Aruta/Aruta.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 6#### [Important] #### IntervalTask is starting, last task count : 6#### [Important] ====================>UpdateLoading 0.894737 [Important] #### IntervalTask is done, last task count : 5#### [Important] #### IntervalTask is starting, last task count : 5#### [Important] Cache miss 'Animation/Player/Gaon/Gaon.xml'=>'e:/lunia/animation/player/gaon/gaon.xml' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon.xml [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.animation.xml|animation'=>'e:/lunia/animation/player/gaon/gaon.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon.animation.xml [Important] Opening resource: e:/lunia/animation/player/gaon/gaon.skeleton [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_stand.skinnedanim [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Head_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Head_000' [Important] Cache miss 'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Head_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Head_000' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon.material.xml [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Head_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_head_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_head_000.dds [Important] Cache miss 'animation/player/gaon/gaon_head_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_head_000.skinnedmesh [Important] 706 triangles processed, ideal vertex rate=0.621813 [Important] normal, cache ratio 0.995751 [Important] optimized, cache ratio 0.645892 [Important] Locking a static VB, vertexCount=439, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Body_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Body_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_body_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_body_000.dds [Important] Cache miss 'animation/player/gaon/gaon_body_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_body_000.skinnedmesh [Important] 1139 triangles processed, ideal vertex rate=0.691835 [Important] normal, cache ratio 1.209833 [Important] optimized, cache ratio 0.718174 [Important] Locking a static VB, vertexCount=788, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Leg_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Leg_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_leg_000.dds [Important] Cache miss 'animation/player/gaon/gaon_leg_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_leg_000.skinnedmesh [Important] 739 triangles processed, ideal vertex rate=0.682003 [Important] normal, cache ratio 1.197564 [Important] optimized, cache ratio 0.821380 [Important] Locking a static VB, vertexCount=504, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Foot_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Foot_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_foot_000.dds [Important] Cache miss 'animation/player/gaon/gaon_foot_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_foot_000.skinnedmesh [Important] 388 triangles processed, ideal vertex rate=0.798969 [Important] normal, cache ratio 1.332474 [Important] optimized, cache ratio 0.798969 [Important] Locking a static VB, vertexCount=310, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Hand_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Hand_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_hand_000.dds [Important] Cache miss 'animation/player/gaon/gaon_hand_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_hand_000.skinnedmesh [Important] 192 triangles processed, ideal vertex rate=0.760417 [Important] normal, cache ratio 1.114583 [Important] optimized, cache ratio 0.776042 [Important] Locking a static VB, vertexCount=146, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Weapon_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Weapon_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Weapon_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_weapon_000.dds [Important] Cache miss 'animation/player/gaon/gaon_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_weapon_000.skinnedmesh [Important] 237 triangles processed, ideal vertex rate=0.649789 [Important] normal, cache ratio 1.037975 [Important] optimized, cache ratio 0.666667 [Important] Locking a static VB, vertexCount=154, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/gaon/Gaon.material.xml|Gaon_Support_000'=>'e:/lunia/animation/player/gaon/gaon.material.xml|Gaon_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Gaon/Gaon_Support_000.tga'=>'1?e:/lunia/mapping/gaon/gaon_support_000.dds' [Important] Opening resource: e:/lunia/mapping/gaon/gaon_support_000.dds [Important] Cache miss 'animation/player/gaon/gaon_support_000.skinnedmesh'=>'e:/lunia/animation/player/gaon/gaon_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/gaon/gaon_support_000.skinnedmesh [Important] 140 triangles processed, ideal vertex rate=0.764286 [Important] normal, cache ratio 0.764286 [Important] optimized, cache ratio 0.764286 [Important] Locking a static VB, vertexCount=107, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Gaon/Gaon.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 4#### [Important] #### IntervalTask is starting, last task count : 4#### [Important] ====================>UpdateLoading 0.947368 [Important] #### IntervalTask is done, last task count : 3#### [Important] #### IntervalTask is starting, last task count : 3#### [Important] Cache miss 'Animation/Player/Iris/Iris.xml'=>'e:/lunia/animation/player/iris/iris.xml' [Important] Opening resource: e:/lunia/animation/player/iris/iris.xml [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.animation.xml|animation'=>'e:/lunia/animation/player/iris/iris.animation.xml|animation' [Important] Opening resource: e:/lunia/animation/player/iris/iris.animation.xml [Important] Opening resource: e:/lunia/animation/player/iris/iris.skeleton [Important] Opening resource: e:/lunia/animation/player/iris/iris_stand.skinnedanim [Important] Cache miss 'Shaders/Effects/Materials.xml|Trail5'=>'e:/lunia/shaders/effects/materials.xml|Trail5' [Important] Opening resource: e:/lunia/shaders/effects/trail2.fxc [Important] Cache miss '1?e:/lunia/shaders/effects/Trail_5.tga'=>'1?e:/lunia/shaders/effects/trail_5.tga' [Important] Opening resource: e:/lunia/shaders/effects/trail_5.tga [Important] Cache miss 'animation/player/iris/iris_l_weapontrail.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_l_weapontrail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_l_weapontrail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'animation/player/iris/iris_r_weapontrail.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_r_weapontrail.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_r_weapontrail.skinnedmesh [Important] 2 triangles processed, ideal vertex rate=2.000000 [Important] normal, cache ratio 2.000000 [Important] optimized, cache ratio 2.000000 [Important] Locking a static VB, vertexCount=4, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Weapon_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_000' [Important] Cache miss 'e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_000' [Important] Opening resource: e:/lunia/animation/player/iris/iris.material.xml [Important] Resource already exists, name=e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_EP004_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_EP007_a, replacing it with the new one [Important] Resource already exists, name=e:/lunia/animation/player/iris/iris.material.xml|Iris_Weapon_EP007_b, replacing it with the new one [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Weapon_000.tga'=>'1?e:/lunia/mapping/iris/iris_weapon_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_weapon_000.dds [Important] Cache miss 'animation/player/iris/iris_weapon_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_weapon_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_weapon_000.skinnedmesh [Important] 1044 triangles processed, ideal vertex rate=0.648467 [Important] normal, cache ratio 1.088123 [Important] optimized, cache ratio 0.753831 [Important] Locking a static VB, vertexCount=677, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Leg_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Leg_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Leg_000.tga'=>'1?e:/lunia/mapping/iris/iris_leg_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_leg_000.dds [Important] Cache miss 'animation/player/iris/iris_leg_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_leg_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_leg_000.skinnedmesh [Important] 788 triangles processed, ideal vertex rate=0.791878 [Important] normal, cache ratio 1.398477 [Important] optimized, cache ratio 0.845178 [Important] Locking a static VB, vertexCount=624, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Head_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Head_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Head_000.tga'=>'1?e:/lunia/mapping/iris/iris_head_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_head_000.dds [Important] Cache miss 'animation/player/iris/iris_head_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_head_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_head_000.skinnedmesh [Important] 571 triangles processed, ideal vertex rate=0.649737 [Important] normal, cache ratio 1.049037 [Important] optimized, cache ratio 0.733800 [Important] Locking a static VB, vertexCount=371, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Hand_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Hand_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Hand_000.tga'=>'1?e:/lunia/mapping/iris/iris_hand_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_hand_000.dds [Important] Cache miss 'animation/player/iris/iris_hand_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_hand_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_hand_000.skinnedmesh [Important] 196 triangles processed, ideal vertex rate=0.760204 [Important] normal, cache ratio 1.010204 [Important] optimized, cache ratio 0.785714 [Important] Locking a static VB, vertexCount=149, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Support_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Support_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Support_000.tga'=>'1?e:/lunia/mapping/iris/iris_support_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_support_000.dds [Important] Cache miss 'animation/player/iris/iris_support_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_support_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_support_000.skinnedmesh [Important] 76 triangles processed, ideal vertex rate=1.065789 [Important] normal, cache ratio 1.157895 [Important] optimized, cache ratio 1.065789 [Important] Locking a static VB, vertexCount=81, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Foot_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Foot_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Foot_000.tga'=>'1?e:/lunia/mapping/iris/iris_foot_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_foot_000.dds [Important] Cache miss 'animation/player/iris/iris_foot_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_foot_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_foot_000.skinnedmesh [Important] 352 triangles processed, ideal vertex rate=0.843750 [Important] normal, cache ratio 1.386364 [Important] optimized, cache ratio 0.846591 [Important] Locking a static VB, vertexCount=297, startIndex=-1 [Important] batch generation completed, batches=1 [Important] Cache miss 'e:/lunia/animation/player/iris/Iris.material.xml|Iris_Body_000'=>'e:/lunia/animation/player/iris/iris.material.xml|Iris_Body_000' [Important] 2=shaders/character/cartoon.materialgroup.xml [Important] Opening resource: e:/lunia/shaders/character/cartoon.materialgroup.xml [Important] Cache miss '1?Mapping/Iris/Iris_Body_000.tga'=>'1?e:/lunia/mapping/iris/iris_body_000.dds' [Important] Opening resource: e:/lunia/mapping/iris/iris_body_000.dds [Important] Cache miss 'animation/player/iris/iris_body_000.skinnedmesh'=>'e:/lunia/animation/player/iris/iris_body_000.skinnedmesh' [Important] Opening resource: e:/lunia/animation/player/iris/iris_body_000.skinnedmesh [Important] 984 triangles processed, ideal vertex rate=0.746951 [Important] normal, cache ratio 1.552846 [Important] optimized, cache ratio 0.784553 [Important] Locking a static VB, vertexCount=735, startIndex=-1 [Important] batch generation completed, batches=1 [Important] CharacterDisplay VirtualTexture: SetCharacter [Animation/Player/Iris/Iris.xml]->Stand ( 0 ) [Important] #### IntervalTask is done, last task count : 2#### [Important] #### IntervalTask is starting, last task count : 2#### [Important] ====================>UpdateLoading 1.000000 [Important] #### IntervalTask is done, last task count : 1#### [Important] #### IntervalTask is starting, last task count : 1#### [Important] Hide LoadingPage (====1====) [Important] Scheme 'Loading' has been unloaded. [Important] ##LobbyWindow: StartLogoPage Destroyed [Important] ChangePage 1 [Important] 2=ui2/layouts/luniacontract.layout [Important] Opening resource: e:/lunia/ui2/layouts/luniacontract.layout [Error] Exception: There is no Property named 'SizingEnabled' available in the set. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Error] Exception: There is no Property named 'DragMovingEnabled' available in the set. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Error] Exception: There is no Property named 'CloseButtonEnabled' available in the set. void __thiscall AllM::XRated::LuniaCEGUI::Logger::logEvent(const class CEGUI::String &,enum CEGUI::LoggingLevel) [Important] 2=locales/english/ui/lobby/contract.xml [Important] Opening resource: e:/lunia/locales/english/ui/lobby/contract.xml [Important] ---- Successfully completed loading of GUI layout from 'LuniaContract.layout' ---- [Important] Opening resource: e:/lunia/flash/lobby.zip [Important] Openning Zip file = e:/lunia/flash/lobby.zip [Important] Cache miss 'Shaders/Flash/materials.xml|Colored'=>'e:/lunia/shaders/flash/materials.xml|Colored' [Important] Cache miss 'e:/lunia/shaders/flash/materials.xml|Colored'=>'e:/lunia/shaders/flash/materials.xml|Colored' [Important] Opening resource: e:/lunia/shaders/flash/materials.xml [Important] Opening resource: e:/lunia/shaders/flash/colored.fxc [Important] Cache miss 'Shaders/Flash/materials.xml|ColoredTexture'=>'e:/lunia/shaders/flash/materials.xml|ColoredTexture' [Important] Opening resource: e:/lunia/shaders/flash/coloredtexture.fxc [Important] Cache miss 'Shaders/Flash/materials.xml|ColoredGradient'=>'e:/lunia/shaders/flash/materials.xml|ColoredGradient' [Important] Opening resource: e:/lunia/shaders/flash/coloredgradient.fxc [Important] Cache miss 'Shaders/Flash/materials.xml|ColoredLine'=>'e:/lunia/shaders/flash/materials.xml|ColoredLine' [Important] Opening resource: e:/lunia/shaders/flash/coloredline.fxc [Important] Cache miss '128?e:/lunia/shaders/flash/Line.bmp'=>'128?e:/lunia/shaders/flash/line.bmp' [Important] Opening resource: e:/lunia/shaders/flash/line.bmp [Important] Cache miss 'shaders/Flash/materials.xml|Glyph'=>'e:/lunia/shaders/flash/materials.xml|Glyph' [Important] Opening resource: e:/lunia/shaders/flash/glyph.fxc [Important] Cache miss 'Shaders/Flash/Materials.xml|Text'=>'e:/lunia/shaders/flash/materials.xml|Text' [Important] Opening resource: e:/lunia/shaders/flash/text.fxc [Important] Cache miss '128?e:/lunia/shaders/flash/mask.bmp'=>'128?e:/lunia/shaders/flash/mask.bmp' [Important] Opening resource: e:/lunia/shaders/flash/mask.bmp [Important] Opening resource: e:/lunia/flash/lobby/ui_server_choice.swf [Important] Opening resource: e:/lunia/flash/lobby/ui_server_choice.swf [Important] Cache miss '256?|runtime_110'=>'256?|runtime_110' [Important] Opening resource: e:/lunia/flash/lobby/c01956d3c431a64db986af853623e5522_1104x770_734x512.dds [Warning] hit stream-end tag, but not at the end of the file yet; stopping for safety void __thiscall AllM::Flash::MovieDefinition::read(class tu_file *) [Important] FlashVritualTexture[FullScreenFlash] SetMovie => Size: (1105.000000, 771.000000) [Important] hr = 1 [Important] #### IntervalTask is done, last task count : 0#### [Important] Cache miss '512?|runtime_111'=>'512?|runtime_111' [Important] Cache miss '512?|runtime_112'=>'512?|runtime_112' [Important] Cache miss '512?|runtime_113'=>'512?|runtime_113' [Important] Cache miss '512?|runtime_114'=>'512?|runtime_114' [Important] Cache miss '512?|runtime_115'=>'512?|runtime_115' [Important] Cache miss '512?|runtime_116'=>'512?|runtime_116' [Important] Cache miss '512?|runtime_117'=>'512?|runtime_117' [Important] Cache miss '512?|runtime_118'=>'512?|runtime_118' [Important] Cache miss '512?|runtime_119'=>'512?|runtime_119'
  2. S> DUMMY 625

    Selling etc 1 dummy 625 +2 magical /w BlulaxSecond x)
  3. How to unlock Districts

    @monkeyrox Fastest way to do it is to get someone to boost you in tower of ordeals so you can unlock m6 (by taking the quests and reach floor 70) after that find a full group to do m6 with you (Because full group has alot higher chance of meeting soldin in m6 than if u play solo) and then you can go to DDZ (stage) and once you finish DDZ you can finally go to DDX x)
  4. Couldn't find stage

    Oh, thanks for helping. Sux tho, guess i have to play with lag
  5. Couldn't find stage

    Heya everytime i try to join a stage etc. it tells me very shortly something like "Couldn't find stage" or so (not sure since its like 0.5 sec) and then it logs out to the server selection where u can select squares etc. How do i fix this ._. I can join other groups with no problem but whenever i try to join something by myself it just takes me out of my char.
  6. Searwen, please PM me. Its really important.

  7. Returning Player,

    When u tries to hack an account but gets outplayed by a GM lmfao
  8. Account Blocked.

    Email: Andreas2002andersen@live.dk Character name: Bluiax Date and time: 11:29 pm Additional Info: Email send
  9. Missbuy from Item Store 2.0

    @Selene the QueenI did it, when will i get refund Sorry for stressing u out
  10. Missbuy from Item Store 2.0

    Okay, thank you alot for the quick reply, imma log on and do that right now!
  11. Missbuy from Item Store 2.0

    @Wendy @Element
  12. Hello, i did a misbuy on my Asuka by buying 3 pieces for my pet (Mask, ETC 2 & 3) I would like to get those item refunded if possible I bought them like 5 days ago i think, and i havent used em, they're still in my shitty inventory and i would love to get refunded them and get my coins back ! Char name: Asukaishorny Account name/Email: Andreas2002andersen@live.dk Made another topic about the same thing since i didnt get a reply for 4 days
  13. Hello, i did a misbuy on my Asuka by buying 3 pieces for my pet (Mask, ETC 2 & 3) I would like to get those item refunded if possible I bought them like 5 days ago i think, and i havent used em, they're still in my shitty inventory and i would love to get refunded them and get my coins back ! Char name: Asukaishorny Account name/Email: Andreas2002andersen@live.dk
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